7 #include "programdata.h"
9 #include "uniformblock.h"
17 ProgramData::ProgramData():
22 static RequireExtension _ext("GL_ARB_shader_objects");
25 // Blocks are intentionally left uncopied
26 ProgramData::ProgramData(const ProgramData &other):
27 uniforms(other.uniforms),
32 for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
33 i->second = i->second->clone();
36 ProgramData::~ProgramData()
38 for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
40 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
41 delete i->second.block;
44 void ProgramData::uniform(const string &name, Uniform *uni)
46 UniformMap::iterator i = uniforms.find(name);
51 changes = VALUES_CHANGED;
56 changes = KEYS_CHANGED;
60 void ProgramData::uniform(const string &name, int v)
62 uniform(name, new Uniform1i(v));
65 void ProgramData::uniform(const string &name, float v)
67 uniform(name, new Uniform1f(v));
70 void ProgramData::uniform(const string &name, float v0, float v1)
72 float va[2] = { v0, v1 };
76 void ProgramData::uniform2(const string &name, const float *v)
78 uniform(name, new Uniform2f(v));
81 void ProgramData::uniform(const string &name, float v0, float v1, float v2)
83 float va[3] = { v0, v1, v2 };
87 void ProgramData::uniform(const string &name, const Vector3 &v)
89 uniform(name, v.x, v.y, v.z);
92 void ProgramData::uniform3(const string &name, const float *v)
94 uniform(name, new Uniform3f(v));
97 void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
99 float va[4] = { v0, v1, v2, v3 };
103 void ProgramData::uniform(const string &name, const Vector4 &v)
105 uniform(name, v.x, v.y, v.z, v.w);
108 void ProgramData::uniform(const string &name, const Color &c)
110 uniform(name, c.r, c.g, c.b, c.a);
113 void ProgramData::uniform4(const string &name, const float *v)
115 uniform(name, new Uniform4f(v));
118 void ProgramData::uniform_matrix4(const string &name, const float *v)
120 uniform(name, new UniformMatrix4x4f(v));
123 void ProgramData::uniform_matrix4(const string &name, const Matrix &m)
126 copy(m.data(), m.data()+16, v);
127 uniform_matrix4(name, v);
130 void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
132 uniform(name, new UniformArray<Uniform1f>(n, v));
135 void ProgramData::uniform2_array(const string &name, unsigned n, const float *v)
137 uniform(name, new UniformArray<Uniform2f>(n, v));
140 void ProgramData::uniform3_array(const string &name, unsigned n, const float *v)
142 uniform(name, new UniformArray<Uniform3f>(n, v));
145 void ProgramData::uniform4_array(const string &name, unsigned n, const float *v)
147 uniform(name, new UniformArray<Uniform4f>(n, v));
150 void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v)
152 uniform(name, new UniformArray<UniformMatrix4x4f>(n, v));
155 void ProgramData::find_uniforms_for_block(Block &block, const Program::UniformBlockInfo &info) const
157 block.uniforms.clear();
158 for(vector<const Program::UniformInfo *>::const_iterator i=info.uniforms.begin(); i!=info.uniforms.end(); ++i)
160 // XXX individual array elements
161 UniformMap::const_iterator j = uniforms.find((*i)->name);
162 if(j!=uniforms.end())
163 block.uniforms[(*i)->location] = &j->second;
167 UniformBlock *ProgramData::create_block(const Program::UniformBlockInfo &info) const
169 UniformBlock *block = new UniformBlock(info.data_size);
171 buffer = new Buffer(UNIFORM_BUFFER);
172 block->use_buffer(buffer, last_block);
177 const UniformBlock *ProgramData::get_block(const Program &prog, const Program::UniformBlockInfo *info) const
181 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
182 if(i->second.changes<changes)
183 i->second.changes = changes;
184 changes = NO_CHANGES;
187 unsigned layout_hash = (info ? info->layout_hash : prog.get_uniform_layout_hash());
189 map<unsigned, Block>::iterator i = blocks.find(layout_hash);
192 i = blocks.insert(BlockMap::value_type(layout_hash, Block())).first;
195 find_uniforms_for_block(i->second, *info);
197 if(!i->second.uniforms.empty())
199 i->second.block = create_block(*info);
200 i->second.changes = VALUES_CHANGED;
205 i->second.block = new UniformBlock;
206 i->second.changes = VALUES_CHANGED;
209 else if(info && i->second.changes==KEYS_CHANGED)
211 find_uniforms_for_block(i->second, *info);
212 if(!i->second.uniforms.empty())
215 i->second.block = create_block(*info);
216 i->second.changes = VALUES_CHANGED;
219 i->second.changes = NO_CHANGES;
225 UniformBlock &block = *i->second.block;
226 if(i->second.changes)
230 vector<const Program::UniformInfo *>::const_iterator j = info->uniforms.begin();
231 map<unsigned, const Uniform *const *>::const_iterator k = i->second.uniforms.begin();
232 while(j!=info->uniforms.end() && k!=i->second.uniforms.end())
234 if(k->first==(*j)->location)
236 block.attach(**j, **k->second);
244 for(UniformMap::const_iterator j=uniforms.begin(); j!=uniforms.end(); ++j)
246 int loc = prog.get_uniform_location(j->first);
248 block.attach(loc, *j->second);
251 i->second.changes = NO_CHANGES;
257 const UniformBlock *ProgramData::get_block(const Program &prog, const string &name) const
260 return get_block(prog, 0);
262 return get_block(prog, &prog.get_uniform_block_info(name));
265 void ProgramData::apply() const
267 const Program *prog = Program::current();
269 throw invalid_operation("ProgramData::apply");
271 const Program::UniformBlockMap &prog_blocks = prog->get_uniform_blocks();
272 if(!prog_blocks.empty())
274 typedef pair<const UniformBlock *, unsigned> ApplyBlock;
275 list<ApplyBlock> apply_blocks;
276 for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i)
277 if(const UniformBlock *block = get_block(*prog, &i->second))
278 apply_blocks.push_back(make_pair(block, i->second.bind_point));
283 for(list<ApplyBlock>::const_iterator i=apply_blocks.begin(); i!=apply_blocks.end(); ++i)
284 i->first->apply(i->second);
287 if(const UniformBlock *block = get_block(*prog, 0))
292 ProgramData::Block::Block():
298 ProgramData::Loader::Loader(ProgramData &pd):
299 DataFile::ObjectLoader<ProgramData>(pd)
301 add("uniform1i", &Loader::uniform1i);
302 add("uniform1f", &Loader::uniform1f);
303 add("uniform2f", &Loader::uniform2f);
304 add("uniform3f", &Loader::uniform3f);
305 add("uniform4f", &Loader::uniform4f);
308 void ProgramData::Loader::uniform1i(const string &n, int v)
313 void ProgramData::Loader::uniform1f(const string &n, float v)
318 void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
320 obj.uniform(n, v0, v1);
323 void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
325 obj.uniform(n, v0, v1, v2);
328 void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
330 obj.uniform(n, v0, v1, v2, v3);