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Avoid creating blocks for which there are no uniforms
[libs/gl.git] / source / programdata.cpp
1 #include "buffer.h"
2 #include "color.h"
3 #include "error.h"
4 #include "extension.h"
5 #include "matrix.h"
6 #include "program.h"
7 #include "programdata.h"
8 #include "uniform.h"
9 #include "uniformblock.h"
10 #include "vector.h"
11
12 using namespace std;
13
14 namespace Msp {
15 namespace GL {
16
17 ProgramData::ProgramData():
18         last_block(0),
19         buffer(0),
20         changes(NO_CHANGES)
21 {
22         static RequireExtension _ext("GL_ARB_shader_objects");
23 }
24
25 // Blocks are intentionally left uncopied
26 ProgramData::ProgramData(const ProgramData &other):
27         uniforms(other.uniforms),
28         last_block(0),
29         buffer(0),
30         changes(NO_CHANGES)
31 {
32         for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
33                 i->second = i->second->clone();
34 }
35
36 ProgramData::~ProgramData()
37 {
38         for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
39                 delete i->second;
40         for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
41                 delete i->second.block;
42 }
43
44 void ProgramData::uniform(const string &name, Uniform *uni)
45 {
46         UniformMap::iterator i = uniforms.find(name);
47         if(i!=uniforms.end())
48         {
49                 delete i->second;
50                 i->second = uni;
51                 changes = VALUES_CHANGED;
52         }
53         else
54         {
55                 uniforms[name] = uni;
56                 changes = KEYS_CHANGED;
57         }
58 }
59
60 void ProgramData::uniform(const string &name, int v)
61 {
62         uniform(name, new Uniform1i(v));
63 }
64
65 void ProgramData::uniform(const string &name, float v)
66 {
67         uniform(name, new Uniform1f(v));
68 }
69
70 void ProgramData::uniform(const string &name, float v0, float v1)
71 {
72         float va[2] = { v0, v1 };
73         uniform2(name, va);
74 }
75
76 void ProgramData::uniform2(const string &name, const float *v)
77 {
78         uniform(name, new Uniform2f(v));
79 }
80
81 void ProgramData::uniform(const string &name, float v0, float v1, float v2)
82 {
83         float va[3] = { v0, v1, v2 };
84         uniform3(name, va);
85 }
86
87 void ProgramData::uniform(const string &name, const Vector3 &v)
88 {
89         uniform(name, v.x, v.y, v.z);
90 }
91
92 void ProgramData::uniform3(const string &name, const float *v)
93 {
94         uniform(name, new Uniform3f(v));
95 }
96
97 void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
98 {
99         float va[4] = { v0, v1, v2, v3 };
100         uniform4(name, va);
101 }
102
103 void ProgramData::uniform(const string &name, const Vector4 &v)
104 {
105         uniform(name, v.x, v.y, v.z, v.w);
106 }
107
108 void ProgramData::uniform(const string &name, const Color &c)
109 {
110         uniform(name, c.r, c.g, c.b, c.a);
111 }
112
113 void ProgramData::uniform4(const string &name, const float *v)
114 {
115         uniform(name, new Uniform4f(v));
116 }
117
118 void ProgramData::uniform_matrix4(const string &name, const float *v)
119 {
120         uniform(name, new UniformMatrix4x4f(v));
121 }
122
123 void ProgramData::uniform_matrix4(const string &name, const Matrix &m)
124 {
125         float v[16];
126         copy(m.data(), m.data()+16, v);
127         uniform_matrix4(name, v);
128 }
129
130 void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
131 {
132         uniform(name, new UniformArray<Uniform1f>(n, v));
133 }
134
135 void ProgramData::uniform2_array(const string &name, unsigned n, const float *v)
136 {
137         uniform(name, new UniformArray<Uniform2f>(n, v));
138 }
139
140 void ProgramData::uniform3_array(const string &name, unsigned n, const float *v)
141 {
142         uniform(name, new UniformArray<Uniform3f>(n, v));
143 }
144
145 void ProgramData::uniform4_array(const string &name, unsigned n, const float *v)
146 {
147         uniform(name, new UniformArray<Uniform4f>(n, v));
148 }
149
150 void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v)
151 {
152         uniform(name, new UniformArray<UniformMatrix4x4f>(n, v));
153 }
154
155 void ProgramData::find_uniforms_for_block(Block &block, const Program::UniformBlockInfo &info) const
156 {
157         block.uniforms.clear();
158         for(vector<const Program::UniformInfo *>::const_iterator i=info.uniforms.begin(); i!=info.uniforms.end(); ++i)
159         {
160                 // XXX individual array elements
161                 UniformMap::const_iterator j = uniforms.find((*i)->name);
162                 if(j!=uniforms.end())
163                         block.uniforms[(*i)->location] = &j->second;
164         }
165 }
166
167 UniformBlock *ProgramData::create_block(const Program::UniformBlockInfo &info) const
168 {
169         UniformBlock *block = new UniformBlock(info.data_size);
170         if(!buffer)
171                 buffer = new Buffer(UNIFORM_BUFFER);
172         block->use_buffer(buffer, last_block);
173         last_block = block;
174         return block;
175 }
176
177 const UniformBlock *ProgramData::get_block(const Program &prog, const Program::UniformBlockInfo *info) const
178 {
179         if(changes)
180         {
181                 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
182                         if(i->second.changes<changes)
183                                 i->second.changes = changes;
184                 changes = NO_CHANGES;
185         }
186
187         unsigned layout_hash = (info ? info->layout_hash : prog.get_uniform_layout_hash());
188
189         map<unsigned, Block>::iterator i = blocks.find(layout_hash);
190         if(i==blocks.end())
191         {
192                 i = blocks.insert(BlockMap::value_type(layout_hash, Block())).first;
193                 if(info)
194                 {
195                         find_uniforms_for_block(i->second, *info);
196
197                         if(!i->second.uniforms.empty())
198                         {
199                                 i->second.block = create_block(*info);
200                                 i->second.changes = VALUES_CHANGED;
201                         }
202                 }
203                 else
204                 {
205                         i->second.block = new UniformBlock;
206                         i->second.changes = VALUES_CHANGED;
207                 }
208         }
209         else if(info && i->second.changes==KEYS_CHANGED)
210         {
211                 find_uniforms_for_block(i->second, *info);
212                 if(!i->second.uniforms.empty())
213                 {
214                         if(!i->second.block)
215                                 i->second.block = create_block(*info);
216                         i->second.changes = VALUES_CHANGED;
217                 }
218                 else
219                         i->second.changes = NO_CHANGES;
220         }
221
222         if(!i->second.block)
223                 return 0;
224
225         UniformBlock &block = *i->second.block;
226         if(i->second.changes)
227         {
228                 if(info)
229                 {
230                         vector<const Program::UniformInfo *>::const_iterator j = info->uniforms.begin();
231                         map<unsigned, const Uniform *const *>::const_iterator k = i->second.uniforms.begin();
232                         while(j!=info->uniforms.end() && k!=i->second.uniforms.end())
233                         {
234                                 if(k->first==(*j)->location)
235                                 {
236                                         block.attach(**j, **k->second);
237                                         ++k;
238                                 }
239                                 ++j;
240                         }
241                 }
242                 else
243                 {
244                         for(UniformMap::const_iterator j=uniforms.begin(); j!=uniforms.end(); ++j)
245                         {
246                                 int loc = prog.get_uniform_location(j->first);
247                                 if(loc>=0)
248                                         block.attach(loc, *j->second);
249                         }
250                 }
251                 i->second.changes = NO_CHANGES;
252         }
253
254         return &block;
255 }
256
257 const UniformBlock *ProgramData::get_block(const Program &prog, const string &name) const
258 {
259         if(name.empty())
260                 return get_block(prog, 0);
261         else
262                 return get_block(prog, &prog.get_uniform_block_info(name));
263 }
264
265 void ProgramData::apply() const
266 {
267         const Program *prog = Program::current();
268         if(!prog)
269                 throw invalid_operation("ProgramData::apply");
270
271         const Program::UniformBlockMap &prog_blocks = prog->get_uniform_blocks();
272         if(!prog_blocks.empty())
273         {
274                 typedef pair<const UniformBlock *, unsigned> ApplyBlock;
275                 list<ApplyBlock> apply_blocks;
276                 for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i)
277                         if(const UniformBlock *block = get_block(*prog, &i->second))
278                                 apply_blocks.push_back(make_pair(block, i->second.bind_point));
279
280                 if(buffer)
281                         buffer->bind();
282
283                 for(list<ApplyBlock>::const_iterator i=apply_blocks.begin(); i!=apply_blocks.end(); ++i)
284                         i->first->apply(i->second);
285         }
286
287         if(const UniformBlock *block = get_block(*prog, 0))
288                 block->apply(-1);
289 }
290
291
292 ProgramData::Block::Block():
293         changes(NO_CHANGES),
294         block(0)
295 { }
296
297
298 ProgramData::Loader::Loader(ProgramData &pd):
299         DataFile::ObjectLoader<ProgramData>(pd)
300 {
301         add("uniform1i", &Loader::uniform1i);
302         add("uniform1f", &Loader::uniform1f);
303         add("uniform2f", &Loader::uniform2f);
304         add("uniform3f", &Loader::uniform3f);
305         add("uniform4f", &Loader::uniform4f);
306 }
307
308 void ProgramData::Loader::uniform1i(const string &n, int v)
309 {
310         obj.uniform(n, v);
311 }
312
313 void ProgramData::Loader::uniform1f(const string &n, float v)
314 {
315         obj.uniform(n, v);
316 }
317
318 void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
319 {
320         obj.uniform(n, v0, v1);
321 }
322
323 void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
324 {
325         obj.uniform(n, v0, v1, v2);
326 }
327
328 void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
329 {
330         obj.uniform(n, v0, v1, v2, v3);
331 }
332
333 } // namespace GL
334 } // namespace Msp