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Throw an exception if Texture*::allocate is called before storage
[libs/gl.git] / source / orderedscene.cpp
1 #include <algorithm>
2 #include "orderedscene.h"
3 #include "renderer.h"
4
5 namespace Msp {
6 namespace GL {
7
8 void OrderedScene::add(Renderable &r)
9 {
10         renderables.push_back(&r);
11 }
12
13 void OrderedScene::remove(Renderable &r)
14 {
15         RenderableList::iterator end = std::remove(renderables.begin(), renderables.end(), &r);
16         renderables.erase(end, renderables.end());
17 }
18
19 void OrderedScene::prepend(Renderable &r)
20 {
21         renderables.push_front(&r);
22 }
23
24 void OrderedScene::insert(unsigned index, Renderable &r)
25 {
26         RenderableList::iterator i = renderables.begin();
27         for(; (i!=renderables.end() && index); ++i, --index) ;
28         renderables.insert(i, &r);
29 }
30
31 void OrderedScene::insert_after(Renderable &after, Renderable &r)
32 {
33         RenderableList::iterator i = renderables.begin();
34         for(; (i!=renderables.end() && *i!=&after); ++i) ;
35         renderables.insert(i, &r);
36 }
37
38 void OrderedScene::setup_frame(Renderer &renderer)
39 {
40         for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
41                 (*i)->setup_frame(renderer);
42 }
43
44 void OrderedScene::finish_frame()
45 {
46         for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
47                 (*i)->finish_frame();
48 }
49
50 void OrderedScene::render(Renderer &renderer, const Tag &tag) const
51 {
52         if(setup_frustum(renderer))
53         {
54                 for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
55                         if(!frustum_cull(**i))
56                                 renderer.render(**i, tag);
57         }
58         else
59         {
60                 for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
61                         renderer.render(**i, tag);
62         }
63 }
64
65 } // namespace GL
66 } // namespace Msp