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[libs/gl.git] / source / materials / basicmaterial.cpp
1 #include "basicmaterial.h"
2
3 using namespace std;
4
5 namespace Msp {
6 namespace GL {
7
8 const Tag BasicMaterial::texture_tags[] =
9 {
10         Tag("diffuse_map"),
11         Tag("specular_map"),
12         Tag("shininess_map"),
13         Tag("normal_map"),
14         Tag("emission_map"),
15         Tag("reflectivity_map"),
16         Tag()
17 };
18
19 BasicMaterial::BasicMaterial()
20 {
21         set_diffuse(Color(1.0f));
22         set_specular(Color(0.0f));
23         set_emission(Color(0.0f));
24         set_shininess(50.0f);
25         set_reflectivity(0.0f);
26 }
27
28 void BasicMaterial::fill_program_info(string &module_name, map<string, int> &spec_values) const
29 {
30         module_name = "phong.glsl";
31         spec_values["use_diffuse_map"] = (diffuse.texture!=0);
32         bool use_specular = (specular.texture || specular.value.r || specular.value.g || specular.value.b);
33         spec_values["use_specular"] = use_specular;
34         spec_values["use_specular_map"] = (specular.texture!=0);
35         spec_values["use_shininess_map"] = (use_specular && shininess.texture!=0);
36         spec_values["use_normal_map"] = (normal.texture!=0);
37         bool use_emission = (emission.texture || emission.value.r || emission.value.g || emission.value.b);
38         spec_values["use_emission"] = use_emission;
39         spec_values["use_emission_map"] = (emission.texture!=0);
40         spec_values["use_reflectivity"] = (reflectivity.value!=0 || reflectivity.texture!=0);
41         spec_values["use_reflectivity_map"] = (reflectivity.texture!=0);
42 }
43
44 const Texture *BasicMaterial::get_texture(Tag tag) const
45 {
46         if(tag==texture_tags[0])
47                 return diffuse.texture;
48         else if(tag==texture_tags[1])
49                 return specular.texture;
50         else if(tag==texture_tags[2])
51                 return shininess.texture;
52         else if(tag==texture_tags[3])
53                 return normal.texture;
54         else if(tag==texture_tags[4])
55                 return emission.texture;
56         else if(tag==texture_tags[5])
57                 return reflectivity.texture;
58         else
59                 return 0;
60 }
61
62 void BasicMaterial::set_diffuse(const Color &color)
63 {
64         diffuse.value = color;
65         shdata.uniform("basic_material.diffuse", color);
66 }
67
68 void BasicMaterial::set_diffuse_map(const Texture *tex)
69 {
70         diffuse.texture = tex;
71 }
72
73 void BasicMaterial::set_specular(const Color &color)
74 {
75         specular.value = color;
76         shdata.uniform("basic_material.specular", color);
77 }
78
79 void BasicMaterial::set_specular_map(const Texture *tex)
80 {
81         specular.texture = tex;
82 }
83
84 void BasicMaterial::set_normal_map(const Texture *tex)
85 {
86         normal.texture = tex;
87 }
88
89 void BasicMaterial::set_emission(const Color &color)
90 {
91         emission.value = color;
92         shdata.uniform("basic_material.emission", color);
93 }
94
95 void BasicMaterial::set_emission_map(const Texture *tex)
96 {
97         emission.texture = tex;
98 }
99
100 void BasicMaterial::set_shininess(float value)
101 {
102         shininess.value = value;
103         shdata.uniform("basic_material.shininess", value);
104 }
105
106 void BasicMaterial::set_shininess_map(const Texture *tex)
107 {
108         shininess.texture = tex;
109 }
110
111 void BasicMaterial::set_reflectivity(float value)
112 {
113         reflectivity.value = value;
114         shdata.uniform("basic_material.reflectivity", value);
115 }
116
117 void BasicMaterial::set_reflectivity_map(const Texture *tex)
118 {
119         reflectivity.texture = tex;
120 }
121
122
123 DataFile::Loader::ActionMap BasicMaterial::Loader::shared_actions;
124
125 BasicMaterial::Loader::Loader(BasicMaterial &m):
126         DerivedObjectLoader<BasicMaterial, Material::PropertyLoader<BasicMaterial> >(m)
127 {
128         set_actions(shared_actions);
129 }
130
131 BasicMaterial::Loader::Loader(BasicMaterial &m, Collection &c):
132         DerivedObjectLoader<BasicMaterial, Material::PropertyLoader<BasicMaterial> >(m, c)
133 {
134         set_actions(shared_actions);
135 }
136
137 void BasicMaterial::Loader::init_actions()
138 {
139         Material::PropertyLoader<BasicMaterial>::init_actions();
140         add_property("diffuse", &BasicMaterial::set_diffuse, &BasicMaterial::set_diffuse_map, true);
141         add_property("specular", &BasicMaterial::set_specular, &BasicMaterial::set_specular_map, false);
142         add_property("normal", &BasicMaterial::set_normal_map);
143         add_property("emission", &BasicMaterial::set_emission, &BasicMaterial::set_emission_map, false);
144         add_property("shininess", &BasicMaterial::set_shininess, &BasicMaterial::set_shininess_map);
145         add_property("reflectivity", &BasicMaterial::set_reflectivity, &BasicMaterial::set_reflectivity_map);
146 }
147
148 } // namespace GL
149 } // namespace Msp