]> git.tdb.fi Git - libs/gl.git/blob - source/environmentmap.cpp
Remove useless using declarations
[libs/gl.git] / source / environmentmap.cpp
1 #include <algorithm>
2 #include <cmath>
3 #include "environmentmap.h"
4 #include "renderer.h"
5 #include "texunit.h"
6
7 using namespace std;
8
9 namespace Msp {
10 namespace GL {
11
12 EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
13         Effect(r),
14         size(s),
15         environment(e),
16         rendered(false),
17         update_interval(1),
18         update_delay(0)
19 {
20         env_tex.storage(RGB, size, 1);
21         env_tex.set_wrap(CLAMP_TO_EDGE);
22         env_tex.set_min_filter(LINEAR);
23         depth_buf.storage(DEPTH_COMPONENT, size, size);
24         for(unsigned i=0; i<6; ++i)
25         {
26                 fbo[i].attach(COLOR_ATTACHMENT0, env_tex, TextureCube::enumerate_faces(i), 0);
27                 fbo[i].attach(DEPTH_ATTACHMENT, depth_buf);
28                 fbo[i].require_complete();
29         }
30
31         camera.set_field_of_view(Geometry::Angle<float>::right());
32         camera.set_aspect_ratio(1);
33         camera.set_depth_clip(0.1, 100);
34
35 }
36
37 void EnvironmentMap::set_depth_clip(float n, float f)
38 {
39         camera.set_depth_clip(n, f);
40 }
41
42 void EnvironmentMap::set_update_interval(unsigned i)
43 {
44         update_interval = i;
45         update_delay = min(update_delay, update_interval-1);
46 }
47
48 void EnvironmentMap::queue_update()
49 {
50         update_delay = 0;
51 }
52
53 void EnvironmentMap::setup_frame(Renderer &renderer)
54 {
55         if(rendered)
56                 return;
57
58         rendered = true;
59         renderable.setup_frame(renderer);
60
61         if(update_delay)
62         {
63                 if(update_interval)
64                         --update_delay;
65                 return;
66         }
67         update_delay = update_interval-1;
68         environment.setup_frame(renderer);
69
70         const Matrix *matrix = renderable.get_matrix();
71         if(!matrix)
72                 return;
73
74         Renderer::Push push(renderer);
75         Renderer::Exclude exclude1(renderer, renderable);
76         Renderer::Exclude exclude2(renderer, *this);
77
78         camera.set_position(matrix->column(3).slice<3>(0));
79
80         BindRestore bind_fbo(fbo[0]);
81         for(unsigned i=0; i<6; ++i)
82         {
83                 TextureCubeFace face = TextureCube::enumerate_faces(i);
84                 fbo[i].bind();
85                 fbo[i].clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
86                 camera.set_look_direction(env_tex.get_face_direction(face));
87                 camera.set_up_direction(env_tex.get_t_direction(face));
88                 renderer.set_camera(camera);
89                 renderer.render(environment);
90         }
91 }
92
93 void EnvironmentMap::finish_frame()
94 {
95         if(rendered)
96         {
97                 rendered = false;
98                 renderable.finish_frame();
99                 environment.finish_frame();
100         }
101 }
102
103 void EnvironmentMap::render(Renderer &renderer, const Tag &tag) const
104 {
105         if(!enabled_passes.count(tag))
106                 return renderer.render(renderable, tag);
107
108         Renderer::Push _push_rend(renderer);
109
110         unsigned unit = renderer.allocate_effect_texunit();
111         shdata.uniform("environment", static_cast<int>(unit));
112         Bind _bind_env(env_tex, unit);
113
114         const Matrix &camera_matrix = renderer.get_camera()->get_object_matrix();
115         shdata.uniform("env_eye_matrix", camera_matrix.block<3, 3>(0, 0));
116
117         renderer.add_shader_data(shdata);
118         renderer.render(renderable, tag);
119 }
120
121 } // namespace GL
122 } // namespace Msp