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[libs/gl.git] / source / effects / environmentmap.cpp
1 #include <algorithm>
2 #include <cmath>
3 #include "environmentmap.h"
4 #include "mesh.h"
5 #include "renderer.h"
6 #include "resources.h"
7
8 using namespace std;
9
10 namespace Msp {
11 namespace GL {
12
13 EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e):
14         Effect(r),
15         environment(e),
16         irradiance_shprog(Resources::get_global().get<Program>("_envmap_irradiance.glsl.shader")),
17         specular_shprog(Resources::get_global().get<Program>("_envmap_specular.glsl.shader")),
18         fullscreen_mesh(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
19         sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
20         mip_sampler(Resources::get_global().get<Sampler>("_mip_clamp.samp"))
21 {
22         init(s, RGB8, 1);
23 }
24
25 EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, Renderable &r, Renderable &e):
26         Effect(r),
27         environment(e),
28         irradiance_shprog(Resources::get_global().get<Program>("_envmap_irradiance.glsl.shader")),
29         specular_shprog(Resources::get_global().get<Program>("_envmap_specular.glsl.shader")),
30         fullscreen_mesh(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
31         sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
32         mip_sampler(Resources::get_global().get<Sampler>("_mip_clamp.samp"))
33 {
34         init(s, f, 1);
35 }
36
37 EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, unsigned l, Renderable &r, Renderable &e):
38         Effect(r),
39         environment(e),
40         irradiance_shprog(Resources::get_global().get<Program>("_envmap_irradiance.glsl.shader")),
41         specular_shprog(Resources::get_global().get<Program>("_envmap_specular.glsl.shader")),
42         fullscreen_mesh(Resources::get_global().get<Mesh>("_fullscreen_quad.mesh")),
43         sampler(Resources::get_global().get<Sampler>("_linear_clamp.samp")),
44         mip_sampler(Resources::get_global().get<Sampler>("_mip_clamp.samp"))
45 {
46         init(s, f, l);
47 }
48
49 void EnvironmentMap::init(unsigned s, PixelFormat f, unsigned l)
50 {
51         if(!l || (1U<<(l-1))>=s)
52                 throw invalid_argument("EnvironmentMap::EnvironmentMap");
53
54         size = s;
55         rendered = false;
56         update_interval = 1;
57         update_delay = 0;
58
59         env_tex.storage(f, size, l);
60         depth_buf.storage(DEPTH_COMPONENT32F, size, size);
61         for(unsigned i=0; i<6; ++i)
62         {
63                 TextureCubeFace face = TextureCube::enumerate_faces(i);
64                 faces[i].fbo.attach(COLOR_ATTACHMENT0, env_tex, face, 0);
65                 faces[i].fbo.attach(DEPTH_ATTACHMENT, depth_buf);
66                 faces[i].camera.set_look_direction(TextureCube::get_face_direction(face));
67                 faces[i].camera.set_up_direction(TextureCube::get_t_direction(face));
68                 faces[i].camera.set_field_of_view(Geometry::Angle<float>::right());
69                 faces[i].camera.set_aspect_ratio(1);
70                 faces[i].camera.set_depth_clip(0.1, 100);
71         }
72
73         irradiance.storage(f, size/4, 1);
74         irradiance_fbo.attach_layered(COLOR_ATTACHMENT0, irradiance);
75
76         if(l>1)
77         {
78                 specular_fbos.resize(l-1);
79                 for(unsigned i=1; i<l; ++i)
80                         specular_fbos[i-1].attach_layered(COLOR_ATTACHMENT0, env_tex, i);
81
82                 LinAl::Matrix<float, 3, 3> face_matrices[6];
83                 for(unsigned i=0; i<6; ++i)
84                 {
85                         GL::TextureCubeFace face = GL::TextureCube::enumerate_faces(i);
86                         GL::Vector3 columns[3];
87                         columns[0] = GL::TextureCube::get_s_direction(face);
88                         columns[1] = GL::TextureCube::get_t_direction(face);
89                         columns[2] = GL::TextureCube::get_face_direction(face);
90                         face_matrices[i] = LinAl::Matrix<float, 3, 3>::from_columns(columns);
91                 }
92
93                 prefilter_shdata.uniform_array("faces", 6, &face_matrices[0]);
94                 prefilter_shdata.uniform("n_samples", 128);
95                 prefilter_shdata.uniform("roughness", 1.0f);
96         }
97
98         shdata.uniform("env_world_matrix", LinAl::SquareMatrix<float, 3>::identity());
99 }
100
101 void EnvironmentMap::set_depth_clip(float n, float f)
102 {
103         for(unsigned i=0; i<6; ++i)
104                 faces[i].camera.set_depth_clip(n, f);
105 }
106
107 void EnvironmentMap::set_update_interval(unsigned i)
108 {
109         update_interval = i;
110         update_delay = min(update_delay, update_interval-1);
111 }
112
113 void EnvironmentMap::queue_update()
114 {
115         update_delay = 0;
116 }
117
118 void EnvironmentMap::setup_frame(Renderer &renderer)
119 {
120         if(rendered)
121                 return;
122
123         rendered = true;
124         renderable.setup_frame(renderer);
125
126         if(update_delay)
127         {
128                 if(update_interval)
129                         --update_delay;
130                 return;
131         }
132         update_delay = update_interval-1;
133         environment.setup_frame(renderer);
134
135         const Matrix *matrix = renderable.get_matrix();
136         if(!matrix)
137                 return;
138
139         Renderer::Push push(renderer);
140         Renderer::Exclude exclude1(renderer, renderable);
141         Renderer::Exclude exclude2(renderer, *this);
142
143         Vector3 center = matrix->column(3).slice<3>(0);
144
145         for(unsigned i=0; i<6; ++i)
146         {
147                 faces[i].camera.set_position(center);
148                 renderer.set_framebuffer(&faces[i].fbo);
149                 renderer.clear();
150                 renderer.set_camera(faces[i].camera);
151                 renderer.render(environment);
152         }
153
154         renderer.set_framebuffer(&irradiance_fbo);
155         renderer.set_shader_program(&irradiance_shprog, &prefilter_shdata);
156         renderer.set_texture("environment_map", &env_tex, &sampler);
157         fullscreen_mesh.draw(renderer);
158
159         renderer.set_shader_program(&specular_shprog);
160         for(unsigned i=0; i<specular_fbos.size(); ++i)
161         {
162                 prefilter_shdata.uniform("roughness", 1.0f-sqrt(1.0f-static_cast<float>(i+1)/specular_fbos.size()));
163                 renderer.set_framebuffer(&specular_fbos[i]);
164                 fullscreen_mesh.draw(renderer);
165         }
166 }
167
168 void EnvironmentMap::finish_frame()
169 {
170         if(rendered)
171         {
172                 rendered = false;
173                 renderable.finish_frame();
174                 environment.finish_frame();
175         }
176 }
177
178 void EnvironmentMap::render(Renderer &renderer, Tag tag) const
179 {
180         if(!enabled_passes.count(tag))
181                 return renderer.render(renderable, tag);
182
183         Renderer::Push _push_rend(renderer);
184
185         renderer.set_texture("environment_map", &env_tex, &mip_sampler);
186         renderer.set_texture("irradiance_map", &irradiance, &sampler);
187         renderer.add_shader_data(shdata);
188         renderer.render(renderable, tag);
189 }
190
191 void EnvironmentMap::set_debug_name(const string &name)
192 {
193 #ifdef DEBUG
194         env_tex.set_debug_name(name+"/environment.texcb");
195         depth_buf.set_debug_name(name+"/environment_depth.rbuf");
196         static const char *face_names[] = { "X+", "X-", "Y+", "Y-", "Z+", "Z-" };
197         for(unsigned i=0; i<6; ++i)
198         {
199                 faces[i].fbo.set_debug_name(format("%s [FBO:%s]", name, face_names[i]));
200                 faces[i].camera.set_debug_name(format("%s/%s.camera", name, face_names[i]));
201         }
202
203         irradiance.set_debug_name(name+"/irradiance.texcb");
204         irradiance_fbo.set_debug_name(name+" [FBO:irradiance]");
205         for(unsigned i=0; i<specular_fbos.size(); ++i)
206                 specular_fbos[i].set_debug_name(format("%s [FBO:specular_mip%d]", name, i+1));
207         prefilter_shdata.set_debug_name(name+" [UBO:prefilter]");
208         shdata.set_debug_name(name+" [UBO]");
209 #else
210         (void)name;
211 #endif
212 }
213
214 } // namespace GL
215 } // namespace Msp