]> git.tdb.fi Git - libs/gl.git/blob - source/core/vertexsetup.cpp
Make VertexFormat capable of storing type information
[libs/gl.git] / source / core / vertexsetup.cpp
1 #include <msp/core/raii.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_instanced_arrays.h>
4 #include <msp/gl/extensions/arb_vertex_array_object.h>
5 #include <msp/gl/extensions/arb_vertex_attrib_binding.h>
6 #include <msp/gl/extensions/arb_vertex_buffer_object.h>
7 #include <msp/gl/extensions/arb_vertex_shader.h>
8 #include <msp/gl/extensions/khr_debug.h>
9 #include "buffer.h"
10 #include "deviceinfo.h"
11 #include "error.h"
12 #include "gl.h"
13 #include "misc.h"
14 #include "vertexarray.h"
15 #include "vertexsetup.h"
16
17 using namespace std;
18
19 namespace Msp {
20 namespace GL {
21
22 VertexSetup::VertexSetup():
23         dirty(0),
24         vertex_array(0),
25         inst_array(0),
26         index_buffer(0),
27         index_type(UNSIGNED_SHORT)
28 {
29         static Require req(ARB_vertex_array_object);
30         if(ARB_direct_state_access)
31                 glCreateVertexArrays(1, &id);
32         else
33                 glGenVertexArrays(1, &id);
34 }
35
36 VertexSetup::~VertexSetup()
37 {
38         glDeleteVertexArrays(1, &id);
39 }
40
41 void VertexSetup::set_format(const VertexFormat &vfmt)
42 {
43         if(!verify_format(vfmt))
44                 throw invalid_argument("VertexSetup::set_format");
45         if(!vertex_format.empty())
46                 throw invalid_operation("VertexSetup::set_format");
47
48         vertex_format = vfmt;
49 }
50
51 void VertexSetup::set_format_instanced(const VertexFormat &vfmt, const VertexFormat &ifmt)
52 {
53         if(!verify_format(vfmt) || !verify_format(ifmt))
54                 throw invalid_argument("VertexSetup::set_format");
55         if(!vertex_format.empty())
56                 throw invalid_operation("VertexSetup::set_format");
57
58         vertex_format = vfmt;
59         inst_format = ifmt;
60 }
61
62 void VertexSetup::set_vertex_array(const VertexArray &a)
63 {
64         if(vertex_format.empty())
65                 throw invalid_operation("VertexSetup::set_vertex_array");
66         if(a.get_format()!=vertex_format)
67                 throw incompatible_data("VertexSetup::set_vertex_array");
68         if(!a.get_buffer())
69                 throw invalid_argument("VertexSetup::set_vertex_array");
70
71         vertex_array = &a;
72         dirty |= VERTEX_ARRAY;
73 }
74
75 void VertexSetup::set_instance_array(const VertexArray &a)
76 {
77         if(inst_format.empty())
78                 throw invalid_operation("VertexSetup::set_instance_array");
79         if(a.get_format()!=inst_format)
80                 throw incompatible_data("VertexSetup::set_instance_array");
81         if(!a.get_buffer())
82                 throw invalid_argument("VertexSetup::set_instance_array");
83
84         static Require req(ARB_instanced_arrays);
85
86         inst_array = &a;
87         dirty |= INSTANCE_ARRAY;
88 }
89
90 void VertexSetup::set_index_buffer(const Buffer &ibuf, DataType itype)
91 {
92         index_buffer = &ibuf;
93         index_type = itype;
94         dirty |= INDEX_BUFFER;
95 }
96
97 bool VertexSetup::verify_format(const VertexFormat &fmt)
98 {
99         if(fmt.empty())
100                 return false;
101
102         unsigned max_attribs = Limits::get_global().max_vertex_attributes;
103
104         for(const UInt16 *a=fmt.begin(); a!=fmt.end(); ++a)
105                 if(get_attribute_semantic(*a)>=max_attribs)
106                         return false;
107
108         return true;
109 }
110
111 void VertexSetup::update() const
112 {
113         static bool direct = ARB_direct_state_access && ARB_vertex_attrib_binding;
114
115         if(dirty&VERTEX_ARRAY)
116                 update_vertex_array(*vertex_array, 0, 0, direct);
117
118         if(dirty&INSTANCE_ARRAY)
119                 update_vertex_array(*inst_array, 1, 1, direct);
120
121         if(dirty&INDEX_BUFFER)
122         {
123                 if(direct)
124                         glVertexArrayElementBuffer(id, index_buffer->get_id());
125                 else
126                         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer->get_id());
127         }
128
129         dirty = 0;
130 }
131
132 void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding, unsigned divisor, bool direct) const
133 {
134         if(!direct)
135                 glBindBuffer(GL_ARRAY_BUFFER, array.get_buffer()->get_id());
136
137         const VertexFormat &fmt = array.get_format();
138         unsigned stride = fmt.stride();
139         if(direct)
140         {
141                 glVertexArrayVertexBuffer(id, binding, array.get_buffer()->get_id(), 0, stride);
142                 glVertexArrayBindingDivisor(id, binding, divisor);
143         }
144
145         unsigned offset = 0;
146         for(const UInt16 *a=fmt.begin(); a!=fmt.end(); ++a)
147         {
148                 unsigned sem = get_attribute_semantic(*a);
149                 GLenum type = get_gl_type(get_attribute_source_type(*a));
150                 unsigned cc = get_attribute_component_count(*a);
151                 if(direct)
152                 {
153                         glVertexArrayAttribFormat(id, sem, cc, type, true, offset);
154                         glVertexArrayAttribBinding(id, sem, binding);
155                         glEnableVertexArrayAttrib(id, sem);
156                 }
157                 else
158                 {
159                         glVertexAttribPointer(sem, cc, type, true, stride, reinterpret_cast<void *>(offset));
160                         if(ARB_instanced_arrays)
161                                 glVertexAttribDivisor(sem, divisor);
162                         glEnableVertexAttribArray(sem);
163                 }
164                 offset += get_attribute_size(*a);
165         }
166
167         if(!direct)
168                 glBindBuffer(GL_ARRAY_BUFFER, 0);
169 }
170
171 void VertexSetup::unload()
172 {
173         if(ARB_direct_state_access)
174         {
175                 glVertexArrayVertexBuffer(id, 0, 0, 0, 0);
176                 glVertexArrayVertexBuffer(id, 1, 0, 0, 0);
177                 glVertexArrayElementBuffer(id, 0);
178         }
179         else
180         {
181                 glBindVertexArray(id);
182                 glBindBuffer(GL_ARRAY_BUFFER, 0);
183
184                 for(const UInt16 *a=vertex_format.begin(); a!=vertex_format.end(); ++a)
185                 {
186                         unsigned sem = get_attribute_semantic(*a);
187                         glDisableVertexAttribArray(sem);
188                         glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
189                 }
190                 for(const UInt16 *a=inst_format.begin(); a!=inst_format.end(); ++a)
191                 {
192                         unsigned sem = get_attribute_semantic(*a);
193                         glDisableVertexAttribArray(sem);
194                         glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
195                 }
196
197                 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
198         }
199
200         vertex_array = 0;
201         vertex_format = VertexFormat();
202         inst_array = 0;
203         inst_format = VertexFormat();
204         index_buffer = 0;
205 }
206
207 void VertexSetup::set_debug_name(const string &name)
208 {
209 #ifdef DEBUG
210         if(KHR_debug)
211                 glObjectLabel(GL_VERTEX_ARRAY, id, name.size(), name.c_str());
212 #else
213         (void)name;
214 #endif
215 }
216
217 } // namespace GL
218 } // namespace Msp