1 #include <msp/datafile/collection.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_seamless_cube_map.h>
4 #include <msp/gl/extensions/arb_texture_cube_map.h>
5 #include <msp/gl/extensions/arb_texture_storage.h>
6 #include <msp/io/memory.h>
7 #include <msp/strings/format.h>
9 #include "texturecube.h"
16 const TextureCubeFace TextureCube::face_order[6] =
26 const Vector3 TextureCube::directions[6] =
36 const unsigned TextureCube::orientations[12] =
46 TextureCube::TextureCube():
47 Texture(GL_TEXTURE_CUBE_MAP),
50 static Require _req(ARB_texture_cube_map);
51 if(ARB_seamless_cube_map)
53 static bool seamless_init = false;
56 glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
62 void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
66 if(fmt!=format || sz!=size || (lv && lv!=levels))
67 throw incompatible_data("TextureCube::storage");
71 throw invalid_argument("TextureCube::storage");
75 levels = get_n_levels();
77 levels = min(levels, lv);
79 GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
80 if(ARB_texture_storage)
82 if(ARB_direct_state_access)
83 glTextureStorage2D(id, levels, gl_fmt, size, size);
87 glTexStorage2D(target, levels, gl_fmt, size, size);
93 GLenum comp = get_gl_components(get_components(storage_fmt));
94 GLenum type = get_gl_type(get_component_type(storage_fmt));
95 for(unsigned i=0; i<levels; ++i)
97 unsigned lv_size = get_level_size(i);
98 for(unsigned j=0; j<6; ++j)
99 glTexImage2D(enumerate_faces(j), i, gl_fmt, lv_size, lv_size, 0, comp, type, 0);
101 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
107 void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
109 unsigned lsz = get_level_size(level);
110 return sub_image(face, level, 0, 0, lsz, lsz, data);
113 void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
116 throw invalid_operation("TextureCube::sub_image");
118 throw out_of_range("TextureCube::sub_image");
120 GLenum comp = get_gl_components(get_components(storage_fmt));
121 GLenum type = get_gl_type(get_component_type(storage_fmt));
122 if(ARB_direct_state_access)
123 glTextureSubImage3D(id, level, x, y, get_face_index(face), wd, ht, 1, comp, type, data);
127 glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
131 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
133 unsigned w = img.get_width();
134 unsigned h = img.get_height();
136 throw incompatible_data("TextureCube::image");
138 PixelFormat fmt = pixelformat_from_image(img);
139 storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w);
141 image(face, 0, img.get_pixels());
144 void TextureCube::image(const Graphics::Image &img, unsigned lv)
146 unsigned w = img.get_width();
147 unsigned h = img.get_height();
150 throw incompatible_data("TextureCube::image");
153 PixelFormat fmt = pixelformat_from_image(img);
155 storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, lv);
156 else if(w!=size || h!=size)
157 throw incompatible_data("TextureCube::image");
159 const char *pixels = reinterpret_cast<const char *>(img.get_pixels());
160 unsigned face_size = img.get_stride()*size;
161 for(unsigned i=0; i<6; ++i)
162 image(enumerate_faces(i), 0, pixels+i*face_size);
165 unsigned TextureCube::get_n_levels() const
168 for(unsigned s=size; s; s>>=1, ++n) ;
172 unsigned TextureCube::get_level_size(unsigned level) const
177 TextureCubeFace TextureCube::enumerate_faces(unsigned i)
180 throw out_of_range("TextureCube::enumerate_faces");
181 return face_order[i];
184 unsigned TextureCube::get_face_index(TextureCubeFace face)
188 case POSITIVE_X: return 0;
189 case NEGATIVE_X: return 1;
190 case POSITIVE_Y: return 2;
191 case NEGATIVE_Y: return 3;
192 case POSITIVE_Z: return 4;
193 case NEGATIVE_Z: return 5;
194 default: throw invalid_argument("TextureCube::get_face_index");
198 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
200 return directions[get_face_index(face)];
203 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
205 return directions[orientations[get_face_index(face)*2]];
208 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
210 return directions[orientations[get_face_index(face)*2+1]];
213 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
215 float s = (u+0.5f)*2.0f/size-1.0f;
216 float t = (v+0.5f)*2.0f/size-1.0f;
217 const Vector3 &fv = get_face_direction(face);
218 const Vector3 &sv = get_s_direction(face);
219 const Vector3 &tv = get_t_direction(face);
223 uint64_t TextureCube::get_data_size() const
225 return id ? size*size*6*get_pixel_size(storage_fmt) : 0;
229 TextureCube::Loader::Loader(TextureCube &t):
230 DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
235 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
236 DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
241 void TextureCube::Loader::init()
243 add("external_image", &Loader::external_image);
244 add("image_data", &Loader::image_data);
245 add("raw_data", &Loader::raw_data);
246 add("storage", &Loader::storage);
247 add("storage", &Loader::storage_levels);
250 void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn)
253 RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
256 obj.image(face, img);
259 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
262 IO::Memory mem(data.data(), data.size());
265 obj.image(face, img);
268 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
270 obj.image(face, 0, data.data());
273 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
278 void TextureCube::Loader::storage_levels(PixelFormat fmt, unsigned s, unsigned l)
280 obj.storage(fmt, s, l);
284 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
286 const string &str = conv.get();
287 if(str=="POSITIVE_X")
289 else if(str=="NEGATIVE_X")
291 else if(str=="POSITIVE_Y")
293 else if(str=="NEGATIVE_Y")
295 else if(str=="POSITIVE_Z")
297 else if(str=="NEGATIVE_Z")
300 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));