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[libs/gl.git] / source / core / mesh.cpp
1 #include "buffer.h"
2 #include "error.h"
3 #include "mesh.h"
4 #include "renderer.h"
5 #include "resourcemanager.h"
6
7 using namespace std;
8
9 namespace Msp {
10 namespace GL {
11
12 Mesh::Mesh():
13         vbuf(0),
14         ibuf(0),
15         dirty(0),
16         disallow_rendering(false),
17         face_winding(NON_MANIFOLD)
18 { }
19
20 Mesh::Mesh(const VertexFormat &f):
21         Mesh()
22 {
23         storage(f);
24 }
25
26 Mesh::~Mesh()
27 {
28         set_manager(0);
29         batches.clear();
30         delete vbuf;
31         delete ibuf;
32 }
33
34 void Mesh::storage(const VertexFormat &fmt)
35 {
36         if(!vertices.get_format().empty())
37                 throw invalid_operation("Mesh::storage");
38
39         vertices.set_format(fmt);
40         vtx_setup.set_format(fmt);
41 }
42
43 void Mesh::clear()
44 {
45         vertices.clear();
46         batches.clear();
47 }
48
49 void Mesh::check_buffers(unsigned mask)
50 {
51         if(mask&VERTEX_BUFFER)
52         {
53                 unsigned req_size = vertices.get_required_buffer_size();
54                 if(!vbuf || (vbuf->get_size()>0 && vbuf->get_size()<req_size))
55                 {
56                         delete vbuf;
57                         vbuf = new Buffer;
58                         vertices.use_buffer(vbuf);
59                         vtx_setup.set_vertex_array(vertices);
60                         dirty |= VERTEX_BUFFER;
61
62 #ifdef DEBUG
63                         if(!debug_name.empty())
64                                 vbuf->set_debug_name(debug_name+" [VBO]");
65 #endif
66                 }
67         }
68
69         if(mask&INDEX_BUFFER)
70         {
71                 unsigned req_size = (batches.empty() ? 0 : batches.front().get_required_buffer_size());
72                 if(!ibuf || (ibuf->get_size()>0 && ibuf->get_size()<req_size))
73                 {
74                         delete ibuf;
75                         ibuf = new Buffer;
76                         if(!batches.empty())
77                                 batches.front().change_buffer(ibuf);
78                         dirty |= INDEX_BUFFER;
79
80 #ifdef DEBUG
81                         if(!debug_name.empty())
82                                 vbuf->set_debug_name(debug_name+" [IBO]");
83 #endif
84                 }
85
86                 if(!batches.empty())
87                         vtx_setup.set_index_buffer(*ibuf, batches.front().get_index_type());
88         }
89 }
90
91 unsigned Mesh::get_n_vertices() const
92 {
93         return vertices.size();
94 }
95
96 char *Mesh::modify_vertex(unsigned i)
97 {
98         if(vertices.get_format().empty())
99                 throw invalid_operation("Mesh::modify_vertex");
100         return vertices.modify(i);
101 }
102
103 void Mesh::add_batch(const Batch &b)
104 {
105         if(batches.empty())
106         {
107                 batches.push_back(b);
108                 if(ibuf)
109                         batches.back().use_buffer(ibuf);
110         }
111         else if(batches.back().can_append(b.get_type()))
112                 batches.back().append(b);
113         else
114         {
115                 bool reallocate = (batches.size()==batches.capacity());
116                 if(reallocate)
117                 {
118                         for(auto i=batches.end(); i!=batches.begin(); )
119                                 (--i)->use_buffer(0);
120                 }
121
122                 Batch *prev = &batches.back();
123                 batches.push_back(b);
124                 if(reallocate)
125                 {
126                         prev = 0;
127                         for(Batch &a: batches)
128                         {
129                                 a.use_buffer(ibuf, prev);
130                                 prev = &a;
131                         }
132                 }
133                 else
134                         batches.back().use_buffer(ibuf, prev);
135         }
136
137         DataType existing_type = batches.front().get_index_type();
138         DataType added_type = batches.back().get_index_type();
139         if(existing_type!=added_type)
140         {
141                 if(get_type_size(existing_type)>get_type_size(added_type))
142                         batches.back().set_index_type(existing_type);
143                 else
144                 {
145                         for(Batch &a: batches)
146                                 a.set_index_type(added_type);
147                 }
148         }
149
150         check_buffers(INDEX_BUFFER);
151 }
152
153 void Mesh::set_winding(FaceWinding w)
154 {
155         face_winding = w;
156 }
157
158 void Mesh::draw(Renderer &renderer) const
159 {
160         draw(renderer, 0, 0);
161 }
162
163 void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned count) const
164 {
165         if(vs.get_vertex_array()!=&vertices)
166                 throw invalid_argument("Mesh::draw_instanced");
167
168         draw(renderer, &vs, count);
169 }
170
171 void Mesh::draw(Renderer &renderer, const VertexSetup *vs, unsigned count) const
172 {
173         if(manager)
174         {
175                 manager->resource_used(*this);
176                 if(disallow_rendering)
177                         return;
178         }
179
180         if(batches.empty())
181                 return;
182
183         if(dirty)
184                 resize_buffers();
185
186         renderer.set_vertex_setup(vs ? vs : &vtx_setup);
187         renderer.set_front_face(face_winding);
188
189         if(!count)
190         {
191                 for(const Batch &b: batches)
192                         renderer.draw(b);
193         }
194         else
195         {
196                 for(const Batch &b: batches)
197                         renderer.draw_instanced(b, count);
198         }
199 }
200
201 void Mesh::resize_buffers() const
202 {
203         if(dirty&VERTEX_BUFFER)
204                 vbuf->storage(vertices.get_required_buffer_size());
205         if((dirty&INDEX_BUFFER) && !batches.empty())
206                 ibuf->storage(batches.front().get_required_buffer_size());
207         dirty = 0;
208 }
209
210 Resource::AsyncLoader *Mesh::load(IO::Seekable &io, const Resources *)
211 {
212         return new AsyncLoader(*this, io);
213 }
214
215 uint64_t Mesh::get_data_size() const
216 {
217         uint64_t size = 0;
218         if(vbuf)
219                 size += vbuf->get_size();
220         if(ibuf)
221                 size += ibuf->get_size();
222         return size;
223 }
224
225 void Mesh::unload()
226 {
227         vertices.clear();
228         vertices.use_buffer(0);
229         batches.clear();
230         vtx_setup.unload();
231         delete vbuf;
232         delete ibuf;
233         vbuf = 0;
234         ibuf = 0;
235 }
236
237 void Mesh::set_debug_name(const string &name)
238 {
239 #ifdef DEBUG
240         debug_name = name;
241         if(vbuf)
242                 vbuf->set_debug_name(name+" [VBO]");
243         if(ibuf)
244                 ibuf->set_debug_name(name+" [IBO]");
245         vtx_setup.set_debug_name(name+" [VAO]");
246 #else
247         (void)name;
248 #endif
249 }
250
251
252 Mesh::Loader::Loader(Mesh &m, bool g):
253         DataFile::ObjectLoader<Mesh>(m),
254         allow_gl_calls(g)
255 {
256         add("batch",    &Loader::batch);
257         add("storage",  &Loader::storage);
258         add("vertices", &Loader::vertices);
259         add("vertices", &Loader::vertices_with_format);
260         add("winding",  &Mesh::face_winding);
261 }
262
263 void Mesh::Loader::storage(const vector<VertexAttribute> &attrs)
264 {
265         if(attrs.empty())
266                 throw invalid_argument("No vertex attributes");
267
268         VertexFormat fmt;
269         for(VertexAttribute a: attrs)
270                 fmt = (fmt, a);
271         obj.storage(fmt);
272 }
273
274 void Mesh::Loader::vertices()
275 {
276         load_sub(obj.vertices);
277         if(allow_gl_calls)
278                 obj.check_buffers(VERTEX_BUFFER);
279 }
280
281 void Mesh::Loader::vertices_with_format(const vector<VertexAttribute> &a)
282 {
283         storage(a);
284         vertices();
285 }
286
287 void Mesh::Loader::batch(PrimitiveType p)
288 {
289         Batch btc(p);
290         load_sub(btc);
291         obj.add_batch(btc);
292 }
293
294
295 Mesh::AsyncLoader::AsyncLoader(Mesh &m, IO::Seekable &i):
296         mesh(m),
297         io(i),
298         vertex_updater(0),
299         index_updater(0),
300         phase(0)
301 {
302         mesh.disallow_rendering = true;
303         mesh.check_buffers(VERTEX_BUFFER|INDEX_BUFFER);
304 }
305
306 Mesh::AsyncLoader::~AsyncLoader()
307 {
308         mesh.disallow_rendering = false;
309         delete vertex_updater;
310         delete index_updater;
311 }
312
313 bool Mesh::AsyncLoader::needs_sync() const
314 {
315         return phase%2;
316 }
317
318 bool Mesh::AsyncLoader::process()
319 {
320         if(phase==0)
321         {
322                 // TODO use correct filename
323                 DataFile::Parser parser(io, "async");
324                 Loader loader(mesh, false);
325                 loader.load(parser);
326         }
327         else if(phase==1)
328         {
329                 mesh.resize_buffers();
330                 vertex_updater = mesh.vertices.refresh_async();
331                 if(!mesh.batches.empty())
332                         index_updater = mesh.batches.front().refresh_async();
333         }
334         else if(phase==2)
335         {
336                 if(vertex_updater)
337                         vertex_updater->upload_data();
338                 if(index_updater)
339                         index_updater->upload_data();
340         }
341         else if(phase==3)
342         {
343                 delete vertex_updater;
344                 vertex_updater = 0;
345                 delete index_updater;
346                 index_updater = 0;
347         }
348
349         ++phase;
350         if(phase==1 && !mesh.vbuf && !mesh.ibuf)
351                 phase += 3;
352         return phase>3;
353 }
354
355 } // namespace GL
356 } // namespace Msp