]> git.tdb.fi Git - libs/gl.git/blob - source/builders/sequencebuilder.cpp
Remove deprecated things related to vertex formats and arrays
[libs/gl.git] / source / builders / sequencebuilder.cpp
1 #include <msp/core/algorithm.h>
2 #include <msp/core/maputils.h>
3 #include <msp/strings/format.h>
4 #include "deviceinfo.h"
5 #include "error.h"
6 #include "sequence.h"
7 #include "sequencebuilder.h"
8 #include "sequencetemplate.h"
9
10 using namespace std;
11
12 namespace Msp {
13 namespace GL {
14
15 SequenceBuilder::SequenceBuilder(const SequenceTemplate &t):
16         tmpl(t)
17 {
18         const vector<SequenceTemplate::Step> &steps = tmpl.get_steps();
19         for(vector<SequenceTemplate::Step>::const_iterator i=steps.begin(); i!=steps.end(); ++i)
20                 renderables[i->slot_name] = i->default_renderable;
21         const vector<SequenceTemplate::PostProcessor> &postprocs = tmpl.get_postprocessors();
22         for(SequenceTemplate::PostProcessorArray::const_iterator i=postprocs.begin(); i!=postprocs.end(); ++i)
23                 if(!i->slot_name.empty())
24                         postprocessors[i->slot_name] = 0;
25 }
26
27 void SequenceBuilder::set_renderable(const string &name, Renderable &rend)
28 {
29         get_item(renderables, name) = &rend;
30 }
31
32 void SequenceBuilder::set_postprocessor(const string &name, PostProcessor &pproc)
33 {
34         get_item(postprocessors, name) = &pproc;
35 }
36
37 void SequenceBuilder::set_debug_name(const string &name)
38 {
39 #ifdef DEBUG
40         debug_name = name;
41 #else
42         (void)name;
43 #endif
44 }
45
46 void SequenceBuilder::build(Sequence &sequence) const
47 {
48 #ifdef DEBUG
49         if(!debug_name.empty())
50                 sequence.set_debug_name(debug_name);
51 #endif
52
53         const vector<SequenceTemplate::Step> &steps = tmpl.get_steps();
54         for(vector<SequenceTemplate::Step>::const_iterator i=steps.begin(); i!=steps.end(); ++i)
55         {
56                 Renderable *renderable = get_item(renderables, i->slot_name);
57                 if(!renderable)
58                         continue;
59
60                 Sequence::Step &step = sequence.add_step(i->tag, *renderable);
61                 step.set_blend(i->blend);
62                 step.set_depth_test(i->depth_test);
63                 step.set_stencil_test(i->stencil_test);
64                 step.set_lighting(i->lighting);
65         }
66
67         const SequenceTemplate::PostProcessorArray &postprocs = tmpl.get_postprocessors();
68         for(SequenceTemplate::PostProcessorArray::const_iterator i=postprocs.begin(); i!=postprocs.end(); ++i)
69         {
70                 PostProcessor *proc = 0;
71                 if(!i->slot_name.empty())
72                         proc = get_item(postprocessors, i->slot_name);
73                 if(proc)
74                         sequence.add_postprocessor(*proc);
75                 else if(i->postprocessor_template)
76                 {
77                         proc = i->postprocessor_template->create(sequence.get_width(), sequence.get_height());
78                         if(proc)
79                         {
80 #ifdef DEBUG
81                                 if(!debug_name.empty())
82                                         proc->set_debug_name(format("%s/%d.pproc", debug_name, i-postprocs.begin()));
83 #endif
84                                 sequence.add_postprocessor_owned(proc);
85                         }
86                 }
87         }
88 }
89
90 Sequence *SequenceBuilder::build(unsigned w, unsigned h) const
91 {
92         RefPtr<Sequence> sequence = new Sequence(w, h, create_frame_format());
93         build(*sequence);
94         return sequence.release();
95 }
96
97 Sequence *SequenceBuilder::build(const View &view) const
98 {
99         RefPtr<Sequence> sequence = new Sequence(view, create_frame_format());
100         build(*sequence);
101         return sequence.release();
102 }
103
104 Sequence *SequenceBuilder::build(const Framebuffer &fbo) const
105 {
106         RefPtr<Sequence> sequence = new Sequence(fbo, create_frame_format());
107         build(*sequence);
108         return sequence.release();
109 }
110
111 FrameFormat SequenceBuilder::create_frame_format() const
112 {
113         unsigned samples = min(tmpl.get_maximum_multisample(), Limits::get_global().max_samples);
114         if(samples<tmpl.get_required_multisample())
115                 throw invalid_operation("SequenceBuilder::create_frame_format");
116
117         PixelComponents color_comp = (tmpl.get_alpha() ? RGBA : RGB);
118         DataType color_type = (tmpl.get_hdr() ? HALF_FLOAT : UNSIGNED_BYTE);
119         PixelFormat color_pf = make_pixelformat(color_comp, color_type);
120
121         return (COLOR_ATTACHMENT,color_pf, DEPTH_ATTACHMENT).set_samples(samples);
122 }
123
124 } // namespace GL
125 } // namespace Msp