]> git.tdb.fi Git - libs/gl.git/blob - source/builders/cylinder.cpp
Move blend state from Sequence::Step to RenderMethod
[libs/gl.git] / source / builders / cylinder.cpp
1 #define _USE_MATH_DEFINES
2 #include <cmath>
3 #include "cylinder.h"
4 #include "primitivebuilder.h"
5
6 using namespace std;
7
8 namespace Msp {
9 namespace GL {
10
11 CylinderBuilder::CylinderBuilder(float r, float l, unsigned s):
12         radius(r),
13         length(l),
14         segments(s)
15 {
16         if(segments<3)
17                 segments = 3;
18 }
19
20 void CylinderBuilder::build(PrimitiveBuilder &builder) const
21 {
22         for(unsigned i=0; i<2; ++i)
23         {
24                 float z = (i-0.5)*length;
25                 builder.normal(0, 0, i*2.0-1.0);
26                 builder.texcoord(0.5, 0.5);
27                 if(generate_tan)
28                         builder.tangent((i ? 1 : -1), 0, 0);
29                 builder.vertex(0, 0, z);
30                 for(unsigned j=0; j<segments; ++j)
31                 {
32                         float a = j*M_PI*2/segments;
33                         float c = cos(a);
34                         float s = sin(a);
35                         builder.texcoord(0.5+(i ? 0.5 : -0.5)*c, 0.5+0.5*s);
36                         builder.vertex(radius*c, radius*s, z);
37                 }
38         }
39
40         float u_scale = 1.0/segments;
41         float v_scale = 1;
42         adjust_texture_scale(u_scale, v_scale, radius*M_PI*2, length);
43
44         for(unsigned i=0; i<2; ++i)
45         {
46                 float z = (i-0.5)*length;
47                 for(unsigned j=0; j<=segments; ++j)
48                 {
49                         float a = j*M_PI*2/segments;
50                         float c = cos(a);
51                         float s = sin(a);
52                         builder.normal(c, s, 0);
53                         builder.texcoord(j*u_scale, i*v_scale);
54                         if(generate_tan)
55                                 builder.tangent(-s, c, 0);
56                         builder.vertex(radius*c, radius*s, z);
57                 }
58         }
59
60         unsigned base = 0;
61         for(unsigned i=0; i<2; ++i)
62         {
63                 builder.begin(TRIANGLE_FAN);
64                 builder.element(base);
65                 for(unsigned j=0; j<=segments; ++j)
66                         builder.element(base+1+j%segments);
67                 builder.end();
68
69                 base += segments+1;
70         }
71
72         builder.begin(TRIANGLE_STRIP);
73         for(unsigned j=0; j<=segments; ++j)
74         {
75                 builder.element(base+segments+1+j);
76                 builder.element(base+j);
77         }
78         builder.end();
79 }
80
81 } // namespace GL
82 } // namespace Msp