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[libs/gl.git] / source / backends / vulkan / synchronizer.cpp
1 #include <msp/core/algorithm.h>
2 #include "buffer.h"
3 #include "device.h"
4 #include "error.h"
5 #include "texture.h"
6 #include "synchronizer.h"
7 #include "vulkan.h"
8
9 using namespace std;
10
11 namespace Msp {
12 namespace GL {
13
14 Synchronizer::Synchronizer(Device &d):
15         device(d)
16 { }
17
18 void Synchronizer::write_buffer(VkBuffer buffer, size_t offset, size_t size)
19 {
20         auto i = lower_bound_member(buffer_accesses, buffer, &BufferAccess::buffer);
21         if(i==buffer_accesses.end() || i->buffer!=buffer)
22         {
23                 i = buffer_accesses.emplace(i);
24                 i->buffer = buffer;
25                 i->offset = offset;
26                 i->size = size;
27         }
28         else
29         {
30                 size_t begin = min(offset, i->offset);
31                 size_t end = max(offset+size, i->offset+i->size);
32                 i->offset = begin;
33                 i->size = end-begin;
34         }
35
36         i->pending_write = true;
37 }
38
39 void Synchronizer::split_image_mipmap(VkImage image, unsigned aspect, unsigned n_levels)
40 {
41         if(!n_levels)
42                 throw invalid_argument("Synchronizer::split_image_mipmap");
43
44         auto i = lower_bound_member(image_accesses, image, &ImageAccess::image);
45         if(i!=image_accesses.end() && i->image==image && i->level>=0)
46                 return;
47
48         if(i!=image_accesses.end() && i->image==image && i->level==-1)
49         {
50                 i = image_accesses.insert(i, n_levels-1, *i);
51                 for(unsigned j=0; j<n_levels; ++i, ++j)
52                         i->level = j;
53         }
54         else
55         {
56                 ImageAccess access;
57                 access.image = image;
58                 access.aspect = aspect;
59                 access.current_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
60                 access.pending_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
61
62                 if(i->level==-2)
63                         i = image_accesses.erase(i);
64
65                 for(unsigned j=0; j<n_levels; ++i, ++j)
66                         if(i==image_accesses.end() || i->image!=image || i->level>static_cast<int>(j))
67                         {
68                                 i = image_accesses.insert(i, access);
69                                 i->level = j;
70                         }
71         }
72 }
73
74 void Synchronizer::change_image_layout(VkImage image, unsigned aspect, int level, unsigned layout, bool discard)
75 {
76         auto i = lower_bound_member(image_accesses, image, &ImageAccess::image);
77
78         if(level>=0)
79         {
80                 if(i==image_accesses.end() || i->image!=image)
81                 {
82                         i = image_accesses.emplace(i);
83                         i->image = image;
84                         i->level = -2;
85                         ++i;
86                 }
87                 else if(i->level==-1)
88                         throw invalid_operation("Synchronizer::change_image_layout");
89                 else
90                 {
91                         for(; (i!=image_accesses.end() && i->image==image && i->level<level); ++i) ;
92                 }
93         }
94         else if(i!=image_accesses.end() && i->image==image && i->level==-2)
95                 throw invalid_operation("Synchronizer::change_image_layout");
96
97         if(i==image_accesses.end() || i->image!=image || (level>=0 && i->level!=level))
98         {
99                 i = image_accesses.emplace(i);
100                 i->image = image;
101                 i->aspect = aspect;
102                 i->level = (level<0 ? -1 : level);
103                 i->current_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
104         }
105
106         for(; (i!=image_accesses.end() && i->image==image && (level<0 || i->level==level)); ++i)
107         {
108                 if(discard)
109                         i->current_layout = VK_IMAGE_LAYOUT_UNDEFINED;
110                 i->pending_layout = layout;
111         }
112 }
113
114 void Synchronizer::reset()
115 {
116         for(BufferAccess &b: buffer_accesses)
117                 b.pending_write = false;
118         for(ImageAccess &i: image_accesses)
119                 i.pending_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
120 }
121
122 void Synchronizer::barrier(VkCommandBuffer command_buffer)
123 {
124         const VulkanFunctions &vk = device.get_functions();
125
126         if(buffer_accesses.empty() && image_accesses.empty())
127                 return;
128
129         VkPipelineStageFlags src_stage = 0;
130         VkPipelineStageFlags dst_stage = 0;
131
132         static constexpr VkPipelineStageFlags buffer_read_stages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT|
133                 VK_PIPELINE_STAGE_VERTEX_SHADER_BIT|VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
134         static constexpr VkPipelineStageFlags buffer_write_stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
135
136         vector<VkBufferMemoryBarrier> buffer_barriers;
137         buffer_barriers.reserve(buffer_accesses.size());
138         for(BufferAccess &b: buffer_accesses)
139         {
140                 if(b.pending_write==b.was_written)
141                         continue;
142
143                 buffer_barriers.emplace_back(VkBufferMemoryBarrier{ });
144                 VkBufferMemoryBarrier &barrier = buffer_barriers.back();
145
146                 barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
147                 barrier.srcAccessMask = (b.was_written ? VK_ACCESS_MEMORY_WRITE_BIT : 0);
148                 barrier.dstAccessMask = (b.pending_write ? VK_ACCESS_MEMORY_WRITE_BIT : VK_ACCESS_MEMORY_READ_BIT);
149                 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
150                 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
151                 barrier.buffer = handle_cast<::VkBuffer>(b.buffer);
152                 barrier.offset = b.offset;
153                 barrier.size = b.size;
154
155                 src_stage |= (b.was_written ? buffer_write_stages : buffer_read_stages);
156                 dst_stage |= (b.pending_write ? buffer_write_stages : buffer_read_stages);
157         }
158
159         static constexpr VkPipelineStageFlags image_read_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT|VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT|
160                 VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT|VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
161         static constexpr VkPipelineStageFlags image_write_stages = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT|
162                 VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT|VK_PIPELINE_STAGE_TRANSFER_BIT;
163
164         vector<VkImageMemoryBarrier> image_barriers;
165         image_barriers.reserve(image_accesses.size());
166         for(const ImageAccess &i: image_accesses)
167         {
168                 if(i.level==-2 || i.pending_layout==i.current_layout)
169                         continue;
170
171                 image_barriers.emplace_back(VkImageMemoryBarrier{ });
172                 VkImageMemoryBarrier &barrier = image_barriers.back();
173
174                 barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
175                 barrier.srcAccessMask = (is_write_layout(i.current_layout) ? VK_ACCESS_MEMORY_WRITE_BIT : 0);
176                 barrier.dstAccessMask = (is_write_layout(i.pending_layout) ? VK_ACCESS_MEMORY_WRITE_BIT : VK_ACCESS_MEMORY_READ_BIT);
177                 barrier.oldLayout = static_cast<VkImageLayout>(i.current_layout);
178                 barrier.newLayout = static_cast<VkImageLayout>(i.pending_layout);
179                 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
180                 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
181                 barrier.image = handle_cast<::VkImage>(i.image);
182                 barrier.subresourceRange.aspectMask = i.aspect;
183                 barrier.subresourceRange.baseMipLevel = max(i.level, 0);
184                 barrier.subresourceRange.levelCount = (i.level<0 ? VK_REMAINING_MIP_LEVELS : 1);
185                 barrier.subresourceRange.baseArrayLayer = 0;
186                 barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
187
188                 if(i.current_layout!=VK_IMAGE_LAYOUT_UNDEFINED)
189                         src_stage |= (is_write_layout(i.current_layout) ? image_write_stages : image_read_stages);
190                 dst_stage |= (is_write_layout(i.pending_layout) ? image_write_stages : image_read_stages);
191         }
192
193         if(buffer_barriers.empty() && image_barriers.empty())
194                 return;
195
196         if(!src_stage)
197                 src_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
198         if(!dst_stage)
199                 dst_stage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
200
201         vk.CmdPipelineBarrier(command_buffer, src_stage, dst_stage, 0, 0, 0,
202                 buffer_barriers.size(), buffer_barriers.data(), image_barriers.size(), image_barriers.data());
203
204         for(auto i=buffer_accesses.begin(); i!=buffer_accesses.end(); )
205         {
206                 if(!i->pending_write)
207                         i = buffer_accesses.erase(i);
208                 else
209                 {
210                         i->was_written = i->pending_write;
211                         ++i;
212                 }
213         }
214
215         bool sparse_levels = false;
216         for(auto i=image_accesses.begin(); i!=image_accesses.end(); )
217         {
218                 if(i->level==-2)
219                 {
220                         sparse_levels = true;
221                         ++i;
222                 }
223                 else if(i->pending_layout==VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
224                 {
225                         VkImage image = i->image;
226                         i = image_accesses.erase(i);
227                         if(i->image!=image)
228                         {
229                                 if(sparse_levels)
230                                 {
231                                         auto j = prev(i);
232                                         if(j->level==-2)
233                                                 i = image_accesses.erase(j);
234                                 }
235                                 sparse_levels = false;
236                         }
237                 }
238                 else
239                 {
240                         i->current_layout = i->pending_layout;
241                         ++i;
242                 }
243         }
244 }
245
246 bool Synchronizer::is_write_layout(unsigned layout)
247 {
248         return layout==VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL || layout==VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL ||
249                 layout==VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
250 }
251
252 } // namespace GL
253 } // namespace Msp