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Move postprocessor shaders to the builtin shaderlib
[libs/gl.git] / shaderlib / ambientocclusion.glsl
1 uniform sampler2D depth;
2 uniform sampler2D occlusion;
3 uniform sampler2D rotate;
4 uniform AmbientOcclusionParams
5 {
6         vec2 screen_size;
7         vec2 depth_ratio;
8         float darkness;
9 };