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[libs/gl.git] / mesh_export.py
1 #!BPY
2 # $Id$
3
4 """
5 Name: 'MSP GL Mesh (.mesh)...'
6 Blender: 244
7 Group: 'Export'
8 """
9
10 import sys
11 import math
12 import bpy
13 import Blender
14
15 def make_edge_key(i1, i2):
16         return (min(i1, i2), max(i1, i2))
17
18 progress_range = (0.0, 1.0, "")
19
20 def set_progress(value):
21         Blender.Window.DrawProgressBar(progress_range[0]+progress_range[1]*value, progress_range[2])
22
23 def set_progress_range(low, high, text):
24         global progress_range
25         progress_range = (low, high-low, text)
26         set_progress(0.0)
27
28
29 class Edge:
30         def __init__(self, me):
31                 if me.__class__==Edge:
32                         self._medge = me._medge
33                         self.v1 = me.v1
34                         self.v2 = me.v2
35                         self.smooth = me.smooth
36                 else:
37                         self._medge = me
38                         self.smooth = False
39                 self.faces = []
40
41         def __getattr__(self, attr):
42                 return getattr(self._medge, attr)
43
44         def check_smooth(self, limit):
45                 if len(self.faces)!=2:
46                         return
47
48                 d = Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
49                 if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999:
50                         self.smooth = True
51
52         def other_face(self, f):
53                 if f.index==self.faces[0].index:
54                         if len(self.faces)>=2:
55                                 return self.faces[1]
56                         else:
57                                 return None
58                 else:
59                         return self.faces[0]
60
61
62 class Vertex:
63         def __init__(self, mv):
64                 if mv.__class__==Vertex:
65                         self._mvert = mv._mvert
66                         self.no = mv.no
67                         self.uv = mv.uv
68                 else:
69                         self._mvert = mv
70                         self.uv = None
71                 self.flag = False
72                 self.faces = []
73                 self.tan = None
74                 self.bino = None
75
76         def __getattr__(self, attr):
77                 return getattr(self._mvert, attr)
78
79         def __cmp__(self, other):
80                 if other is None:
81                         return 1
82                 return cmp(self.index, other.index)
83
84         def __str__(self):
85                 return "<Vert %d (%.4f, %.4f, %.4f) (%.4f, %.4f, %.4f)>"%(self.index, self.co[0], self.co[1], self.co[2], self.no[0], self.no[1], self.no[2])
86         
87         __repr__ = __str__
88
89
90 class Face:
91         def __init__(self, mf):
92                 self._mface = mf
93                 self.edges = []
94                 self.verts = [v for v in mf.verts]
95                 self.flag = False
96
97         def __getattr__(self, attr):
98                 return getattr(self._mface, attr)
99
100         def __cmp__(self, other):
101                 if other is None:
102                         return 1
103                 return cmp(self.index, other.index)
104
105         def __str__(self):
106                 return "<Face %d (%s)>"%(self.index, " ".join([str(v.index) for v in self.verts]))
107         
108         __repr__ = __str__
109
110         def pivot_vertices(self, *vt):
111                 flags = [(v in vt) for v in self.verts]
112                 l = len(self.verts)
113                 for i in range(l):
114                         if flags[i] and not flags[(i+l-1)%l]:
115                                 return self.verts[i:]+self.verts[:i]
116
117         def get_edge(self, v1, v2):     
118                 key = make_edge_key(v1.index, v2.index)
119                 for e in self.edges:
120                         if e.key==key:
121                                 return e
122                 raise KeyError, "No edge %s"%(key,)
123
124
125 class Line:
126         def __init__(self, e):
127                 self.edge = e
128                 self.verts = [e.v1, e.v2]
129                 self.flag = False
130
131         def __str__(self):
132                 return "<Line (%d %d)>"%(self.verts[0].index, self.verts[1].index)
133
134         __repr__ = __str__
135
136
137 class Mesh:
138         def __init__(self, m):
139                 self._mesh = m
140                 self.verts = [Vertex(v) for v in m.verts]
141                 self.faces = [Face(f) for f in m.faces]
142                 self.materials = m.materials[:]
143
144                 for f in self.faces:
145                         for i in range(len(f.verts)):
146                                 f.verts[i] = self.verts[f.verts[i].index]
147                                 f.verts[i].faces.append(f)
148
149                 self.edges = dict([(e.key, Edge(e)) for e in m.edges])
150                 for f in self.faces:
151                         for k in f.edge_keys:
152                                 e = self.edges[k]
153                                 e.faces.append(self.faces[f.index])
154                                 f.edges.append(e)
155
156                 self.lines = [Line(e) for e in self.edges.itervalues() if not e.faces]
157
158                 if m.mode&Blender.Mesh.Modes.AUTOSMOOTH:
159                         smooth_limit = math.cos(m.degr*math.pi/180)
160                 else:
161                         smooth_limit = -1
162
163                 for e in self.edges.itervalues():
164                         e.v1 = self.verts[e.v1.index]
165                         e.v2 = self.verts[e.v2.index]
166                         e.check_smooth(smooth_limit)
167
168         def __getattr__(self, attr):
169                 return getattr(self._mesh, attr)
170
171         def splice(self, other):
172                 material_map = []
173                 for m in other.materials:
174                         if m in self.materials:
175                                 material_map.append(self.materials.index(m))
176                         else:
177                                 material_map.append(len(self.materials))
178                                 self.materials.append(m)
179
180                 offset = len(self.verts)
181                 for v in other.verts:
182                         v.index += offset
183                         self.verts.append(v)
184
185                 offset = len(self.faces)
186                 for f in other.faces:
187                         f.index += offset
188                         f.mat = material_map[f.mat]
189                         self.faces.append(f)
190
191                 for e in other.edges.itervalues():
192                         e.key = make_edge_key(e.v1.index, e.v2.index)
193                         self.edges[e.key] = e
194
195                 self.lines += other.lines
196         
197         def generate_material_uv(self):
198                 for f in self.faces:
199                         f.uv = ([(f.mat+0.5)/len(self.materials), 0.5],)*len(f.verts)
200                 self.faceUV = True
201
202         def split_vertices(self, find_group_func, debug):
203                 groups = []
204                 for i in range(len(self.verts)):
205                         v = self.verts[i]
206                         for f in v.faces:
207                                 f.flag = False
208
209                         vg = []
210                         for f in v.faces:
211                                 if not f.flag:
212                                         vg.append(find_group_func(v, f))
213
214                         groups.append(vg)
215
216                         set_progress(i*0.5/len(self.verts))
217
218                 for i in range(len(self.verts)):
219                         if len(groups[i])==1:
220                                 continue
221
222                         if debug:
223                                 print "Vertex %s has %d groups"%(self.verts[i], len(groups[i]))
224
225                         for g in groups[i][1:]:
226                                 v = Vertex(self.verts[i])
227                                 v.index = len(self.verts)
228                                 self.verts.append(v)
229
230                                 if debug:
231                                         print "  -> %d %s"%(v.index, [f.index for f in g])
232
233                                 for f in g:
234                                         for j in range(len(f.edges)):
235                                                 e = f.edges[j]
236
237                                                 if e.v1!=self.verts[i] and e.v2!=self.verts[i]:
238                                                         continue
239
240                                                 if debug:
241                                                         print "  Splitting edge %s with faces %s"%(e.key, e.faces)
242
243                                                 if e.other_face(f) not in g and len(e.faces)>=2:
244                                                         k = e.faces.index(f)
245                                                         e.faces.remove(f)
246                                                         e = Edge(e)
247                                                         f.edges[j] = e
248                                                         e.faces.append(f)
249                                                 else:
250                                                         del self.edges[e.key]
251
252                                                 if e.v1==self.verts[i]:
253                                                         e.v1 = v
254                                                 elif e.v2==self.verts[i]:
255                                                         e.v2 = v
256
257                                                 e.key = make_edge_key(e.v1.index, e.v2.index)
258                                                 self.edges[e.key] = e
259
260                                         self.verts[i].faces.remove(f)
261                                         f.verts[f.verts.index(self.verts[i])] = v
262                                         v.faces.append(f)
263
264                         set_progress(0.5+i*0.5/len(self.verts))
265
266         def split_smooth(self, debug = False):
267                 self.split_vertices(self.find_smooth_group, debug)
268
269         def split_uv(self, debug = False):
270                 self.split_vertices(self.find_uv_group, debug)
271
272         def find_smooth_group(self, vert, face):
273                 face.flag = True
274                 queue = [face]
275
276                 for f in queue:
277                         for e in f.edges:
278                                 other = e.other_face(f)
279                                 #if not other or other.index not in face_indices:
280                                 if other not in vert.faces:
281                                         continue
282
283                                 if e.smooth:
284                                         if not other.flag:
285                                                 other.flag = True
286                                                 queue.append(other)
287
288                 return queue
289
290         def find_uv_group(self, vert, face):
291                 uv = face.uv[face.verts.index(vert)]
292                 face.flag = True
293                 group = [face]
294                 for f in vert.faces:
295                         if not f.flag and f.uv[f.verts.index(vert)]==uv:
296                                 f.flag = True
297                                 group.append(f)
298                 return group
299
300         def compute_normals(self):
301                 for v in self.verts:
302                         if v.faces:
303                                 v.no = Blender.Mathutils.Vector()
304                                 for f in v.faces:
305                                         v.no += f.no
306                                 v.no.normalize()
307                         else:
308                                 # XXX Should use edges to compute normal
309                                 v.no = Blender.Mathutils.Vector(0, 0, 1)
310
311         def compute_uv(self):
312                 for v in self.verts:
313                         if v.faces:
314                                 v.uv = v.faces[0].uv[v.faces[0].verts.index(v)]
315
316         def compute_tbn(self):
317                 for v in self.verts:
318                         v.tan = Blender.Mathutils.Vector()
319                         v.bino = Blender.Mathutils.Vector()
320                         for f in v.faces:
321                                 fverts = f.pivot_vertices(False, v)
322                                 v1 = fverts[1]
323                                 v2 = fverts[-1]
324                                 du1 = v1.uv[0]-v.uv[0]
325                                 du2 = v2.uv[0]-v.uv[0]
326                                 dv1 = v1.uv[1]-v.uv[1]
327                                 dv2 = v2.uv[1]-v.uv[1]
328                                 div = du1*dv2-du2*dv1
329                                 edge1 = fverts[1].co-fverts[0].co
330                                 edge2 = fverts[-1].co-fverts[0].co
331                                 v.tan += (edge1*dv2-edge2*dv1)/div
332                                 v.bino += (edge2*du1-edge1*du2)/div
333                         v.tan.normalize()
334                         v.bino.normalize()
335
336         def create_strip(self, face, max_len, debug):
337                 edge = None
338                 for e in face.edges:
339                         other = e.other_face(face)
340                         if other and not other.flag:
341                                 edge = e
342                                 break
343
344                 if not edge:
345                         return None
346
347                 if debug:
348                         print "Starting strip from %s, edge %s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index))
349
350                 verts = face.pivot_vertices(edge.v1, edge.v2)
351                 if len(verts)==3:
352                         result = [verts[-1], verts[0]]
353                 else:
354                         result = [verts[-2], verts[-1]]
355
356                 while 1:
357                         if debug:
358                                 print "  Adding %s"%face
359
360                         verts = face.pivot_vertices(*result[-2:])
361                         k = len(result)%2
362
363                         face.flag = True
364                         if len(verts)==4 and not k:
365                                 result.append(verts[3])
366                         result.append(verts[2])
367                         if len(verts)==4 and k:
368                                 result.append(verts[3])
369
370                         if len(result)>=max_len:
371                                 if debug:
372                                         print "  Max length exceeded"
373                                 break
374
375                         edge = face.get_edge(*result[-2:])
376
377                         if debug:
378                                 print "  Next edge is %s"%(edge.key, )
379
380                         next = edge.other_face(face)
381                         if not next or next.flag:
382                                 break
383                         face = next
384
385                 if debug:
386                         print "  %s"%[v.index for v in result]
387
388                 return result
389
390
391 class VertexCache:
392         def __init__(self, size):
393                 self.size = size
394                 self.slots = [-1]*self.size
395
396         def fetch(self, v):
397                 hit = v.index in self.slots
398                 if hit:
399                         self.slots.remove(v.index)
400                 self.slots.append(v.index)
401                 if not hit:
402                         del self.slots[0]
403                 return hit
404
405         def fetch_strip(self, strip):
406                 hits = 0
407                 for v in strip:
408                         if self.fetch(v):
409                                 hits += 1
410                 return hits
411
412         def test_strip(self, strip):
413                 hits = 0
414                 for i in range(len(strip)):
415                         if i>=self.size:
416                                 break
417                         if strip[i].index in self.slots[i:]:
418                                 hits += 1
419                 return hits
420
421
422 class OutFile:
423         def __init__(self, fn):
424                 if fn==None:
425                         self.file = sys.stdout
426                 else:
427                         self.file = open(fn, "w")
428                 self.indent = 0
429
430         def make(self, kwd, *params):
431                 pstr = ""
432                 for p in params:
433                         if type(p)==float:
434                                 pstr += " %.6g"%p
435                         else:
436                                 pstr += " %s"%p
437                 return "%s%s"%(kwd, pstr)
438
439         def write(self, kwd, *params):
440                 self.file.write("%s%s;\n"%('\t'*self.indent, self.make(kwd, *params)))
441
442         def begin(self, kwd, *params):
443                 i = '\t'*self.indent
444                 self.file.write("%s%s\n%s{\n"%(i, self.make(kwd, *params), i))
445                 self.indent += 1
446
447         def end(self):
448                 self.indent -= 1
449                 self.file.write("%s};\n"%('\t'*self.indent))
450
451
452 class Exporter:
453         def __init__(self, fn):
454                 self.out_file = OutFile(fn)
455                 self.use_strips = True
456                 self.use_degen_tris = True
457                 self.max_strip_len = 1024
458                 self.optimize_cache = False
459                 self.cache_size = 64
460                 self.export_lines = True
461                 self.tbn_vecs = False
462                 self.compound = False
463                 self.object = False
464                 self.material_tex = False
465                 self.debug = False
466                 self.strip_debug = False
467                 self.split_debug = False
468
469         def stripify(self, mesh):
470                 for f in mesh.faces:
471                         f.flag = False
472
473                 faces_done = 0
474                 strips = []
475                 loose = []
476
477                 cache = None
478                 if self.optimize_cache:
479                         cache = VertexCache(self.cache_size)
480
481                 island = []
482                 island_strips = []
483                 while 1:
484                         if not island:
485                                 queue = []
486                                 for f in mesh.faces:
487                                         if not f.flag:
488                                                 f.flag = True
489                                                 queue.append(f)
490                                                 break
491
492                                 if not queue:
493                                         break
494
495                                 while queue:
496                                         f = queue[0]
497                                         del queue[0]
498                                         island.append(f)
499
500                                         for e in f.edges:
501                                                 other = e.other_face(f)
502                                                 if other and not other.flag:
503                                                         other.flag = True
504                                                         queue.append(other)
505
506                                 for f in island:
507                                         f.flag = False
508
509                         best = 5
510                         face = None
511                         for f in island:
512                                 if f.flag:
513                                         continue
514                                 score = 0
515                                 for e in f.edges:
516                                         other = e.other_face(f)
517                                         if other and not other.flag:
518                                                 score += 1
519                                 if score>0 and score<best:
520                                         face = f
521                                         best = score
522
523                         if not face:
524                                 while island_strips:
525                                         best = 0
526                                         if cache:
527                                                 best_hits = 0
528                                                 for i in range(len(island_strips)):
529                                                         hits = cache.test_strip(island_strips[i])
530                                                         if hits>best_hits:
531                                                                 best = i
532                                                                 best_hits = hits
533
534                                         s = island_strips[best]
535                                         del island_strips[best]
536                                         strips.append(s)
537
538                                         if cache:
539                                                 cache.fetch_strip(s)
540
541                                 faces_done += len(island)
542                                 set_progress(float(faces_done)/len(mesh.faces))
543
544                                 loose += [f for f in island if not f.flag]
545                                 for f in island:
546                                         f.flag = True
547
548                                 island = []
549                                 island_strips = []
550                                 continue
551
552                         strip = mesh.create_strip(face, self.max_strip_len, self.strip_debug)
553                         if strip:
554                                 island_strips.append(strip)
555
556                 if self.debug:
557                         print "%d strips:"%len(strips)
558                         for i in range(len(strips)):
559                                 print "  %d: %d indices"%(i, len(strips[i]))
560                         print "%d loose faces"%len(loose)
561                         nind = sum([len(s) for s in strips])+sum([len(f.verts) for f in loose])
562                         print "%d indices total"%nind
563
564                 if cache:
565                         cache = VertexCache(self.cache_size)
566                         total_hits = 0
567
568                 if self.use_degen_tris and strips:
569                         big_strip = []
570
571                         for s in strips:
572                                 if big_strip:
573                                         glue = [big_strip[-1], s[0]]
574                                         if len(big_strip)%2:
575                                                 glue += [s[0]]
576
577                                         big_strip += glue
578                                         if cache:
579                                                 total_hits += cache.fetch_strip(glue)
580
581                                 big_strip += s
582                                 if cache:
583                                         total_hits += cache.fetch_strip(s)
584
585                         for f in loose:
586                                 if len(big_strip)%2:
587                                         order = (-1, -2, 0, 1)
588                                 else:
589                                         order = (0, 1, -1, -2)
590                                 verts = [f.verts[i] for i in order[:len(f.verts)]]
591
592                                 if big_strip:
593                                         glue = [big_strip[-1], verts[0]]
594                                         big_strip += glue
595                                         if cache:
596                                                 total_hits += cache.fetch_strip(glue)
597
598                                 big_strip += verts
599                                 if cache:
600                                         total_hits += cache.fetch_strip(verts)
601
602                         strips = [big_strip]
603                         loose = []
604                         
605                         if self.debug:
606                                 nind = len(big_strip)
607                                 print "Big strip has %d indices"%nind
608                                 if self.optimize_cache:
609                                         print "%d cache hits"%total_hits
610
611                 if self.debug:
612                         ntris = sum([len(f.verts)-2 for f in mesh.faces])
613                         print "%.2f indices per triangle"%(float(nind)/max(ntris, 1))
614
615                 return strips, loose
616
617         def export(self):
618                 scene = bpy.data.scenes.active
619
620                 objs = Blender.Object.GetSelected()
621                 if not objs:
622                         raise Exception, "Nothing to export"
623                 for o in objs:
624                         if o.getType()!="Mesh":
625                                 raise Exception, "Can only export Mesh data"
626
627                 Blender.Window.DrawProgressBar(0.0, "Preparing");
628
629                 mesh = Blender.Mesh.New("export_tmp")
630                 mesh.getFromObject(objs[0])
631                 mesh = Mesh(mesh)
632                 if self.compound:
633                         # Must keep a ref to each Blender mesh
634                         bmeshes = []
635                         for o in objs[1:]:
636                                 bmesh = Blender.Mesh.New("export_tmp")
637                                 bmesh.getFromObject(o)
638                                 bmeshes.append(bmesh)
639                                 mesh.splice(Mesh(bmesh))
640
641                 if self.debug:
642                         ntris = sum([len(f.verts)-2 for f in mesh.faces])
643                         print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges))
644
645                 set_progress_range(0.05, 0.35, "Smoothing")
646                 mesh.split_smooth(self.split_debug)
647
648                 if self.debug:
649                         print "After smooth splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
650
651                 mesh.compute_normals()
652
653                 if self.material_tex:
654                         mesh.generate_material_uv()
655
656                 if mesh.faceUV:
657                         set_progress_range(0.35, 0.65, "Splitting UVs")
658                         mesh.split_uv(self.split_debug)
659                         if self.debug:
660                                 print "After UV splitting %d vertices and %d edges"%(len(mesh.verts), len(mesh.edges))
661
662                         mesh.compute_uv()
663                         if self.tbn_vecs:
664                                 mesh.compute_tbn()
665
666                 set_progress_range(0.65, 0.95, "Creating strips")
667                 strips = []
668                 loose = mesh.faces
669                 if self.use_strips:
670                         strips, loose = self.stripify(mesh)
671
672                 Blender.Window.DrawProgressBar(0.95, "Writing file");
673
674                 if self.object:
675                         self.out_file.begin("mesh")
676
677                 fmt = "NORMAL3"
678                 if mesh.faceUV:
679                         fmt += "_TEXCOORD2"
680                         if self.tbn_vecs:
681                                 fmt += "_ATTRIB33_ATTRIB34"
682                 fmt += "_VERTEX3"
683                 self.out_file.begin("vertices", fmt)
684                 norm = None
685                 uv = None
686                 tan = None
687                 bino = None
688                 for v in mesh.verts:
689                         if v.no!=norm:
690                                 self.out_file.write("normal3", *v.no)
691                                 norm = v.no
692                         if v.uv!=uv:
693                                 self.out_file.write("texcoord2", *v.uv)
694                                 uv = v.uv
695                         if v.tan!=tan:
696                                 self.out_file.write("attrib3", 3, *v.tan)
697                                 tan = v.tan
698                         if v.bino!=bino:
699                                 self.out_file.write("attrib3", 4, *v.bino)
700                                 bino = v.bino
701                         self.out_file.write("vertex3", *v.co)
702                 self.out_file.end()
703                 for s in strips:
704                         self.out_file.begin("batch", "TRIANGLE_STRIP")
705                         indices = []
706                         n = 0
707                         for v in s:
708                                 indices.append(v.index)
709                                 if len(indices)>=32:
710                                         self.out_file.write("indices", *indices)
711                                         indices = []
712                         if indices:
713                                 self.out_file.write("indices", *indices)
714                         self.out_file.end()
715
716                 if loose:
717                         self.out_file.begin("batch", "TRIANGLES")
718                         for f in loose:
719                                 for i in range(2, len(f.verts)):
720                                         self.out_file.write("indices", f.verts[0].index, f.verts[i-1].index, f.verts[i].index)
721                         self.out_file.end()
722
723                 if self.export_lines and mesh.lines:
724                         self.out_file.write("batch", "LINES")
725                         for l in mesh.lines:
726                                 self.out_file.write("indices", l.verts[0].index, l.verts[1].index)
727                         self.out_file.end()
728
729                 if self.object:
730                         self.out_file.end()
731                         self.out_file.begin("technique")
732                         self.out_file.begin("pass", '""')
733                         if self.material_tex:
734                                 self.out_file.begin("material")
735                                 self.out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
736                                 self.out_file.end()
737                                 self.out_file.begin("texunit", 0)
738                                 self.out_file.begin("texture2d")
739                                 self.out_file.write("min_filter", "NEAREST")
740                                 self.out_file.write("mag_filter", "NEAREST")
741                                 self.out_file.write("storage", "RGB", len(mesh.materials), 1)
742                                 texdata = '"'
743                                 for m in mesh.materials:
744                                         texdata += "\\x%02X\\x%02X\\x%02X"%(int(m.R*255), int(m.G*255), int(m.B*255))
745                                 texdata += '"'
746                                 self.out_file.write("raw_data", texdata)
747                                 self.out_file.end()
748                                 self.out_file.end()
749                         elif mesh.materials:
750                                 m = mesh.materials[0]
751                                 self.out_file.begin("material")
752                                 self.out_file.write("diffuse", m.R, m.G, m.B, 1.0)
753                                 self.out_file.write("ambient", m.R*m.amb, m.G*m.amb, m.B*m.amb, 1.0)
754                                 self.out_file.write("specular", m.specR*m.spec, m.specG*m.spec, m.specB*m.spec, 1.0)
755                                 self.out_file.write("shininess", m.hard);
756                                 self.out_file.end()
757                         self.out_file.end()
758                         self.out_file.end()
759
760                 Blender.Window.DrawProgressBar(1.0, "Done")
761
762
763 class FrontEnd:
764         def __init__(self):
765                 self.config = Blender.Registry.GetKey('mspgl_export', True) or {}
766                 self.temp_config = Blender.Registry.GetKey('mspgl_export_temp') or {}
767
768         def run(self):
769                 self.use_strips = Blender.Draw.Create(self.config.get('use_strips', True))
770                 self.use_degen_tris = Blender.Draw.Create(self.config.get('use_degen_tris', True))
771                 self.max_strip_len = Blender.Draw.Create(self.config.get('max_strip_len', 1024))
772                 self.optimize_cache = Blender.Draw.Create(self.config.get('optimize_cache', False))
773                 self.cache_size = Blender.Draw.Create(self.config.get('cache_size', 64))
774                 self.export_lines = Blender.Draw.Create(self.config.get('export_lines', False))
775                 self.tbn_vecs = Blender.Draw.Create(self.config.get('tbn_vecs', False))
776                 self.compound = Blender.Draw.Create(self.config.get('compound', False))
777                 self.object = Blender.Draw.Create(self.config.get('object', False))
778                 self.material_tex = Blender.Draw.Create(self.config.get('material_tex', False))
779                 self.debug = Blender.Draw.Create(self.config.get('debug', False))
780                 self.strip_debug = Blender.Draw.Create(self.config.get('strip_debug', False))
781                 self.split_debug = Blender.Draw.Create(self.config.get('split_debug', False))
782                 ret = Blender.Draw.PupBlock("Export MSP GL mesh",
783                         [("Use strips", self.use_strips, "Generage OpenGL triangle strips"),
784                                 ("Use degen tris", self.use_degen_tris, "Use degenerate triangles to combine triangle strips"),
785                                 ("Max strip len", self.max_strip_len, 4, 16384, "Maximum length of a triangle strip"),
786                                 ("Optimize cache", self.optimize_cache, "Optimize for vertex cache"),
787                                 ("Cache size", self.cache_size, 8, 1024, "Cache size to optimize for"),
788                                 ("Export lines", self.export_lines, "Export lone edges as lines"),
789                                 ("Compute T/B vecs", self.tbn_vecs, "Compute tangent/binormal vectors for bumpmapping"),
790                                 ("Compound", self.compound, "Create a compound mesh of all selected objects"),
791                                 ("Object", self.object, "Export as an object"),
792                                 ("Material texture", self.material_tex, "Create a texture from material data"),
793                                 ("Debugging options"),
794                                 ("Debug", self.debug),
795                                 ("Debug strips", self.strip_debug),
796                                 ("Debug splitting", self.split_debug)])
797                 if ret:
798                         dirname = self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename")))
799                         obj = Blender.Object.GetSelected()[0]
800                         ext = "mesh"
801                         if self.object.val:
802                                 ext = "object"
803                         Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.%s"%(dirname, obj.name, ext))
804
805         def draw(self):
806                 pass
807
808         def export(self, fn):
809                 self.config['use_strips'] = self.use_strips.val
810                 self.config['use_degen_tris'] = self.use_degen_tris.val
811                 self.config['max_strip_len'] = self.max_strip_len.val
812                 self.config['optimize_cache'] = self.optimize_cache.val
813                 self.config['cache_size'] = self.cache_size.val
814                 self.config['export_lines'] = self.export_lines.val
815                 self.config['tbn_vecs'] = self.tbn_vecs.val
816                 self.config['compound'] = self.compound.val
817                 self.config['object'] = self.object.val
818                 self.config['material_tex'] = self.material_tex.val
819                 self.config['debug'] = self.debug.val
820                 self.config['strip_debug'] = self.strip_debug.val
821                 self.config['split_debug'] = self.split_debug.val
822                 Blender.Registry.SetKey('mspgl_export', self.config, True)
823
824                 import os
825                 self.temp_config["dirname"] = os.path.dirname(fn)
826                 Blender.Registry.SetKey('mspgl_export_temp', self.temp_config)
827
828                 exp = Exporter(fn)
829                 exp.use_strips = self.use_strips.val
830                 exp.use_degen_tris = self.use_degen_tris.val
831                 exp.max_strip_len = self.max_strip_len.val
832                 exp.optimize_cache = self.optimize_cache.val
833                 exp.cache_size = self.cache_size.val
834                 exp.export_lines = self.export_lines.val
835                 exp.tbn_vecs = self.tbn_vecs.val
836                 exp.compound = self.compound.val
837                 exp.object = self.object.val
838                 exp.material_tex = self.material_tex.val
839                 exp.debug = self.debug.val
840                 exp.strip_debug = self.strip_debug.val
841                 exp.split_debug = self.split_debug.val
842                 exp.export()
843
844
845 if __name__=="__main__":
846         fe = FrontEnd()
847         fe.run()