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Better naming algorithm for objects in scene export
[libs/gl.git] / extensions / ext_gpu_shader4.glext
1 extension EXT_gpu_shader4
2 # 1D textures are not available on OpenGL ES
3 optional GL_SAMPLER_1D_ARRAY_EXT
4 optional GL_SAMPLER_1D_ARRAY_SHADOW_EXT
5 optional GL_INT_SAMPLER_1D_EXT
6 optional GL_INT_SAMPLER_1D_ARRAY_EXT
7 optional GL_UNSIGNED_INT_SAMPLER_1D_EXT
8 optional GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
9 # Buffer texture samplers additionally require ARB_texture_buffer_object
10 optional GL_SAMPLER_BUFFER_EXT
11 optional GL_INT_SAMPLER_BUFFER_EXT
12 optional GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
13 # Rectangular texture samplers additionally require ARB_texture_rectangle
14 optional GL_INT_SAMPLER_2D_RECT_EXT
15 optional GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT