ExternalTask::Arguments argv;
argv.push_back(tool.get_executable()->get_path().str());
+ BuildInfo binfo;
+ out_src.collect_build_info(binfo);
+
+ for(const FS::Path &i: binfo.incpath)
+ argv.push_back("-I"+i.str());
+
for(const Target *d: out_src.get_dependencies())
if(const GameSetupDefinitions *defs = dynamic_cast<const GameSetupDefinitions *>(d))
argv.push_back(FS::relative(defs->get_path(), work_dir).str());