event_observer.observe<Game::Events::EntityDestroyed>([this](auto &e){ entity_destroyed(e); });
event_observer.observe<Game::Events::CameraChanged>([this](auto &e){ camera_changed(e); });
- stage.iterate_objects<Game::Entity>([this](auto &e){ entity_created({ Game::Handle<Game::Entity>::from_object(&e) }); });
- if(Game::Handle<Game::Camera> ac = stage.get_active_camera())
- camera_changed({ ac });
+ stage.synthesize_initial_events(event_observer);
view.set_camera(&gl_camera);
}