]> git.tdb.fi Git - libs/game.git/blobdiff - source/gameview/renderer.cpp
Convert components to buffered where appropriate
[libs/game.git] / source / gameview / renderer.cpp
index ca4e8a91323af48ed16ba2fc2ef2ac0cab9c1e62..5ddfec18fa3b3ae5d136e1def3c0dd5a092d2035 100644 (file)
@@ -15,6 +15,10 @@ Renderer::Renderer(Game::Stage &s, GL::View &v):
        view(v),
        event_observer(s.get_event_bus())
 {
+       declare_dependency<Game::Transform>(READ_FRESH);
+       declare_dependency<Game::Camera>(READ_FRESH);
+       declare_dependency<MeshRenderer>(WRITE);
+
        event_observer.observe<Game::Events::EntityCreated>([this](auto &e){ entity_created(e); });
        event_observer.observe<Game::Events::EntityDestroyed>([this](auto &e){ entity_destroyed(e); });
        event_observer.observe<Game::Events::CameraChanged>([this](auto &e){ camera_changed(e); });