#include <msp/input/mouse.h>
#include <msp/game/director.h>
#include "events.h"
+#include "mspgameview_api.h"
namespace Msp::GameView {
-class PlayerInput: public NonCopyable
+class MSPGAMEVIEW_API PlayerInput: public NonCopyable
{
public:
using EventSource = Game::EventSource<Events::PlayerArrived, Events::PlayerDeparted>;