-#ifndef MSP_GAME_STORAGE_H_
-#define MSP_GAME_STORAGE_H_
+#ifndef MSP_GAME_POOL_H_
+#define MSP_GAME_POOL_H_
#include <cstdint>
#include <memory>
void add_block();
public:
+ std::uint32_t get_capacity() const { return capacity; }
void destroy(void *);
};