]> git.tdb.fi Git - libs/game.git/blobdiff - source/game/camera.h
Convert components to buffered where appropriate
[libs/game.git] / source / game / camera.h
index 1e8efdd5e85527b536e6d9d87bbcca1f8afedf59..f6df873c1120586c04e6ce6fb3cfb80d55e15159 100644 (file)
@@ -25,31 +25,39 @@ struct CameraSetup
        std::string sequence_name;
 };
 
-class Camera: public Component
+struct CameraData
 {
-public:
-       using Setup = CameraSetup;
-
-private:
-       const Setup &setup;
        Geometry::Angle<float> fov_y;
        LinAl::Vector<float, 2> size;
        float height;
        float near_clip;
        float far_clip;
 
+       bool is_orthographic() const { return fov_y==Geometry::Angle<float>::zero(); }
+       Geometry::Angle<float> get_fov_horizontal() const { return Geometry::atan(tan(fov_y/2.0f)*get_aspect())*2.0f; }
+       float get_aspect() const { return size.x/size.y; }
+};
+
+class Camera: public BufferedComponent<CameraData>
+{
+public:
+       using Setup = CameraSetup;
+
+private:
+       const Setup &setup;
+
 public:
        Camera(Handle<Entity>, const Setup &);
 
        void set_field_of_view(Geometry::Angle<float>, float);
        void set_size(const LinAl::Vector<float, 2> &);
-       bool is_orthographic() const { return fov_y==Geometry::Angle<float>::zero(); }
-       Geometry::Angle<float> get_fov_vertical() const { return fov_y; }
-       Geometry::Angle<float> get_fov_horizontal() const { return Geometry::atan(tan(fov_y/2.0f)*get_aspect())*2.0f; }
-       const LinAl::Vector<float, 2> &get_size() const { return size; }
-       float get_aspect() const { return size.x/size.y; }
-       float get_near_clip() const { return near_clip; }
-       float get_far_clip() const { return far_clip; }
+       bool is_orthographic() const { return read().is_orthographic(); }
+       Geometry::Angle<float> get_fov_vertical() const { return read().fov_y; }
+       Geometry::Angle<float> get_fov_horizontal() const { return read().get_fov_horizontal(); }
+       const LinAl::Vector<float, 2> &get_size() const { return read().size; }
+       float get_aspect() const { return read().get_aspect(); }
+       float get_near_clip() const { return read().near_clip; }
+       float get_far_clip() const { return read().far_clip; }
        CameraScaling get_scaling() const { return setup.scaling; }
        const std::string &get_sequence_name() const { return setup.sequence_name; }
 };