#include <string>
#include <vector>
#include <msp/core/noncopyable.h>
+#include <msp/debug/demangle.h>
namespace Msp::Game {
public:
struct Create { static std::string describe() { return "create"; } };
struct Destroy { static std::string describe() { return "destroy"; } };
+ template<typename T> struct Read { static std::string describe(); };
+ template<typename T> struct Write { static std::string describe(); };
template<typename T = void>
struct BlockForScope: NonCopyable
inline void AccessGuard::unblock<void>()
{ unblock_all(); }
+
+template<typename T>
+inline std::string AccessGuard::Read<T>::describe()
+{
+ return "read "+Debug::demangle(typeid(T).name());
+}
+
+template<typename T>
+inline std::string AccessGuard::Write<T>::describe()
+{
+ return "write "+Debug::demangle(typeid(T).name());
+}
+
} // namespace Msp::Game
#endif