]> git.tdb.fi Git - libs/game.git/blobdiff - examples/bassteroids/source/playercontroller.cpp
Convert components to buffered where appropriate
[libs/game.git] / examples / bassteroids / source / playercontroller.cpp
index cd0c62bad8594b77d0557a299cb964e71b3ef514..b90992ed6239b191645476f48414e63ec7785b3e 100644 (file)
@@ -14,7 +14,10 @@ PlayerController::PlayerController(Game::Stage &s):
        bullet_setup{ .physical={ .body={ .mass=0.05f, .moment_of_inertia=0.04f }, .collider={ .type=ColliderType::CIRCLE, .radius=0.2f }},
                .hittable={ .damaging=true, .hits={ .max_hits=1 }, .damage={ .amount=1, .type=0 }},
                .mesh={ .object_name="Quaver.object" }}
-{ }
+{
+       declare_dependency<Game::Transform>(READ_OLD);
+       declare_dependency<RigidBody>(UPDATE);
+}
 
 void PlayerController::set_controls(Controls *c)
 {