]> git.tdb.fi Git - libs/game.git/blobdiff - examples/bassteroids/source/playercontroller.cpp
Pass bullet's initial transform values directly to the constructor
[libs/game.git] / examples / bassteroids / source / playercontroller.cpp
index 65a879d2447727277ce4da16c4b4e1f822f57aef..066b5f24d002b01f5e68824d620753651ba7bf6a 100644 (file)
@@ -60,11 +60,11 @@ void PlayerController::fire()
        Game::Handle<Game::Transform> player_tf = player_ship->get_transform();
        Game::Handle<RigidBody> player_body = player_ship->get_body();
 
-       bullets.emplace_back(stage.get_root(), bullet_setup);
+       Game::TransformValues tv;
+       tv.position = (player_tf->get_world_matrix()*LinAl::Vector<float, 4>(2.0f, 0.0f, 0.0f, 1.0f)).slice<3>(0);
+       tv.rotation = player_tf->get_rotation()*Geometry::Quaternion<float>::rotation(Geometry::Angle<float>::from_degrees(10), LinAl::Vector<float, 3>(0.0f, 0.0f, 1.0f));
+       bullets.emplace_back(stage.get_root(), bullet_setup, tv);
        Game::Handle<Bullet> bullet = bullets.back();
-       Game::Handle<Game::Transform> bullet_tf = bullet->get_transform();
-       bullet_tf->set_position((player_tf->get_world_matrix()*LinAl::Vector<float, 4>(2.0f, 0.0f, 0.0f, 1.0f)).slice<3>(0));
-       bullet_tf->set_rotation(player_tf->get_rotation()*Geometry::Quaternion<float>::rotation(Geometry::Angle<float>::from_degrees(10), LinAl::Vector<float, 3>(0.0f, 0.0f, 1.0f)));
        Game::Handle<RigidBody> bullet_body = bullet->get_body();
        bullet_body->set_velocity(player_body->get_velocity()+(player_tf->get_world_matrix()*LinAl::Vector<float, 4>(20.0f, 0.0f, 0.0f, 0.0f)).slice<2>(0));
 }