Msp::LinAl::Vector<float, 2> external_force;
Msp::LinAl::Vector<float, 2> position;
+ Msp::Geometry::Angle<float> rotation;
Msp::LinAl::Vector<float, 2> velocity;
unsigned collision_count;
Collision &get_collision(unsigned, unsigned);
void collide_circle_circle(unsigned, unsigned);
+ void collide_circle_box(unsigned, unsigned);
};
#endif