]> git.tdb.fi Git - libs/game.git/blobdiff - examples/bassteroids/source/physicalentity.cpp
Add playfield boundaries to Bassteroids
[libs/game.git] / examples / bassteroids / source / physicalentity.cpp
index 585eb349e683116f560d98cf91fd1de3840a38ab..85ff0bdea390ad2f31a0a2ab2e1abdf291097680 100644 (file)
@@ -1,10 +1,9 @@
 #include "physicalentity.h"
-#include <msp/game/transform.h>
 
 using namespace Msp;
 
-PhysicalEntity::PhysicalEntity(Game::Handle<Game::Entity> p, const Setup &s):
-       Entity(p, Game::TransformValues()),
+PhysicalEntity::PhysicalEntity(Game::Handle<Game::Entity> p, const Setup &s, const Game::TransformValues &tv):
+       Entity(p, tv),
        collider(*this, s.collider)
 {
        if(!s.fixture)