GameController::GameController(Game::Stage &s):
System(s),
- asteroid_setup{ .physical = { .body = { .mass = 200 }, .collider = { .type = ColliderType::CIRCLE, .radius = 3.0f } },
- .mesh = { .object_name = "Asteroid 1.object" }}
+ asteroid_setup{ .physical={ .body={ .mass=200 }, .collider={ .type=ColliderType::CIRCLE, .radius=3.0f } },
+ .mesh={ .object_name="Asteroid 1.object" }}
{ }
void GameController::tick(Time::TimeDelta)