]> git.tdb.fi Git - libs/game.git/blobdiff - examples/bassteroids/source/bassteroids.cpp
Make asteroids take damage when shot and eventually be destroyed
[libs/game.git] / examples / bassteroids / source / bassteroids.cpp
index 317b6944f4ce7600b75684008862c1d85d4cb696..d6f255609c9f06e188886a4bba6ac2b03aaf3a03 100644 (file)
@@ -4,6 +4,7 @@
 #include <msp/game/transform.h>
 #include <msp/game/transformpropagator.h>
 #include "controls.h"
+#include "damagedealer.h"
 #include "gamecontroller.h"
 #include "physics.h"
 #include "playercontroller.h"
@@ -21,6 +22,7 @@ Bassteroids::Bassteroids(int, char **):
 {
        game_stage.add_system<GameController>();
        game_stage.add_system<Physics>();
+       game_stage.add_system<DamageDealer>();
        game_stage.add_system<Game::TransformPropagator>();
        player_controller = &game_stage.add_system<PlayerController>();