]> git.tdb.fi Git - libs/game.git/blobdiff - examples/bassteroids/source/bassteroids.cpp
Add playfield boundaries to Bassteroids
[libs/game.git] / examples / bassteroids / source / bassteroids.cpp
index 1c0ab66249fa365f5d6e9b38e665c06c3d028bd1..4ea600fce7543135d5643a63dbd2606acc11048f 100644 (file)
@@ -10,6 +10,8 @@ using namespace Msp;
 
 Bassteroids::Bassteroids(int, char **):
        game_stage(director.create_stage()),
+       pf_setup({ .size={ 80, 45 }}),
+       playfield(game_stage.get_root(), pf_setup),
        cam_setup({ .field_of_view_y=Geometry::Angle<float>::zero(), .size={ 80, 45 }, .near_clip=-30, .far_clip=30, .sequence_name="space.seq" }),
        cam_entity(game_stage.get_root(), Game::TransformValues()),
        camera(const_cast<const Game::Owned<Game::Entity> &>(cam_entity), cam_setup)