insert_unique(items, name, ptr);
}
+ /** Adds the name of a future object, guessing its type. If a type matching
+ the name can't be found, nothing is done. */
void add_future(const std::string &name);
+ /** Adds the name of a future object, using a keyword to determine its type.
+ The keyword must be known to the collection. */
+ void add_future_with_keyword(const std::string &name, const std::string &);
+
public:
/// Gets a typed object from the collection.
template<typename T>
virtual ~CollectionItemTypeBase();
void set_keyword(const std::string &);
+ const std::string &get_keyword() const { return kwd; }
void add_suffix(const std::string &);
+ bool match_name(const std::string &) const;
virtual void add_to_loader(Collection::Loader &) const = 0;
virtual bool can_create() const = 0;
virtual void create_item(Collection &, const std::string &) const = 0;
- bool match_name(const std::string &) const;
virtual Variant create_future() const = 0;
template<typename T>
if((*j)->can_create() && (*j)->check_type<NCT>())
(*j)->create_item(*this, name);
- return *get_item(items, name).value<RefPtr<NCT> >();
+ NCT *ptr = get_item(items, name).value<RefPtr<NCT> >().get();
+ if(!ptr)
+ throw key_error(typeid(ItemMap));
+ return *ptr;
}
template<typename T>