+/* $Id$
+
+This file is part of libmspstrings
+Copyright © 2006-2007 Mikko Rasa
+Distributed under the LGPL
+*/
+
+#include "ascii.h"
+
+using namespace std;
+
+/*namespace {
+
+char translit_latin1[0x60]=
+{
+};
+
+const char *translit_katakana[0x60]=
+{
+ "--", "a", "a", "i", "i", "u", "u", "e", "e", "o", "o",
+ "ka", "ga", "ki", "gi", "ku", "gu", "ke", "ge", "ko", "go",
+ "sa", "za", "si", "zi", "su", "zu", "se", "ze", "so", "zo",
+ "ta", "da", "ti", "di", "tu", "tu", "du", "te", "de", "to", "do",
+};
+
+}*/
+
+namespace Msp {
+namespace Codecs {
+
+void Ascii::Encoder::encode_char(UnicodeChar ch, string &buf)
+{
+ if(ch<0 || ch>0x7F)
+ return error(ch, buf, "Can't express character in ASCII");
+
+ buf += ch;
+}
+
+void Ascii::Encoder::transliterate(UnicodeChar ch, string &buf)
+{
+ if(ch>=0xC0 && ch<=0xC5)
+ buf += 'A';
+ else if(ch==0xC6)
+ buf += "AE";
+ else if(ch==0xC7)
+ buf += 'C';
+ else if(ch>=0xC8 && ch<=0xCB)
+ buf += 'E';
+ else if(ch>=0xCC && ch<=0xCF)
+ buf += 'I';
+ else if(ch==0xD0)
+ buf += 'D';
+ else if(ch==0xD1)
+ buf += 'N';
+ else if((ch>=0xD2 && ch<=0xD7) || ch==0xD9)
+ buf += 'O';
+ else if(ch==0xD8)
+ buf += 'x';
+ else if(ch>=0xDA && ch<=0xDC)
+ buf += 'U';
+ else if(ch==0xDD)
+ buf += 'Y';
+ else if(ch==0xDE)
+ buf += 'T';
+ else if(ch==0xDF)
+ buf += "ss";
+ else if(ch>=0xE0 && ch<=0xE5)
+ buf += 'a';
+ else if(ch==0xE6)
+ buf += "ae";
+ else if(ch==0xE7)
+ buf += 'c';
+ else if(ch>=0xE8 && ch<=0xEB)
+ buf += 'e';
+ else if(ch>=0xEC && ch<=0xEF)
+ buf += 'i';
+ else if(ch==0xF0)
+ buf += 'd';
+ else if(ch==0xF1)
+ buf += 'n';
+ else if((ch>=0xF2 && ch<=0xF7) || ch==0xF9)
+ buf += 'o';
+ else if(ch==0xF8)
+ buf += '/';
+ else if(ch>=0xFA && ch<=0xFC)
+ buf += 'u';
+ else if(ch==0xFD)
+ buf += 'y';
+ else if(ch==0xFE)
+ buf += 't';
+ else if(ch==0xFF)
+ buf += 'y';
+ else
+ buf += '?';
+}
+
+
+UnicodeChar Ascii::Decoder::decode_char(const string &str, string::const_iterator &i)
+{
+ if(i==str.end())
+ return error("No input");
+ else if(*i&0x80)
+ {
+ UnicodeChar result = error("Undefined ASCII character");
+ ++i;
+ return result;
+ }
+ else
+ return *i++;
+}
+
+} // namespace Codecs
+} // namespace Msp