struct Private;
private:
- Private *priv;
+ Private *priv = 0;
public:
Handle();
Private &operator*() { return *priv; }
const Private &operator*() const { return *priv; }
- /** This is effectively a boolean conversion, but avoids accidental
- conversion to OS native handles. Unix-based systems use int and win32 uses
- void *; const void * is not implicitly convertible to either. */
- operator const void *() const;
+ explicit operator bool() const;
};