]> git.tdb.fi Git - gldbg.git/commitdiff
Move the profiler and inspector tools to the gl flavor
authorMikko Rasa <tdb@tdb.fi>
Thu, 17 Jun 2010 09:11:25 +0000 (09:11 +0000)
committerMikko Rasa <tdb@tdb.fi>
Thu, 17 Jun 2010 09:11:25 +0000 (09:11 +0000)
24 files changed:
flavors/gl/source/arraystate.cpp [new file with mode: 0644]
flavors/gl/source/arraystate.h [new file with mode: 0644]
flavors/gl/source/bufferstate.cpp [new file with mode: 0644]
flavors/gl/source/bufferstate.h [new file with mode: 0644]
flavors/gl/source/glstate.cpp [new file with mode: 0644]
flavors/gl/source/glstate.h [new file with mode: 0644]
flavors/gl/source/inspector.cpp [new file with mode: 0644]
flavors/gl/source/inspector.h [new file with mode: 0644]
flavors/gl/source/profiler.cpp [new file with mode: 0644]
flavors/gl/source/profiler.h [new file with mode: 0644]
flavors/gl/source/texturestate.cpp [new file with mode: 0644]
flavors/gl/source/texturestate.h [new file with mode: 0644]
source/arraystate.cpp [deleted file]
source/arraystate.h [deleted file]
source/bufferstate.cpp [deleted file]
source/bufferstate.h [deleted file]
source/glstate.cpp [deleted file]
source/glstate.h [deleted file]
source/inspector.cpp [deleted file]
source/inspector.h [deleted file]
source/profiler.cpp [deleted file]
source/profiler.h [deleted file]
source/texturestate.cpp [deleted file]
source/texturestate.h [deleted file]

diff --git a/flavors/gl/source/arraystate.cpp b/flavors/gl/source/arraystate.cpp
new file mode 100644 (file)
index 0000000..37db75a
--- /dev/null
@@ -0,0 +1,34 @@
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2010  Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#include "arraystate.h"
+#include "bufferstate.h"
+
+ArrayState::ArrayState():
+       kind(0),
+       index(0),
+       enabled(false),
+       size(4),
+       type(GL_FLOAT),
+       normalized(false),
+       stride(0),
+       buffer(0),
+       pointer(0)
+{ }
+
+void ArrayState::set(unsigned s, GLenum t, bool n, unsigned r, BufferState *b, long p)
+{
+       size = s;
+       type = t;
+       stride = r;
+       normalized = n;
+       buffer = b;
+       pointer = p;
+
+       if(buffer)
+               buffer->content.update(*this);
+}
diff --git a/flavors/gl/source/arraystate.h b/flavors/gl/source/arraystate.h
new file mode 100644 (file)
index 0000000..d755297
--- /dev/null
@@ -0,0 +1,31 @@
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2010  Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#ifndef ARRAYSTATE_H_
+#define ARRAYSTATE_H_
+
+#include "opengl.h"
+
+struct BufferState;
+
+struct ArrayState
+{
+       GLenum kind;
+       unsigned index;
+       bool enabled;
+       unsigned size;
+       GLenum type;
+       bool normalized;
+       unsigned stride;
+       BufferState *buffer;
+       long pointer;
+
+       ArrayState();
+       void set(unsigned, GLenum, bool, unsigned, BufferState *, long);
+};
+
+#endif
diff --git a/flavors/gl/source/bufferstate.cpp b/flavors/gl/source/bufferstate.cpp
new file mode 100644 (file)
index 0000000..356e82b
--- /dev/null
@@ -0,0 +1,141 @@
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2009-2010  Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#include <msp/strings/formatter.h>
+#include "arraystate.h"
+#include "bufferstate.h"
+#include "enums.h"
+
+using namespace std;
+using namespace Msp;
+
+BufferContent::BufferContent():
+       consistent(true),
+       stride(0)
+{ }
+
+void BufferContent::update(const ArrayState &array)
+{
+       if(array.stride!=stride)
+               consistent = false;
+
+       stride = array.stride;
+
+       for(vector<Array>::iterator i=arrays.begin(); i!=arrays.end(); ++i)
+               if(i->kind==array.kind && i->index==array.index)
+               {
+                       if(array.size!=i->size || array.type!=i->type || array.pointer!=i->offset)
+                       {
+                               consistent = false;
+                               arrays.erase(i);
+                       }
+                       else
+                               return;
+
+
+                       break;
+               }
+
+       vector<Array>::iterator place = arrays.end();
+       for(vector<Array>::iterator i=arrays.begin(); i!=arrays.end(); ++i)
+               if(i->offset>array.pointer)
+               {
+                       place = i;
+                       break;
+               }
+
+       arrays.insert(place, array);
+}
+
+string BufferContent::describe() const
+{
+       if(arrays.empty())
+               return "(unknown)";
+
+       string result;
+       for(vector<Array>::const_iterator i=arrays.begin(); i!=arrays.end(); ++i)
+       {
+               char kind = '?';
+               if(i->kind==GL_VERTEX_ARRAY)
+                       kind = 'V';
+               else if(i->kind==GL_NORMAL_ARRAY)
+                       kind = 'N';
+               else if(i->kind==GL_COLOR_ARRAY)
+                       kind = 'C';
+               else if(i->kind==GL_TEXTURE_COORD_ARRAY && i->index==0)
+                       kind = 'T';
+
+               char type[3] = { '?', 0, 0 };
+               if(i->type==GL_FLOAT)
+                       type[0] = 'F';
+               else if(i->type==GL_DOUBLE)
+                       type[0] = 'D';
+               else if(i->type==GL_INT || i->type==GL_UNSIGNED_INT)
+                       type[0] = 'I';
+               else if(i->type==GL_SHORT || i->type==GL_UNSIGNED_SHORT)
+                       type[0] = 'S';
+               else if(i->type==GL_BYTE || i->type==GL_UNSIGNED_BYTE)
+                       type[0] = 'B';
+
+               if(i->type==GL_UNSIGNED_INT || i->type==GL_UNSIGNED_SHORT || i->type==GL_UNSIGNED_BYTE)
+               {
+                       type[1] = type[0];
+                       type[0] = 'U';
+               }
+
+               if(!result.empty())
+                       result += '_';
+               result += format("%c%d%s", kind, i->size, type);
+       }
+
+       return result;
+}
+
+
+BufferContent::Array::Array(const ArrayState &a):
+       kind(a.kind),
+       index(a.index),
+       size(a.size),
+       type(a.type),
+       offset(a.pointer)
+{ }
+
+
+BufferState::BufferState():
+       usage(GL_STATIC_DRAW),
+       size(0),
+       data(0)
+{ }
+
+void BufferState::set_data(unsigned sz, const void *ptr, GLenum use)
+{
+       usage = use;
+       size = sz;
+       delete[] data;
+       data = new char[size];
+       if(ptr)
+               set_sub_data(0, size, ptr);
+       content = BufferContent();
+}
+
+void BufferState::set_sub_data(unsigned off, unsigned sz, const void *ptr)
+{
+       if(data && off+sz<=size)
+       {
+               const char *cptr = reinterpret_cast<const char *>(ptr);
+               copy(cptr, cptr+sz, data+off);
+       }
+}
+
+string BufferState::describe() const
+{
+       if(content.stride)
+               return format("%s, %d vertices (%d bytes), %s",
+                       content.describe(), size/content.stride, size, describe_enum(usage, ""));
+       else
+               return format("%d bytes, %s", size, describe_enum(usage, ""));
+}
diff --git a/flavors/gl/source/bufferstate.h b/flavors/gl/source/bufferstate.h
new file mode 100644 (file)
index 0000000..c3f504b
--- /dev/null
@@ -0,0 +1,54 @@
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2009-2010  Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#ifndef BUFFERSTATE_H_
+#define BUFFERSTATE_H_
+
+#include <string>
+#include <vector>
+#include "opengl.h"
+
+struct ArrayState;
+
+struct BufferContent
+{
+       struct Array
+       {
+               GLenum kind;
+               unsigned index;
+               unsigned size;
+               GLenum type;
+               int offset;
+
+               Array(const ArrayState &);
+       };
+
+       bool consistent;
+       unsigned stride;
+       std::vector<Array> arrays;
+
+       BufferContent();
+       void update(const ArrayState &);
+       std::string describe() const;
+};
+
+struct BufferState
+{
+       unsigned id;
+       GLenum target;
+       GLenum usage;
+       unsigned size;
+       char *data;
+       BufferContent content;
+
+       BufferState();
+       void set_data(unsigned, const void *, GLenum);
+       void set_sub_data(unsigned, unsigned, const void *);
+       std::string describe() const;
+};
+
+#endif
diff --git a/flavors/gl/source/glstate.cpp b/flavors/gl/source/glstate.cpp
new file mode 100644 (file)
index 0000000..1459324
--- /dev/null
@@ -0,0 +1,414 @@
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2009-2010  Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#include <msp/core/except.h>
+#include "glstate.h"
+
+using namespace std;
+using namespace Msp;
+
+namespace {
+
+template<typename T>
+float normalize(T v);
+
+template<>
+float normalize<GLubyte>(GLubyte v)
+{ return v/255.0f; }
+
+template<>
+float normalize<GLbyte>(GLbyte v)
+{ return (2*v+1)/255.0f; }
+
+template<typename T, void (*func)(void *, float)>
+void wrap_normalized(void *user_data, T v0)
+{ func(user_data, v0); }
+
+template<typename T, void (*func)(void *, float, float)>
+void wrap_normalized(void *user_data, T v0, T v1)
+{ func(user_data, v0, v1); }
+
+template<typename T, void (*func)(void *, float, float, float)>
+void wrap_normalized(void *user_data, T v0, T v1, T v2)
+{ func(user_data, v0, v1, v2); }
+
+template<typename T, void (*func)(void *, float, float, float, float)>
+void wrap_normalized(void *user_data, T v0, T v1, T v2, T v3)
+{ func(user_data, v0, v1, v2, v3); }
+
+template<typename T, void (*func)(void *, T)>
+void wrap_array(void *user_data, const T *v)
+{ func(user_data, v[0]); }
+
+template<typename T, void (*func)(void *, T, T)>
+void wrap_array(void *user_data, const T *v)
+{ func(user_data, v[0], v[1]); }
+
+template<typename T, void (*func)(void *, T, T, T)>
+void wrap_array(void *user_data, const T *v)
+{ func(user_data, v[0], v[1], v[2]); }
+
+template<typename T, void (*func)(void *, T, T, T, T)>
+void wrap_array(void *user_data, const T *v)
+{ func(user_data, v[0], v[1], v[2], v[3]); }
+
+}
+
+
+Vector3::Vector3():
+       x(0), y(0), z(0)
+{ }
+
+
+Vector4::Vector4():
+       x(0), y(0), z(0), w(1)
+{ }
+
+
+GlState::GlState():
+       decoder(gldecoder_new(this, NULL)),
+       active_tex(0),
+       client_active_tex(0),
+       array_buffer(0),
+       element_buffer(0)
+{
+       vertex_array.kind = GL_VERTEX_ARRAY;
+       normal_array.kind = GL_NORMAL_ARRAY;
+       color_array.kind = GL_COLOR_ARRAY;
+       for(unsigned i=0; i<8; ++i)
+       {
+               texcoord_arrays[i].kind = GL_TEXTURE_COORD_ARRAY;
+               texcoord_arrays[i].index = i;
+       }
+
+       decoder->glColor3ub = wrap_normalized<GLubyte, glColor3f>;
+       decoder->glColor3ubv = wrap_array<GLubyte, wrap_normalized<GLubyte, glColor3f> >;
+       decoder->glColor4ub = wrap_normalized<GLubyte, glColor4f>;
+       decoder->glColor4ubv = wrap_array<GLubyte, wrap_normalized<GLubyte, glColor4f> >;
+       decoder->glColor3f = glColor3f;
+       decoder->glColor3fv = wrap_array<float, glColor3f>;
+       decoder->glColor4f = glColor4f;
+       decoder->glColor4fv = wrap_array<float, glColor4f>;
+       decoder->glTexCoord1f = glTexCoord1f;
+       decoder->glTexCoord1fv = wrap_array<float, glTexCoord1f>;
+       decoder->glTexCoord2f = glTexCoord2f;
+       decoder->glTexCoord2fv = wrap_array<float, glTexCoord2f>;
+       decoder->glTexCoord3f = glTexCoord3f;
+       decoder->glTexCoord3fv = wrap_array<float, glTexCoord3f>;
+       decoder->glTexCoord4f = glTexCoord4f;
+       decoder->glTexCoord4fv = wrap_array<float, glTexCoord4f>;
+       decoder->glNormal3f = glNormal3f;
+       decoder->glNormal3fv = wrap_array<float, glNormal3f>;
+
+       decoder->glActiveTexture = glActiveTexture;
+       decoder->glActiveTextureARB = glActiveTexture;
+       decoder->glBindTexture = glBindTexture;
+       decoder->glTexImage2D = glTexImage2D;
+       decoder->glTexParameteri = glTexParameteri;
+       decoder->glTexParameteriv = glTexParameteriv;
+       decoder->glDeleteTextures = glDeleteTextures;
+
+       decoder->glVertexPointer = glVertexPointer;
+       decoder->glNormalPointer = glNormalPointer;
+       decoder->glColorPointer = glColorPointer;
+       decoder->glClientActiveTexture = glClientActiveTexture;
+       decoder->glClientActiveTextureARB = glClientActiveTexture;
+       decoder->glTexCoordPointer = glTexCoordPointer;
+
+       decoder->glBindBuffer = glBindBuffer;
+       decoder->glBindBufferARB = glBindBuffer;
+       decoder->glBufferData = glBufferData;
+       decoder->glBufferDataARB = glBufferData;
+       decoder->glBufferSubData = glBufferSubData;
+       decoder->glBufferSubDataARB = glBufferSubData;
+       decoder->glDeleteBuffers = glDeleteBuffers;
+       decoder->glDeleteBuffersARB = glDeleteBuffers;
+}
+
+GlState::~GlState()
+{
+       gldecoder_delete(decoder);
+}
+
+int GlState::decode(const char *data, unsigned len)
+{
+       return gldecoder_decode(decoder, data, len);
+}
+
+const TextureState &GlState::get_texture(unsigned id) const
+{
+       TextureMap::const_iterator i = textures.find(id);
+       if(i==textures.end())
+               throw KeyError("Unknown texture");
+       return i->second;
+}
+
+const BufferState &GlState::get_buffer(unsigned id) const
+{
+       BufferMap::const_iterator i = buffers.find(id);
+       if(i==buffers.end())
+               throw KeyError("Unknown buffer");
+       return i->second;
+}
+
+const BufferState *GlState::get_current_buffer(GLenum target) const
+{
+       return const_cast<GlState *>(this)->get_current_buffer(target);
+}
+
+bool &GlState::get_boolean_state(GLenum state)
+{
+       if(state==GL_VERTEX_ARRAY)
+               return vertex_array.enabled;
+       else if(state==GL_NORMAL_ARRAY)
+               return normal_array.enabled;
+       else if(state==GL_COLOR_ARRAY)
+               return color_array.enabled;
+       else if(state==GL_TEXTURE_COORD_ARRAY)
+               return texcoord_arrays[client_active_tex].enabled;
+
+       static bool dummy;
+       return dummy;
+}
+
+TextureState *GlState::get_current_texture(GLenum target)
+{
+       return texunits[active_tex].get_current_texture(target);
+}
+
+BufferState *GlState::get_current_buffer(GLenum target)
+{
+       if(target==GL_ARRAY_BUFFER)
+               return array_buffer;
+       else if(target==GL_ELEMENT_ARRAY_BUFFER)
+               return element_buffer;
+       return 0;
+}
+
+const ArrayState &GlState::get_array(GLenum array) const
+{
+       if(array==GL_VERTEX_ARRAY)
+               return vertex_array;
+       else if(array==GL_NORMAL_ARRAY)
+               return normal_array;
+       else if(array==GL_COLOR_ARRAY)
+               return color_array;
+       else if(array==GL_TEXTURE_COORD_ARRAY)
+               return texcoord_arrays[client_active_tex];
+       else
+               throw InvalidParameterValue("Invalid array");
+}
+
+const ArrayState &GlState::get_texture_coord_array(unsigned index) const
+{
+       return texcoord_arrays[index];
+}
+
+const ArrayState &GlState::get_attrib_array(unsigned index) const
+{
+       map<unsigned, ArrayState>::const_iterator i = attrib_arrays.find(index);
+       if(i!=attrib_arrays.end())
+               return i->second;
+
+       // XXX Return a dummy?
+       throw KeyError("Unknown attribute array");
+}
+
+void GlState::set_current_texture(GLenum target, unsigned id)
+{
+       TexUnitState &unit = texunits[active_tex];
+       TextureState *tex = 0;
+       if(id)
+       {
+               tex = &textures[id];
+               if(!tex->id)
+               {
+                       tex->id = id;
+                       tex->target = target;
+               }
+               else if(tex->target!=target)
+                       return;
+       }
+       unit.set_current_texture(target, tex);
+}
+
+void GlState::set_current_buffer(GLenum target, unsigned id)
+{
+       BufferState *buf = 0;
+       if(id)
+       {
+               buf = &buffers[id];
+               if(!buf->id)
+                       buf->id = id;
+       }
+
+       if(target==GL_ARRAY_BUFFER)
+               array_buffer = buf;
+       else if(target==GL_ELEMENT_ARRAY_BUFFER)
+               element_buffer = buf;
+}
+
+// Boolean state
+
+void GlState::glEnableClientState(void *user_data, GLenum state)
+{
+       reinterpret_cast<GlState *>(user_data)->get_boolean_state(state) = true;
+}
+
+void GlState::glDisableClientState(void *user_data, GLenum state)
+{
+       reinterpret_cast<GlState *>(user_data)->get_boolean_state(state) = false;
+}
+
+void GlState::glEnableVertexAttribArray(void *user_data, unsigned index)
+{
+       reinterpret_cast<GlState *>(user_data)->attrib_arrays[index].enabled = true;
+}
+
+void GlState::glDisableVertexAttribArray(void *user_data, unsigned index)
+{
+       reinterpret_cast<GlState *>(user_data)->attrib_arrays[index].enabled = false;
+}
+
+// Vertex attributes
+
+void GlState::glColor3f(void *user_data, float r, float g, float b)
+{ glColor4f(user_data, r, g, b, 1.0f); }
+
+void GlState::glColor4f(void *user_data, float r, float g, float b, float a)
+{
+       Vector4 &color = reinterpret_cast<GlState *>(user_data)->color;
+       color.r = r;
+       color.g = g;
+       color.b = b;
+       color.a = a;
+}
+
+void GlState::glNormal3f(void *user_data, float x, float y, float z)
+{
+       Vector3 &normal = reinterpret_cast<GlState *>(user_data)->normal;
+       normal.x = x;
+       normal.y = y;
+       normal.z = z;
+}
+
+void GlState::glTexCoord1f(void *user_data, float s)
+{ glTexCoord4f(user_data, s, 0.0f, 0.0f, 1.0f); }
+
+void GlState::glTexCoord2f(void *user_data, float s, float t)
+{ glTexCoord4f(user_data, s, t, 0.0f, 1.0f); }
+
+void GlState::glTexCoord3f(void *user_data, float s, float t, float p)
+{ glTexCoord4f(user_data, s, t, p, 1.0f); }
+
+void GlState::glTexCoord4f(void *user_data, float s, float t, float p, float q)
+{
+       unsigned index = reinterpret_cast<GlState *>(user_data)->active_tex;
+       glMultiTexCoord4f(user_data, index, s, t, p, q);
+}
+
+void GlState::glMultiTexCoord4f(void *user_data, unsigned index, float s, float t, float p, float q)
+{
+       Vector4 &texcoord = reinterpret_cast<GlState *>(user_data)->texcoord[index];
+       texcoord.s = s;
+       texcoord.t = t;
+       texcoord.p = p;
+       texcoord.q = q;
+}
+
+// Textures
+
+void GlState::glActiveTexture(void *user_data, unsigned index)
+{
+       reinterpret_cast<GlState *>(user_data)->active_tex = index-GL_TEXTURE0;
+}
+
+void GlState::glBindTexture(void *user_data, GLenum target, unsigned id)
+{
+       reinterpret_cast<GlState *>(user_data)->set_current_texture(target, id);
+}
+
+void GlState::glTexImage2D(void *user_data, GLenum target, int level, int ifmt, int width, int height, int, GLenum, GLenum, const void *)
+{
+       if(TextureState *tex = reinterpret_cast<GlState *>(user_data)->get_current_texture(target))
+               tex->set_image_2d(level, ifmt, width, height);
+}
+
+void GlState::glTexParameteri(void *user_data, GLenum target, GLenum param, int value)
+{ glTexParameteriv(user_data, target, param, &value); }
+
+void GlState::glTexParameteriv(void *user_data, GLenum target, GLenum param, const int *values)
+{
+       if(TextureState *tex = reinterpret_cast<GlState *>(user_data)->get_current_texture(target))
+               tex->set_parameter(param, values);
+}
+
+void GlState::glDeleteTextures(void *user_data, int count, const unsigned *ids)
+{
+       for(int i=0; i<count; ++i)
+               reinterpret_cast<GlState *>(user_data)->textures.erase(ids[i]);
+}
+
+// Vertex arrays
+
+void GlState::glVertexPointer(void *user_data, int size, GLenum type, int stride, const void *data)
+{
+       GlState *self = reinterpret_cast<GlState *>(user_data);
+       self->vertex_array.set(size, type, false, stride, self->array_buffer, reinterpret_cast<long>(data));
+}
+
+void GlState::glNormalPointer(void *user_data, GLenum type, int stride, const void *data)
+{
+       GlState *self = reinterpret_cast<GlState *>(user_data);
+       self->normal_array.set(3, type, true, stride, self->array_buffer, reinterpret_cast<long>(data));
+}
+
+void GlState::glColorPointer(void *user_data, int size, GLenum type, int stride, const void *data)
+{
+       GlState *self = reinterpret_cast<GlState *>(user_data);
+       self->color_array.set(size, type, true, stride, self->array_buffer, reinterpret_cast<long>(data));
+}
+
+void GlState::glClientActiveTexture(void *user_data, unsigned index)
+{
+       reinterpret_cast<GlState *>(user_data)->client_active_tex = index-GL_TEXTURE0;
+}
+
+void GlState::glTexCoordPointer(void *user_data, int size, GLenum type, int stride, const void *data)
+{
+       GlState *self = reinterpret_cast<GlState *>(user_data);
+       self->texcoord_arrays[self->client_active_tex].set(size, type, false, stride, self->array_buffer, reinterpret_cast<long>(data));
+}
+
+void GlState::glVertexAttribPointer(void *user_data, unsigned index, int size, GLenum type, int norm, int stride, const void *data)
+{
+       GlState *self = reinterpret_cast<GlState *>(user_data);
+       self->attrib_arrays[index].set(size, type, norm, stride, self->array_buffer, reinterpret_cast<long>(data));
+}
+
+// Buffer objects
+
+void GlState::glBindBuffer(void *user_data, GLenum target, unsigned id)
+{ reinterpret_cast<GlState *>(user_data)->set_current_buffer(target, id); }
+
+void GlState::glBufferData(void *user_data, GLenum target, int size, const void *data, GLenum usage)
+{
+       if(BufferState *buf = reinterpret_cast<GlState *>(user_data)->get_current_buffer(target))
+               buf->set_data(size, data, usage);
+}
+
+void GlState::glBufferSubData(void *user_data, GLenum target, int offset, int size, const void *data)
+{
+       if(BufferState *buf = reinterpret_cast<GlState *>(user_data)->get_current_buffer(target))
+               buf->set_sub_data(offset, size, data);
+}
+
+void GlState::glDeleteBuffers(void *user_data, int count, const unsigned *ids)
+{
+       for(int i=0; i<count; ++i)
+               reinterpret_cast<GlState *>(user_data)->buffers.erase(ids[i]);
+}
diff --git a/flavors/gl/source/glstate.h b/flavors/gl/source/glstate.h
new file mode 100644 (file)
index 0000000..86cc538
--- /dev/null
@@ -0,0 +1,124 @@
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2009-2010  Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#ifndef GLSTATE_H_
+#define GLSTATE_H_
+
+#include <map>
+#include <vector>
+#include "arraystate.h"
+#include "bufferstate.h"
+#include "gldecoder.h"
+#include "texturestate.h"
+
+struct Vector3
+{
+       float x, y, z;
+
+       Vector3();
+};
+
+struct Vector4
+{
+       union { float x, r, s; };
+       union { float y, g, t; };
+       union { float z, b, p; };
+       union { float w, a, q; };
+
+       Vector4();
+};
+
+/**
+Tracks OpenGL state based on the command stream.  This class is essentially a
+(partial) OpenGL implementation in itself.
+
+XXX Should determine the number of texture units the target implementation
+actually supports.
+*/
+class GlState
+{
+public:
+       typedef std::map<unsigned, TextureState> TextureMap;
+       typedef std::map<unsigned, BufferState> BufferMap;
+
+private:
+       GlDecoder *decoder;
+       Vector4 color;
+       Vector4 texcoord[8];
+       Vector3 normal;
+       unsigned active_tex;
+       unsigned client_active_tex;
+       TextureMap textures;
+       TexUnitState texunits[8];
+       BufferMap buffers;
+       BufferState *array_buffer;
+       BufferState *element_buffer;
+       ArrayState vertex_array;
+       ArrayState normal_array;
+       ArrayState color_array;
+       ArrayState texcoord_arrays[8];
+       std::map<unsigned, ArrayState> attrib_arrays;
+
+public:
+       GlState();
+       ~GlState();
+
+       int decode(const char *, unsigned);
+       const Vector4 &get_color() const { return color; }
+       const Vector4 &get_texcoord(unsigned i) const { return texcoord[i]; }
+       const Vector3 &get_normal() const { return normal; }
+       const TextureMap &get_textures() const { return textures; }
+       const TextureState &get_texture(unsigned) const;
+       const TexUnitState &get_texture_unit(unsigned i) const { return texunits[i]; }
+       const BufferMap &get_buffers() const { return buffers; }
+       const BufferState &get_buffer(unsigned) const;
+       const BufferState *get_current_buffer(GLenum) const;
+       const ArrayState &get_array(GLenum) const;
+       const ArrayState &get_texture_coord_array(unsigned) const;
+       const ArrayState &get_attrib_array(unsigned) const;
+private:
+       bool &get_boolean_state(GLenum);
+       TextureState *get_current_texture(GLenum);
+       BufferState *get_current_buffer(GLenum);
+       void set_current_texture(GLenum, unsigned);
+       void set_current_buffer(GLenum, unsigned);
+
+       static void glEnableClientState(void *, GLenum);
+       static void glDisableClientState(void *, GLenum);
+       static void glEnableVertexAttribArray(void *, unsigned);
+       static void glDisableVertexAttribArray(void *, unsigned);
+
+       static void glColor3f(void *, float, float, float);
+       static void glColor4f(void *, float, float, float, float);
+       static void glNormal3f(void *, float, float, float);
+       static void glTexCoord1f(void *, float);
+       static void glTexCoord2f(void *, float, float);
+       static void glTexCoord3f(void *, float, float, float);
+       static void glTexCoord4f(void *, float, float, float, float);
+       static void glMultiTexCoord4f(void *, unsigned, float, float, float, float);
+
+       static void glActiveTexture(void *, unsigned);
+       static void glBindTexture(void *, GLenum, unsigned);
+       static void glTexImage2D(void *, GLenum, int, int, int, int, int, GLenum, GLenum, const void *);
+       static void glTexParameteri(void *, GLenum, GLenum, int);
+       static void glTexParameteriv(void *, GLenum, GLenum, const int *);
+       static void glDeleteTextures(void *, int, const unsigned *);
+
+       static void glVertexPointer(void *, int, GLenum, int, const void *);
+       static void glNormalPointer(void *, GLenum, int, const void *);
+       static void glColorPointer(void *, int, GLenum, int, const void *);
+       static void glClientActiveTexture(void *, unsigned);
+       static void glTexCoordPointer(void *, int, GLenum, int, const void *);
+       static void glVertexAttribPointer(void *, unsigned, int, GLenum, int, int, const void *);
+
+       static void glBindBuffer(void *, GLenum, unsigned);
+       static void glBufferData(void *, GLenum, int, const void *, GLenum);
+       static void glBufferSubData(void *, GLenum, int, int, const void *);
+       static void glDeleteBuffers(void *, int, const unsigned *);
+};
+
+#endif
diff --git a/flavors/gl/source/inspector.cpp b/flavors/gl/source/inspector.cpp
new file mode 100644 (file)
index 0000000..912214d
--- /dev/null
@@ -0,0 +1,216 @@
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2010  Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#include <msp/io/print.h>
+#include "enums.h"
+#include "gldbg.h"
+#include "inspector.h"
+
+using namespace std;
+using namespace Msp;
+
+Inspector::Inspector(GlDbg &dbg)
+{
+       CommandInterpreter &cmd_interp = dbg.get_command_interpreter();
+
+       cmd_interp.register_command("state", this, &Inspector::cmd_state)
+               .set_help("Inspects general GL state",
+                       "state vertex\n"
+                       "  Print current vertex attributes\n\n"
+                       "state bind\n"
+                       "  Show current bindings\n");
+
+       cmd_interp.register_command("texture", this, &Inspector::cmd_texture)
+               .set_help("Inspect texture state",
+                       "texture\n"
+                       "  Lists texture objects\n\n"
+                       "texture ID\n"
+                       "  Print information about a texture object\n");
+
+       cmd_interp.register_command("buffer", this, &Inspector::cmd_buffer)
+               .set_help("Inspect buffer object state",
+                       "buffer\n"
+                       "  Lists buffer objects\n\n"
+                       "buffer ID\n"
+                       "  Print information about a buffer object\n");
+}
+
+void Inspector::decode(const char *data, unsigned len)
+{
+       state.decode(data, len);
+}
+
+void Inspector::cmd_state(const string &args)
+{
+       const GlState &glstate = state;
+       if(args=="vertex")
+       {
+               IO::print("Current vertex attributes:\n");
+               const Vector4 &color = glstate.get_color();
+               IO::print("  Color:     [%05.3f, %05.3f, %05.3f, %05.3f]\n", color.r, color.g, color.b, color.a);
+               for(unsigned i=0; i<8; ++i)
+               {
+                       const Vector4 &texcoord = glstate.get_texcoord(i);
+                       IO::print("  TexCoord%d: [%05.3f, %05.3f, %05.3f, %05.3f]\n", i, texcoord.s, texcoord.t, texcoord.p, texcoord.q);
+               }
+               const Vector3 &normal = glstate.get_normal();
+               IO::print("  Normal:    [%05.3f, %05.3f, %05.3f]\n", normal.x, normal.y, normal.z);
+       }
+       else if(args=="bind")
+       {
+               IO::print("Current bindings:\n");
+               for(unsigned i=0; i<8; ++i)
+               {
+                       IO::print("  Texture unit %d:\n", i);
+                       const TexUnitState &unit = glstate.get_texture_unit(i);
+                       IO::print("    GL_TEXTURE_2D: %s\n", unit.describe_binding(GL_TEXTURE_2D));
+                       IO::print("    GL_TEXTURE_3D: %s\n", unit.describe_binding(GL_TEXTURE_3D));
+               }
+               IO::print("  Buffers:\n");
+               const BufferState *buf = glstate.get_current_buffer(GL_ARRAY_BUFFER);
+               IO::print("    GL_ARRAY_BUFFER:         %d\n", (buf ? buf->id : 0));
+               buf = glstate.get_current_buffer(GL_ELEMENT_ARRAY_BUFFER);
+               IO::print("    GL_ELEMENT_ARRAY_BUFFER: %d\n", (buf ? buf->id : 0));
+       }
+       else
+               throw InvalidParameterValue("Invalid or missing argument");
+}
+
+void Inspector::cmd_texture(const string &args)
+{
+       if(args.empty())
+       {
+               const map<unsigned, TextureState> &textures = state.get_textures();
+               IO::print("%d texture objects:\n", textures.size());
+               for(map<unsigned, TextureState>::const_iterator i = textures.begin(); i!=textures.end(); ++i)
+               {
+                       const TextureState &tex = i->second;
+                       IO::print("  %d: %s, %d images\n", i->first, tex.describe(), tex.images.size());
+               }
+       }
+       else
+       {
+               unsigned id = lexical_cast<unsigned>(args);
+               const TextureState &tex = state.get_texture(id);
+               IO::print("Texture object %d\n", id);
+               IO::print("  Target:          %s\n", describe_enum(tex.target, "TextureTarget"));
+               IO::print("  Images:\n");
+               for(unsigned i=0; i<tex.images.size(); ++i)
+               {
+                       const TexImageState &img = tex.images[i];
+                       IO::print("    Level %2d:      %s\n", i, img.describe());
+               }
+               IO::print("  Min. filter:     %s\n", describe_enum(tex.min_filter, "TextureMinFilter"));
+               IO::print("  Mag. filter:     %s\n", describe_enum(tex.mag_filter, "TextureMagFilter"));
+               IO::print("  Wrap modes:      S=%s / T=%s / R=%s\n", describe_enum(tex.wrap_s, "TextureWrapMode"),
+                       describe_enum(tex.wrap_t, "TextureWrapMode"), describe_enum(tex.wrap_r, "TextureWrapMode"));
+               IO::print("  Compare mode:    %s\n", describe_enum(tex.compare_mode, ""));
+               IO::print("  Compare func:    %s\n", describe_enum(tex.compare_func, "DepthFunction"));
+               IO::print("  Generate mipmap: %s\n", tex.generate_mipmap);
+       }
+}
+
+void Inspector::cmd_buffer(const string &args)
+{
+       if(args.empty())
+       {
+               const GlState::BufferMap &buffers = state.get_buffers();
+               IO::print("%d buffers:\n", buffers.size());
+               for(GlState::BufferMap::const_iterator i=buffers.begin(); i!=buffers.end(); ++i)
+                       IO::print("  %d: %s\n", i->first, i->second.describe());
+       }
+       else
+       {
+               unsigned id = lexical_cast<unsigned>(args);
+               const BufferState &buf = state.get_buffer(id);
+               IO::print("Buffer %d:\n", id);
+               IO::print("  Size:  %d bytes\n", buf.size);
+               IO::print("  Usage: %s\n", describe_enum(buf.usage, ""));
+               if(buf.content.stride)
+               {
+                       IO::print("  Stride: %d bytes\n", buf.content.stride);
+
+                       IO::print("  Arrays:\n");
+                       const vector<BufferContent::Array> &arrays = buf.content.arrays;
+                       for(vector<BufferContent::Array>::const_iterator i=arrays.begin(); i!=arrays.end(); ++i)
+                       {
+                               if(i->kind)
+                                       IO::print("    %2d: %s, %d %s\n", i->offset,
+                                               describe_enum(i->kind, ""), i->size, describe_enum(i->type, "DataType"));
+                               else
+                                       IO::print("    %2d: Attrib %d, %d %s\n", i->offset,
+                                               i->index, i->size, describe_enum(i->type, "DataType"));
+                       }
+
+                       IO::print("  Data:\n");
+                       string header;
+                       for(vector<BufferContent::Array>::const_iterator i=arrays.begin(); i!=arrays.end(); ++i)
+                       {
+                               if(!header.empty())
+                                       header += " | ";
+
+                               string label;
+                               if(i->kind==GL_VERTEX_ARRAY)
+                                       label = "Vertex";
+                               else if(i->kind==GL_NORMAL_ARRAY)
+                                       label = "Normal";
+                               else if(i->kind==GL_COLOR_ARRAY)
+                                       label = "Color";
+                               else if(i->kind==GL_TEXTURE_COORD_ARRAY)
+                               {
+                                       if(i->size==1)
+                                               label = "TexC";
+                                       else
+                                               label = "TexCoord";
+                               }
+                               else if(!i->kind)
+                               {
+                                       if(i->size==1)
+                                               label = format("A %d", i->index);
+                                       else
+                                               label = format("Attrib %d", i->index);
+                               }
+
+                               unsigned width = i->size;
+                               if(i->type==GL_FLOAT)
+                                       width *= 5;
+                               else if(i->type==GL_UNSIGNED_BYTE)
+                                       width *= 3;
+                               width += i->size-1;
+
+                               header.append((width-label.size())/2, ' ');
+                               header += label;
+                               header.append((width-label.size()+1)/2, ' ');
+                       }
+                       IO::print("     %s\n", header);
+
+                       unsigned n_verts = buf.size/buf.content.stride;
+                       for(unsigned i=0; i<n_verts; ++i)
+                       {
+                               const char *vertex = buf.data+i*buf.content.stride;
+
+                               string line;
+                               for(vector<BufferContent::Array>::const_iterator j=arrays.begin(); j!=arrays.end(); ++j)
+                               {
+                                       if(!line.empty())
+                                               line += " |";
+
+                                       const char *base = vertex+j->offset;
+                                       for(unsigned k=0; k<j->size; ++k)
+                                       {
+                                               if(j->type==GL_FLOAT)
+                                                       line += format(" %5.2f", *(reinterpret_cast<const float *>(base)+k));
+                                               else if(j->type==GL_UNSIGNED_BYTE)
+                                                       line += format(" %3u", *(reinterpret_cast<const unsigned char *>(base)+k));
+                                       }
+                               }
+
+                               IO::print("%3d:%s\n", i, line);
+                       }
+               }
+       }
+}
diff --git a/flavors/gl/source/inspector.h b/flavors/gl/source/inspector.h
new file mode 100644 (file)
index 0000000..91e2a46
--- /dev/null
@@ -0,0 +1,29 @@
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2010  Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#ifndef INSPECTOR_H_
+#define INSPECTOR_H_
+
+#include "glstate.h"
+#include "tool.h"
+
+class Inspector: public RegisteredTool<Inspector>
+{
+private:
+       GlState state;
+
+public:
+       Inspector(GlDbg &);
+
+       virtual void decode(const char *, unsigned);
+private:
+       void cmd_state(const std::string &);
+       void cmd_texture(const std::string &);
+       void cmd_buffer(const std::string &);
+};
+
+#endif
diff --git a/flavors/gl/source/profiler.cpp b/flavors/gl/source/profiler.cpp
new file mode 100644 (file)
index 0000000..37caa68
--- /dev/null
@@ -0,0 +1,110 @@
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2010  Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#include <msp/io/print.h>
+#include <msp/time/units.h>
+#include <msp/time/utils.h>
+#include "gldbg.h"
+#include "profiler.h"
+
+using namespace std;
+using namespace Msp;
+
+Profiler::Profiler(GlDbg &dbg):
+       decoder(gldecoder_new(this, 0)),
+       enabled(false)
+{
+       dbg.get_command_interpreter().register_command("profile", this, &Profiler::cmd_profile)
+               .set_help("Profiles GL usage and performance",
+                       "profile {on|off}\n"
+                       "  Enables or disables profiling\n");
+
+       decoder->glDrawArrays = glDrawArrays;
+       decoder->glDrawElements = glDrawElements;
+       decoder->glDrawRangeElements = glDrawRangeElements;
+       decoder->glXSwapBuffers = glXSwapBuffers;
+}
+
+void Profiler::decode(const char *data, unsigned len)
+{
+       if(enabled)
+               gldecoder_decode(decoder, data, len);
+}
+
+void Profiler::cmd_profile(const string &args)
+{
+       if(args.empty() || args=="on")
+       {
+               enabled = true;
+               frames = 0;
+               draw_calls = 0;
+               vertices = 0;
+               triangles = 0;
+               start = Msp::Time::now();
+       }
+       else if(args=="off")
+               enabled = false;
+       else
+               throw InvalidParameterValue("Invalid argument");
+}
+
+void Profiler::glDrawArrays(void *user_data, GLenum mode, int, int count)
+{
+       glDrawElements(user_data, mode, count, 0, 0);
+}
+
+void Profiler::glDrawElements(void *user_data, GLenum mode, int count, GLenum, const void *)
+{
+       Profiler *self = reinterpret_cast<Profiler *>(user_data);
+
+       ++self->draw_calls;
+       self->vertices += count;
+
+       switch(mode)
+       {
+       case GL_TRIANGLES:
+               self->triangles += count/3;
+               break;
+       case GL_TRIANGLE_STRIP:
+       case GL_TRIANGLE_FAN:
+               if(count>2)
+                       self->triangles += count-2;
+               break;
+       case GL_QUADS:
+               self->triangles += count/4;
+               break;
+       case GL_QUAD_STRIP:
+               if(count>3)
+                       self->triangles += count/2-1;
+               break;
+       }
+}
+
+void Profiler::glDrawRangeElements(void *user_data, GLenum mode, unsigned, unsigned, int count, GLenum type, const void *data)
+{
+       glDrawElements(user_data, mode, count, type, data);
+}
+
+void Profiler::glXSwapBuffers(void *user_data, Display *, GLXDrawable)
+{
+       Profiler *self = reinterpret_cast<Profiler *>(user_data);
+
+       IO::print("%d draw calls, %d vertices, %d triangles\n", self->draw_calls, self->vertices, self->triangles);
+       self->draw_calls = 0;
+       self->vertices = 0;
+       self->triangles = 0;
+
+       ++self->frames;
+       Msp::Time::TimeStamp t = Msp::Time::now();
+       Msp::Time::TimeDelta dt = t-self->start;
+       if(dt>Msp::Time::sec)
+       {
+               Msp::IO::print("%d frames in %s seconds\n", self->frames, dt);
+               self->start = t;
+               self->frames = 0;
+       }
+}
diff --git a/flavors/gl/source/profiler.h b/flavors/gl/source/profiler.h
new file mode 100644 (file)
index 0000000..4d5c5a8
--- /dev/null
@@ -0,0 +1,39 @@
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2010  Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#ifndef PROFILER_H_
+#define PROFILER_H_
+
+#include <msp/time/timestamp.h>
+#include "gldecoder.h"
+#include "tool.h"
+
+class Profiler: public RegisteredTool<Profiler>
+{
+private:
+       GlDecoder *decoder;
+       bool enabled;
+       Msp::Time::TimeStamp start;
+       unsigned frames;
+       unsigned draw_calls;
+       unsigned vertices;
+       unsigned triangles;
+
+public:
+       Profiler(GlDbg &);
+
+       virtual void decode(const char *, unsigned);
+private:
+       void cmd_profile(const std::string &);
+
+       static void glDrawArrays(void *, GLenum, int, int);
+       static void glDrawElements(void *, GLenum, int, GLenum, const void *);
+       static void glDrawRangeElements(void *, GLenum, unsigned, unsigned, int, GLenum, const void *);
+       static void glXSwapBuffers(void *, Display *, GLXDrawable);
+};
+
+#endif
diff --git a/flavors/gl/source/texturestate.cpp b/flavors/gl/source/texturestate.cpp
new file mode 100644 (file)
index 0000000..187707c
--- /dev/null
@@ -0,0 +1,152 @@
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2009  Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#include <msp/strings/formatter.h>
+#include "enums.h"
+#include "texturestate.h"
+
+using namespace std;
+using namespace Msp;
+
+TexImageState::TexImageState():
+       width(0),
+       height(0),
+       depth(0),
+       internal_format(0)
+{ }
+
+void TexImageState::set_2d(GLenum ifmt, unsigned wd, unsigned ht)
+{
+       width = wd;
+       height = ht;
+       depth = 0;
+       internal_format = ifmt;
+}
+
+string TexImageState::describe() const
+{
+       string descr = format("%d", width);
+       if(height)
+       {
+               descr += format("x%d", height);
+               if(depth)
+                       descr += format("x%d", height);
+       }
+       descr += format(", %s", describe_enum(internal_format, "PixelFormat"));
+       return descr;
+}
+
+
+TextureState::TextureState():
+       id(0),
+       target(0),
+       min_filter(GL_LINEAR_MIPMAP_LINEAR),
+       mag_filter(GL_LINEAR),
+       wrap_s(GL_REPEAT),
+       wrap_t(GL_REPEAT),
+       wrap_r(GL_REPEAT),
+       compare_mode(GL_NONE),
+       compare_func(GL_LEQUAL),
+       generate_mipmap(false)
+{ }
+
+void TextureState::set_image_2d(unsigned level, GLenum ifmt, unsigned wd, unsigned ht)
+{
+       while(1)
+       {
+               if(images.size()<=level)
+                       images.resize(level+1);
+               images[level].set_2d(ifmt, wd, ht);
+
+               if(generate_mipmap)
+               {
+                       if(wd==1 && ht==1)
+                               break;
+                       ++level;
+                       if(wd>1)
+                               wd /= 2;
+                       if(ht>1)
+                               ht /= 2;
+               }
+               else
+                       break;
+       }
+}
+
+void TextureState::set_parameter(GLenum pname, const int *values)
+{
+       if(pname==GL_TEXTURE_MIN_FILTER)
+               min_filter = values[0];
+       else if(pname==GL_TEXTURE_MAG_FILTER)
+               mag_filter = values[0];
+       else if(pname==GL_TEXTURE_WRAP_S)
+               wrap_s = values[0];
+       else if(pname==GL_TEXTURE_WRAP_T)
+               wrap_t = values[0];
+       else if(pname==GL_TEXTURE_WRAP_R)
+               wrap_r = values[0];
+       else if(pname==GL_TEXTURE_COMPARE_MODE)
+               compare_mode = values[0];
+       else if(pname==GL_TEXTURE_COMPARE_FUNC)
+               compare_func = values[0];
+       else if(pname==GL_GENERATE_MIPMAP)
+               generate_mipmap = values[0];
+}
+
+string TextureState::describe() const
+{
+       string descr = describe_enum(target, "TextureTarget");
+       if(images.empty())
+               descr += ", undefined";
+       else
+               descr += format(", %s", images.front().describe());
+       return descr;
+}
+
+
+TexUnitState::TexUnitState():
+       current_2d(0),
+       current_3d(0)
+{ }
+
+void TexUnitState::set_current_texture(GLenum target, TextureState *tex)
+{
+       if(target==GL_TEXTURE_2D)
+               current_2d = tex;
+       else if(target==GL_TEXTURE_3D)
+               current_3d = tex;
+}
+
+TextureState *TexUnitState::get_current_texture(GLenum target)
+{
+       if(target==GL_TEXTURE_2D)
+               return current_2d;
+       else if(target==GL_TEXTURE_3D)
+               return current_3d;
+       else
+               return 0;
+}
+
+const TextureState *TexUnitState::get_current_texture(GLenum target) const
+{
+       return const_cast<TexUnitState *>(this)->get_current_texture(target);
+}
+
+string TexUnitState::describe_binding(GLenum target) const
+{
+       if(const TextureState *tex = get_current_texture(target))
+       {
+               string descr = format("%d ", tex->id);
+               if(tex->images.empty())
+                       descr += "(undefined)";
+               else
+                       descr += format("(%s)", tex->images.front().describe());
+               return descr;
+       }
+       else
+               return "None";
+}
diff --git a/flavors/gl/source/texturestate.h b/flavors/gl/source/texturestate.h
new file mode 100644 (file)
index 0000000..37cbfdd
--- /dev/null
@@ -0,0 +1,61 @@
+/* $Id$
+
+This file is part of gldbg
+Copyright © 2009  Mikko Rasa, Mikkosoft Productions
+Distributed under the GPL
+*/
+
+#ifndef TEXTURESTATE_H_
+#define TEXTURESTATE_H_
+
+#include <string>
+#include <vector>
+#include "opengl.h"
+#include "autoconstptr.h"
+
+struct TexImageState
+{
+       unsigned width;
+       unsigned height;
+       unsigned depth;
+       GLenum internal_format;
+
+       TexImageState();
+       void set_2d(GLenum, unsigned, unsigned);
+       std::string describe() const;
+};
+
+struct TextureState
+{
+       unsigned id;
+       GLenum target;
+       std::vector<TexImageState> images;
+       GLenum min_filter;
+       GLenum mag_filter;
+       GLenum wrap_s;
+       GLenum wrap_t;
+       GLenum wrap_r;
+       GLenum compare_mode;
+       GLenum compare_func;
+       bool generate_mipmap;
+
+       TextureState();
+       void set_image_2d(unsigned, GLenum, unsigned, unsigned);
+       void set_parameter(GLenum, const int *);
+       std::string describe() const;
+};
+
+struct TexUnitState
+{
+       AutoConstPtr<TextureState> current_2d;
+       AutoConstPtr<TextureState> current_3d;
+
+       TexUnitState();
+
+       void set_current_texture(GLenum, TextureState *);
+       TextureState *get_current_texture(GLenum);
+       const TextureState *get_current_texture(GLenum) const;
+       std::string describe_binding(GLenum) const;
+};
+
+#endif
diff --git a/source/arraystate.cpp b/source/arraystate.cpp
deleted file mode 100644 (file)
index 37db75a..0000000
+++ /dev/null
@@ -1,34 +0,0 @@
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#include "arraystate.h"
-#include "bufferstate.h"
-
-ArrayState::ArrayState():
-       kind(0),
-       index(0),
-       enabled(false),
-       size(4),
-       type(GL_FLOAT),
-       normalized(false),
-       stride(0),
-       buffer(0),
-       pointer(0)
-{ }
-
-void ArrayState::set(unsigned s, GLenum t, bool n, unsigned r, BufferState *b, long p)
-{
-       size = s;
-       type = t;
-       stride = r;
-       normalized = n;
-       buffer = b;
-       pointer = p;
-
-       if(buffer)
-               buffer->content.update(*this);
-}
diff --git a/source/arraystate.h b/source/arraystate.h
deleted file mode 100644 (file)
index d755297..0000000
+++ /dev/null
@@ -1,31 +0,0 @@
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#ifndef ARRAYSTATE_H_
-#define ARRAYSTATE_H_
-
-#include "opengl.h"
-
-struct BufferState;
-
-struct ArrayState
-{
-       GLenum kind;
-       unsigned index;
-       bool enabled;
-       unsigned size;
-       GLenum type;
-       bool normalized;
-       unsigned stride;
-       BufferState *buffer;
-       long pointer;
-
-       ArrayState();
-       void set(unsigned, GLenum, bool, unsigned, BufferState *, long);
-};
-
-#endif
diff --git a/source/bufferstate.cpp b/source/bufferstate.cpp
deleted file mode 100644 (file)
index 356e82b..0000000
+++ /dev/null
@@ -1,141 +0,0 @@
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2009-2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#include <msp/strings/formatter.h>
-#include "arraystate.h"
-#include "bufferstate.h"
-#include "enums.h"
-
-using namespace std;
-using namespace Msp;
-
-BufferContent::BufferContent():
-       consistent(true),
-       stride(0)
-{ }
-
-void BufferContent::update(const ArrayState &array)
-{
-       if(array.stride!=stride)
-               consistent = false;
-
-       stride = array.stride;
-
-       for(vector<Array>::iterator i=arrays.begin(); i!=arrays.end(); ++i)
-               if(i->kind==array.kind && i->index==array.index)
-               {
-                       if(array.size!=i->size || array.type!=i->type || array.pointer!=i->offset)
-                       {
-                               consistent = false;
-                               arrays.erase(i);
-                       }
-                       else
-                               return;
-
-
-                       break;
-               }
-
-       vector<Array>::iterator place = arrays.end();
-       for(vector<Array>::iterator i=arrays.begin(); i!=arrays.end(); ++i)
-               if(i->offset>array.pointer)
-               {
-                       place = i;
-                       break;
-               }
-
-       arrays.insert(place, array);
-}
-
-string BufferContent::describe() const
-{
-       if(arrays.empty())
-               return "(unknown)";
-
-       string result;
-       for(vector<Array>::const_iterator i=arrays.begin(); i!=arrays.end(); ++i)
-       {
-               char kind = '?';
-               if(i->kind==GL_VERTEX_ARRAY)
-                       kind = 'V';
-               else if(i->kind==GL_NORMAL_ARRAY)
-                       kind = 'N';
-               else if(i->kind==GL_COLOR_ARRAY)
-                       kind = 'C';
-               else if(i->kind==GL_TEXTURE_COORD_ARRAY && i->index==0)
-                       kind = 'T';
-
-               char type[3] = { '?', 0, 0 };
-               if(i->type==GL_FLOAT)
-                       type[0] = 'F';
-               else if(i->type==GL_DOUBLE)
-                       type[0] = 'D';
-               else if(i->type==GL_INT || i->type==GL_UNSIGNED_INT)
-                       type[0] = 'I';
-               else if(i->type==GL_SHORT || i->type==GL_UNSIGNED_SHORT)
-                       type[0] = 'S';
-               else if(i->type==GL_BYTE || i->type==GL_UNSIGNED_BYTE)
-                       type[0] = 'B';
-
-               if(i->type==GL_UNSIGNED_INT || i->type==GL_UNSIGNED_SHORT || i->type==GL_UNSIGNED_BYTE)
-               {
-                       type[1] = type[0];
-                       type[0] = 'U';
-               }
-
-               if(!result.empty())
-                       result += '_';
-               result += format("%c%d%s", kind, i->size, type);
-       }
-
-       return result;
-}
-
-
-BufferContent::Array::Array(const ArrayState &a):
-       kind(a.kind),
-       index(a.index),
-       size(a.size),
-       type(a.type),
-       offset(a.pointer)
-{ }
-
-
-BufferState::BufferState():
-       usage(GL_STATIC_DRAW),
-       size(0),
-       data(0)
-{ }
-
-void BufferState::set_data(unsigned sz, const void *ptr, GLenum use)
-{
-       usage = use;
-       size = sz;
-       delete[] data;
-       data = new char[size];
-       if(ptr)
-               set_sub_data(0, size, ptr);
-       content = BufferContent();
-}
-
-void BufferState::set_sub_data(unsigned off, unsigned sz, const void *ptr)
-{
-       if(data && off+sz<=size)
-       {
-               const char *cptr = reinterpret_cast<const char *>(ptr);
-               copy(cptr, cptr+sz, data+off);
-       }
-}
-
-string BufferState::describe() const
-{
-       if(content.stride)
-               return format("%s, %d vertices (%d bytes), %s",
-                       content.describe(), size/content.stride, size, describe_enum(usage, ""));
-       else
-               return format("%d bytes, %s", size, describe_enum(usage, ""));
-}
diff --git a/source/bufferstate.h b/source/bufferstate.h
deleted file mode 100644 (file)
index c3f504b..0000000
+++ /dev/null
@@ -1,54 +0,0 @@
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2009-2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#ifndef BUFFERSTATE_H_
-#define BUFFERSTATE_H_
-
-#include <string>
-#include <vector>
-#include "opengl.h"
-
-struct ArrayState;
-
-struct BufferContent
-{
-       struct Array
-       {
-               GLenum kind;
-               unsigned index;
-               unsigned size;
-               GLenum type;
-               int offset;
-
-               Array(const ArrayState &);
-       };
-
-       bool consistent;
-       unsigned stride;
-       std::vector<Array> arrays;
-
-       BufferContent();
-       void update(const ArrayState &);
-       std::string describe() const;
-};
-
-struct BufferState
-{
-       unsigned id;
-       GLenum target;
-       GLenum usage;
-       unsigned size;
-       char *data;
-       BufferContent content;
-
-       BufferState();
-       void set_data(unsigned, const void *, GLenum);
-       void set_sub_data(unsigned, unsigned, const void *);
-       std::string describe() const;
-};
-
-#endif
diff --git a/source/glstate.cpp b/source/glstate.cpp
deleted file mode 100644 (file)
index 1459324..0000000
+++ /dev/null
@@ -1,414 +0,0 @@
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2009-2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#include <msp/core/except.h>
-#include "glstate.h"
-
-using namespace std;
-using namespace Msp;
-
-namespace {
-
-template<typename T>
-float normalize(T v);
-
-template<>
-float normalize<GLubyte>(GLubyte v)
-{ return v/255.0f; }
-
-template<>
-float normalize<GLbyte>(GLbyte v)
-{ return (2*v+1)/255.0f; }
-
-template<typename T, void (*func)(void *, float)>
-void wrap_normalized(void *user_data, T v0)
-{ func(user_data, v0); }
-
-template<typename T, void (*func)(void *, float, float)>
-void wrap_normalized(void *user_data, T v0, T v1)
-{ func(user_data, v0, v1); }
-
-template<typename T, void (*func)(void *, float, float, float)>
-void wrap_normalized(void *user_data, T v0, T v1, T v2)
-{ func(user_data, v0, v1, v2); }
-
-template<typename T, void (*func)(void *, float, float, float, float)>
-void wrap_normalized(void *user_data, T v0, T v1, T v2, T v3)
-{ func(user_data, v0, v1, v2, v3); }
-
-template<typename T, void (*func)(void *, T)>
-void wrap_array(void *user_data, const T *v)
-{ func(user_data, v[0]); }
-
-template<typename T, void (*func)(void *, T, T)>
-void wrap_array(void *user_data, const T *v)
-{ func(user_data, v[0], v[1]); }
-
-template<typename T, void (*func)(void *, T, T, T)>
-void wrap_array(void *user_data, const T *v)
-{ func(user_data, v[0], v[1], v[2]); }
-
-template<typename T, void (*func)(void *, T, T, T, T)>
-void wrap_array(void *user_data, const T *v)
-{ func(user_data, v[0], v[1], v[2], v[3]); }
-
-}
-
-
-Vector3::Vector3():
-       x(0), y(0), z(0)
-{ }
-
-
-Vector4::Vector4():
-       x(0), y(0), z(0), w(1)
-{ }
-
-
-GlState::GlState():
-       decoder(gldecoder_new(this, NULL)),
-       active_tex(0),
-       client_active_tex(0),
-       array_buffer(0),
-       element_buffer(0)
-{
-       vertex_array.kind = GL_VERTEX_ARRAY;
-       normal_array.kind = GL_NORMAL_ARRAY;
-       color_array.kind = GL_COLOR_ARRAY;
-       for(unsigned i=0; i<8; ++i)
-       {
-               texcoord_arrays[i].kind = GL_TEXTURE_COORD_ARRAY;
-               texcoord_arrays[i].index = i;
-       }
-
-       decoder->glColor3ub = wrap_normalized<GLubyte, glColor3f>;
-       decoder->glColor3ubv = wrap_array<GLubyte, wrap_normalized<GLubyte, glColor3f> >;
-       decoder->glColor4ub = wrap_normalized<GLubyte, glColor4f>;
-       decoder->glColor4ubv = wrap_array<GLubyte, wrap_normalized<GLubyte, glColor4f> >;
-       decoder->glColor3f = glColor3f;
-       decoder->glColor3fv = wrap_array<float, glColor3f>;
-       decoder->glColor4f = glColor4f;
-       decoder->glColor4fv = wrap_array<float, glColor4f>;
-       decoder->glTexCoord1f = glTexCoord1f;
-       decoder->glTexCoord1fv = wrap_array<float, glTexCoord1f>;
-       decoder->glTexCoord2f = glTexCoord2f;
-       decoder->glTexCoord2fv = wrap_array<float, glTexCoord2f>;
-       decoder->glTexCoord3f = glTexCoord3f;
-       decoder->glTexCoord3fv = wrap_array<float, glTexCoord3f>;
-       decoder->glTexCoord4f = glTexCoord4f;
-       decoder->glTexCoord4fv = wrap_array<float, glTexCoord4f>;
-       decoder->glNormal3f = glNormal3f;
-       decoder->glNormal3fv = wrap_array<float, glNormal3f>;
-
-       decoder->glActiveTexture = glActiveTexture;
-       decoder->glActiveTextureARB = glActiveTexture;
-       decoder->glBindTexture = glBindTexture;
-       decoder->glTexImage2D = glTexImage2D;
-       decoder->glTexParameteri = glTexParameteri;
-       decoder->glTexParameteriv = glTexParameteriv;
-       decoder->glDeleteTextures = glDeleteTextures;
-
-       decoder->glVertexPointer = glVertexPointer;
-       decoder->glNormalPointer = glNormalPointer;
-       decoder->glColorPointer = glColorPointer;
-       decoder->glClientActiveTexture = glClientActiveTexture;
-       decoder->glClientActiveTextureARB = glClientActiveTexture;
-       decoder->glTexCoordPointer = glTexCoordPointer;
-
-       decoder->glBindBuffer = glBindBuffer;
-       decoder->glBindBufferARB = glBindBuffer;
-       decoder->glBufferData = glBufferData;
-       decoder->glBufferDataARB = glBufferData;
-       decoder->glBufferSubData = glBufferSubData;
-       decoder->glBufferSubDataARB = glBufferSubData;
-       decoder->glDeleteBuffers = glDeleteBuffers;
-       decoder->glDeleteBuffersARB = glDeleteBuffers;
-}
-
-GlState::~GlState()
-{
-       gldecoder_delete(decoder);
-}
-
-int GlState::decode(const char *data, unsigned len)
-{
-       return gldecoder_decode(decoder, data, len);
-}
-
-const TextureState &GlState::get_texture(unsigned id) const
-{
-       TextureMap::const_iterator i = textures.find(id);
-       if(i==textures.end())
-               throw KeyError("Unknown texture");
-       return i->second;
-}
-
-const BufferState &GlState::get_buffer(unsigned id) const
-{
-       BufferMap::const_iterator i = buffers.find(id);
-       if(i==buffers.end())
-               throw KeyError("Unknown buffer");
-       return i->second;
-}
-
-const BufferState *GlState::get_current_buffer(GLenum target) const
-{
-       return const_cast<GlState *>(this)->get_current_buffer(target);
-}
-
-bool &GlState::get_boolean_state(GLenum state)
-{
-       if(state==GL_VERTEX_ARRAY)
-               return vertex_array.enabled;
-       else if(state==GL_NORMAL_ARRAY)
-               return normal_array.enabled;
-       else if(state==GL_COLOR_ARRAY)
-               return color_array.enabled;
-       else if(state==GL_TEXTURE_COORD_ARRAY)
-               return texcoord_arrays[client_active_tex].enabled;
-
-       static bool dummy;
-       return dummy;
-}
-
-TextureState *GlState::get_current_texture(GLenum target)
-{
-       return texunits[active_tex].get_current_texture(target);
-}
-
-BufferState *GlState::get_current_buffer(GLenum target)
-{
-       if(target==GL_ARRAY_BUFFER)
-               return array_buffer;
-       else if(target==GL_ELEMENT_ARRAY_BUFFER)
-               return element_buffer;
-       return 0;
-}
-
-const ArrayState &GlState::get_array(GLenum array) const
-{
-       if(array==GL_VERTEX_ARRAY)
-               return vertex_array;
-       else if(array==GL_NORMAL_ARRAY)
-               return normal_array;
-       else if(array==GL_COLOR_ARRAY)
-               return color_array;
-       else if(array==GL_TEXTURE_COORD_ARRAY)
-               return texcoord_arrays[client_active_tex];
-       else
-               throw InvalidParameterValue("Invalid array");
-}
-
-const ArrayState &GlState::get_texture_coord_array(unsigned index) const
-{
-       return texcoord_arrays[index];
-}
-
-const ArrayState &GlState::get_attrib_array(unsigned index) const
-{
-       map<unsigned, ArrayState>::const_iterator i = attrib_arrays.find(index);
-       if(i!=attrib_arrays.end())
-               return i->second;
-
-       // XXX Return a dummy?
-       throw KeyError("Unknown attribute array");
-}
-
-void GlState::set_current_texture(GLenum target, unsigned id)
-{
-       TexUnitState &unit = texunits[active_tex];
-       TextureState *tex = 0;
-       if(id)
-       {
-               tex = &textures[id];
-               if(!tex->id)
-               {
-                       tex->id = id;
-                       tex->target = target;
-               }
-               else if(tex->target!=target)
-                       return;
-       }
-       unit.set_current_texture(target, tex);
-}
-
-void GlState::set_current_buffer(GLenum target, unsigned id)
-{
-       BufferState *buf = 0;
-       if(id)
-       {
-               buf = &buffers[id];
-               if(!buf->id)
-                       buf->id = id;
-       }
-
-       if(target==GL_ARRAY_BUFFER)
-               array_buffer = buf;
-       else if(target==GL_ELEMENT_ARRAY_BUFFER)
-               element_buffer = buf;
-}
-
-// Boolean state
-
-void GlState::glEnableClientState(void *user_data, GLenum state)
-{
-       reinterpret_cast<GlState *>(user_data)->get_boolean_state(state) = true;
-}
-
-void GlState::glDisableClientState(void *user_data, GLenum state)
-{
-       reinterpret_cast<GlState *>(user_data)->get_boolean_state(state) = false;
-}
-
-void GlState::glEnableVertexAttribArray(void *user_data, unsigned index)
-{
-       reinterpret_cast<GlState *>(user_data)->attrib_arrays[index].enabled = true;
-}
-
-void GlState::glDisableVertexAttribArray(void *user_data, unsigned index)
-{
-       reinterpret_cast<GlState *>(user_data)->attrib_arrays[index].enabled = false;
-}
-
-// Vertex attributes
-
-void GlState::glColor3f(void *user_data, float r, float g, float b)
-{ glColor4f(user_data, r, g, b, 1.0f); }
-
-void GlState::glColor4f(void *user_data, float r, float g, float b, float a)
-{
-       Vector4 &color = reinterpret_cast<GlState *>(user_data)->color;
-       color.r = r;
-       color.g = g;
-       color.b = b;
-       color.a = a;
-}
-
-void GlState::glNormal3f(void *user_data, float x, float y, float z)
-{
-       Vector3 &normal = reinterpret_cast<GlState *>(user_data)->normal;
-       normal.x = x;
-       normal.y = y;
-       normal.z = z;
-}
-
-void GlState::glTexCoord1f(void *user_data, float s)
-{ glTexCoord4f(user_data, s, 0.0f, 0.0f, 1.0f); }
-
-void GlState::glTexCoord2f(void *user_data, float s, float t)
-{ glTexCoord4f(user_data, s, t, 0.0f, 1.0f); }
-
-void GlState::glTexCoord3f(void *user_data, float s, float t, float p)
-{ glTexCoord4f(user_data, s, t, p, 1.0f); }
-
-void GlState::glTexCoord4f(void *user_data, float s, float t, float p, float q)
-{
-       unsigned index = reinterpret_cast<GlState *>(user_data)->active_tex;
-       glMultiTexCoord4f(user_data, index, s, t, p, q);
-}
-
-void GlState::glMultiTexCoord4f(void *user_data, unsigned index, float s, float t, float p, float q)
-{
-       Vector4 &texcoord = reinterpret_cast<GlState *>(user_data)->texcoord[index];
-       texcoord.s = s;
-       texcoord.t = t;
-       texcoord.p = p;
-       texcoord.q = q;
-}
-
-// Textures
-
-void GlState::glActiveTexture(void *user_data, unsigned index)
-{
-       reinterpret_cast<GlState *>(user_data)->active_tex = index-GL_TEXTURE0;
-}
-
-void GlState::glBindTexture(void *user_data, GLenum target, unsigned id)
-{
-       reinterpret_cast<GlState *>(user_data)->set_current_texture(target, id);
-}
-
-void GlState::glTexImage2D(void *user_data, GLenum target, int level, int ifmt, int width, int height, int, GLenum, GLenum, const void *)
-{
-       if(TextureState *tex = reinterpret_cast<GlState *>(user_data)->get_current_texture(target))
-               tex->set_image_2d(level, ifmt, width, height);
-}
-
-void GlState::glTexParameteri(void *user_data, GLenum target, GLenum param, int value)
-{ glTexParameteriv(user_data, target, param, &value); }
-
-void GlState::glTexParameteriv(void *user_data, GLenum target, GLenum param, const int *values)
-{
-       if(TextureState *tex = reinterpret_cast<GlState *>(user_data)->get_current_texture(target))
-               tex->set_parameter(param, values);
-}
-
-void GlState::glDeleteTextures(void *user_data, int count, const unsigned *ids)
-{
-       for(int i=0; i<count; ++i)
-               reinterpret_cast<GlState *>(user_data)->textures.erase(ids[i]);
-}
-
-// Vertex arrays
-
-void GlState::glVertexPointer(void *user_data, int size, GLenum type, int stride, const void *data)
-{
-       GlState *self = reinterpret_cast<GlState *>(user_data);
-       self->vertex_array.set(size, type, false, stride, self->array_buffer, reinterpret_cast<long>(data));
-}
-
-void GlState::glNormalPointer(void *user_data, GLenum type, int stride, const void *data)
-{
-       GlState *self = reinterpret_cast<GlState *>(user_data);
-       self->normal_array.set(3, type, true, stride, self->array_buffer, reinterpret_cast<long>(data));
-}
-
-void GlState::glColorPointer(void *user_data, int size, GLenum type, int stride, const void *data)
-{
-       GlState *self = reinterpret_cast<GlState *>(user_data);
-       self->color_array.set(size, type, true, stride, self->array_buffer, reinterpret_cast<long>(data));
-}
-
-void GlState::glClientActiveTexture(void *user_data, unsigned index)
-{
-       reinterpret_cast<GlState *>(user_data)->client_active_tex = index-GL_TEXTURE0;
-}
-
-void GlState::glTexCoordPointer(void *user_data, int size, GLenum type, int stride, const void *data)
-{
-       GlState *self = reinterpret_cast<GlState *>(user_data);
-       self->texcoord_arrays[self->client_active_tex].set(size, type, false, stride, self->array_buffer, reinterpret_cast<long>(data));
-}
-
-void GlState::glVertexAttribPointer(void *user_data, unsigned index, int size, GLenum type, int norm, int stride, const void *data)
-{
-       GlState *self = reinterpret_cast<GlState *>(user_data);
-       self->attrib_arrays[index].set(size, type, norm, stride, self->array_buffer, reinterpret_cast<long>(data));
-}
-
-// Buffer objects
-
-void GlState::glBindBuffer(void *user_data, GLenum target, unsigned id)
-{ reinterpret_cast<GlState *>(user_data)->set_current_buffer(target, id); }
-
-void GlState::glBufferData(void *user_data, GLenum target, int size, const void *data, GLenum usage)
-{
-       if(BufferState *buf = reinterpret_cast<GlState *>(user_data)->get_current_buffer(target))
-               buf->set_data(size, data, usage);
-}
-
-void GlState::glBufferSubData(void *user_data, GLenum target, int offset, int size, const void *data)
-{
-       if(BufferState *buf = reinterpret_cast<GlState *>(user_data)->get_current_buffer(target))
-               buf->set_sub_data(offset, size, data);
-}
-
-void GlState::glDeleteBuffers(void *user_data, int count, const unsigned *ids)
-{
-       for(int i=0; i<count; ++i)
-               reinterpret_cast<GlState *>(user_data)->buffers.erase(ids[i]);
-}
diff --git a/source/glstate.h b/source/glstate.h
deleted file mode 100644 (file)
index 86cc538..0000000
+++ /dev/null
@@ -1,124 +0,0 @@
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2009-2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#ifndef GLSTATE_H_
-#define GLSTATE_H_
-
-#include <map>
-#include <vector>
-#include "arraystate.h"
-#include "bufferstate.h"
-#include "gldecoder.h"
-#include "texturestate.h"
-
-struct Vector3
-{
-       float x, y, z;
-
-       Vector3();
-};
-
-struct Vector4
-{
-       union { float x, r, s; };
-       union { float y, g, t; };
-       union { float z, b, p; };
-       union { float w, a, q; };
-
-       Vector4();
-};
-
-/**
-Tracks OpenGL state based on the command stream.  This class is essentially a
-(partial) OpenGL implementation in itself.
-
-XXX Should determine the number of texture units the target implementation
-actually supports.
-*/
-class GlState
-{
-public:
-       typedef std::map<unsigned, TextureState> TextureMap;
-       typedef std::map<unsigned, BufferState> BufferMap;
-
-private:
-       GlDecoder *decoder;
-       Vector4 color;
-       Vector4 texcoord[8];
-       Vector3 normal;
-       unsigned active_tex;
-       unsigned client_active_tex;
-       TextureMap textures;
-       TexUnitState texunits[8];
-       BufferMap buffers;
-       BufferState *array_buffer;
-       BufferState *element_buffer;
-       ArrayState vertex_array;
-       ArrayState normal_array;
-       ArrayState color_array;
-       ArrayState texcoord_arrays[8];
-       std::map<unsigned, ArrayState> attrib_arrays;
-
-public:
-       GlState();
-       ~GlState();
-
-       int decode(const char *, unsigned);
-       const Vector4 &get_color() const { return color; }
-       const Vector4 &get_texcoord(unsigned i) const { return texcoord[i]; }
-       const Vector3 &get_normal() const { return normal; }
-       const TextureMap &get_textures() const { return textures; }
-       const TextureState &get_texture(unsigned) const;
-       const TexUnitState &get_texture_unit(unsigned i) const { return texunits[i]; }
-       const BufferMap &get_buffers() const { return buffers; }
-       const BufferState &get_buffer(unsigned) const;
-       const BufferState *get_current_buffer(GLenum) const;
-       const ArrayState &get_array(GLenum) const;
-       const ArrayState &get_texture_coord_array(unsigned) const;
-       const ArrayState &get_attrib_array(unsigned) const;
-private:
-       bool &get_boolean_state(GLenum);
-       TextureState *get_current_texture(GLenum);
-       BufferState *get_current_buffer(GLenum);
-       void set_current_texture(GLenum, unsigned);
-       void set_current_buffer(GLenum, unsigned);
-
-       static void glEnableClientState(void *, GLenum);
-       static void glDisableClientState(void *, GLenum);
-       static void glEnableVertexAttribArray(void *, unsigned);
-       static void glDisableVertexAttribArray(void *, unsigned);
-
-       static void glColor3f(void *, float, float, float);
-       static void glColor4f(void *, float, float, float, float);
-       static void glNormal3f(void *, float, float, float);
-       static void glTexCoord1f(void *, float);
-       static void glTexCoord2f(void *, float, float);
-       static void glTexCoord3f(void *, float, float, float);
-       static void glTexCoord4f(void *, float, float, float, float);
-       static void glMultiTexCoord4f(void *, unsigned, float, float, float, float);
-
-       static void glActiveTexture(void *, unsigned);
-       static void glBindTexture(void *, GLenum, unsigned);
-       static void glTexImage2D(void *, GLenum, int, int, int, int, int, GLenum, GLenum, const void *);
-       static void glTexParameteri(void *, GLenum, GLenum, int);
-       static void glTexParameteriv(void *, GLenum, GLenum, const int *);
-       static void glDeleteTextures(void *, int, const unsigned *);
-
-       static void glVertexPointer(void *, int, GLenum, int, const void *);
-       static void glNormalPointer(void *, GLenum, int, const void *);
-       static void glColorPointer(void *, int, GLenum, int, const void *);
-       static void glClientActiveTexture(void *, unsigned);
-       static void glTexCoordPointer(void *, int, GLenum, int, const void *);
-       static void glVertexAttribPointer(void *, unsigned, int, GLenum, int, int, const void *);
-
-       static void glBindBuffer(void *, GLenum, unsigned);
-       static void glBufferData(void *, GLenum, int, const void *, GLenum);
-       static void glBufferSubData(void *, GLenum, int, int, const void *);
-       static void glDeleteBuffers(void *, int, const unsigned *);
-};
-
-#endif
diff --git a/source/inspector.cpp b/source/inspector.cpp
deleted file mode 100644 (file)
index 912214d..0000000
+++ /dev/null
@@ -1,216 +0,0 @@
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#include <msp/io/print.h>
-#include "enums.h"
-#include "gldbg.h"
-#include "inspector.h"
-
-using namespace std;
-using namespace Msp;
-
-Inspector::Inspector(GlDbg &dbg)
-{
-       CommandInterpreter &cmd_interp = dbg.get_command_interpreter();
-
-       cmd_interp.register_command("state", this, &Inspector::cmd_state)
-               .set_help("Inspects general GL state",
-                       "state vertex\n"
-                       "  Print current vertex attributes\n\n"
-                       "state bind\n"
-                       "  Show current bindings\n");
-
-       cmd_interp.register_command("texture", this, &Inspector::cmd_texture)
-               .set_help("Inspect texture state",
-                       "texture\n"
-                       "  Lists texture objects\n\n"
-                       "texture ID\n"
-                       "  Print information about a texture object\n");
-
-       cmd_interp.register_command("buffer", this, &Inspector::cmd_buffer)
-               .set_help("Inspect buffer object state",
-                       "buffer\n"
-                       "  Lists buffer objects\n\n"
-                       "buffer ID\n"
-                       "  Print information about a buffer object\n");
-}
-
-void Inspector::decode(const char *data, unsigned len)
-{
-       state.decode(data, len);
-}
-
-void Inspector::cmd_state(const string &args)
-{
-       const GlState &glstate = state;
-       if(args=="vertex")
-       {
-               IO::print("Current vertex attributes:\n");
-               const Vector4 &color = glstate.get_color();
-               IO::print("  Color:     [%05.3f, %05.3f, %05.3f, %05.3f]\n", color.r, color.g, color.b, color.a);
-               for(unsigned i=0; i<8; ++i)
-               {
-                       const Vector4 &texcoord = glstate.get_texcoord(i);
-                       IO::print("  TexCoord%d: [%05.3f, %05.3f, %05.3f, %05.3f]\n", i, texcoord.s, texcoord.t, texcoord.p, texcoord.q);
-               }
-               const Vector3 &normal = glstate.get_normal();
-               IO::print("  Normal:    [%05.3f, %05.3f, %05.3f]\n", normal.x, normal.y, normal.z);
-       }
-       else if(args=="bind")
-       {
-               IO::print("Current bindings:\n");
-               for(unsigned i=0; i<8; ++i)
-               {
-                       IO::print("  Texture unit %d:\n", i);
-                       const TexUnitState &unit = glstate.get_texture_unit(i);
-                       IO::print("    GL_TEXTURE_2D: %s\n", unit.describe_binding(GL_TEXTURE_2D));
-                       IO::print("    GL_TEXTURE_3D: %s\n", unit.describe_binding(GL_TEXTURE_3D));
-               }
-               IO::print("  Buffers:\n");
-               const BufferState *buf = glstate.get_current_buffer(GL_ARRAY_BUFFER);
-               IO::print("    GL_ARRAY_BUFFER:         %d\n", (buf ? buf->id : 0));
-               buf = glstate.get_current_buffer(GL_ELEMENT_ARRAY_BUFFER);
-               IO::print("    GL_ELEMENT_ARRAY_BUFFER: %d\n", (buf ? buf->id : 0));
-       }
-       else
-               throw InvalidParameterValue("Invalid or missing argument");
-}
-
-void Inspector::cmd_texture(const string &args)
-{
-       if(args.empty())
-       {
-               const map<unsigned, TextureState> &textures = state.get_textures();
-               IO::print("%d texture objects:\n", textures.size());
-               for(map<unsigned, TextureState>::const_iterator i = textures.begin(); i!=textures.end(); ++i)
-               {
-                       const TextureState &tex = i->second;
-                       IO::print("  %d: %s, %d images\n", i->first, tex.describe(), tex.images.size());
-               }
-       }
-       else
-       {
-               unsigned id = lexical_cast<unsigned>(args);
-               const TextureState &tex = state.get_texture(id);
-               IO::print("Texture object %d\n", id);
-               IO::print("  Target:          %s\n", describe_enum(tex.target, "TextureTarget"));
-               IO::print("  Images:\n");
-               for(unsigned i=0; i<tex.images.size(); ++i)
-               {
-                       const TexImageState &img = tex.images[i];
-                       IO::print("    Level %2d:      %s\n", i, img.describe());
-               }
-               IO::print("  Min. filter:     %s\n", describe_enum(tex.min_filter, "TextureMinFilter"));
-               IO::print("  Mag. filter:     %s\n", describe_enum(tex.mag_filter, "TextureMagFilter"));
-               IO::print("  Wrap modes:      S=%s / T=%s / R=%s\n", describe_enum(tex.wrap_s, "TextureWrapMode"),
-                       describe_enum(tex.wrap_t, "TextureWrapMode"), describe_enum(tex.wrap_r, "TextureWrapMode"));
-               IO::print("  Compare mode:    %s\n", describe_enum(tex.compare_mode, ""));
-               IO::print("  Compare func:    %s\n", describe_enum(tex.compare_func, "DepthFunction"));
-               IO::print("  Generate mipmap: %s\n", tex.generate_mipmap);
-       }
-}
-
-void Inspector::cmd_buffer(const string &args)
-{
-       if(args.empty())
-       {
-               const GlState::BufferMap &buffers = state.get_buffers();
-               IO::print("%d buffers:\n", buffers.size());
-               for(GlState::BufferMap::const_iterator i=buffers.begin(); i!=buffers.end(); ++i)
-                       IO::print("  %d: %s\n", i->first, i->second.describe());
-       }
-       else
-       {
-               unsigned id = lexical_cast<unsigned>(args);
-               const BufferState &buf = state.get_buffer(id);
-               IO::print("Buffer %d:\n", id);
-               IO::print("  Size:  %d bytes\n", buf.size);
-               IO::print("  Usage: %s\n", describe_enum(buf.usage, ""));
-               if(buf.content.stride)
-               {
-                       IO::print("  Stride: %d bytes\n", buf.content.stride);
-
-                       IO::print("  Arrays:\n");
-                       const vector<BufferContent::Array> &arrays = buf.content.arrays;
-                       for(vector<BufferContent::Array>::const_iterator i=arrays.begin(); i!=arrays.end(); ++i)
-                       {
-                               if(i->kind)
-                                       IO::print("    %2d: %s, %d %s\n", i->offset,
-                                               describe_enum(i->kind, ""), i->size, describe_enum(i->type, "DataType"));
-                               else
-                                       IO::print("    %2d: Attrib %d, %d %s\n", i->offset,
-                                               i->index, i->size, describe_enum(i->type, "DataType"));
-                       }
-
-                       IO::print("  Data:\n");
-                       string header;
-                       for(vector<BufferContent::Array>::const_iterator i=arrays.begin(); i!=arrays.end(); ++i)
-                       {
-                               if(!header.empty())
-                                       header += " | ";
-
-                               string label;
-                               if(i->kind==GL_VERTEX_ARRAY)
-                                       label = "Vertex";
-                               else if(i->kind==GL_NORMAL_ARRAY)
-                                       label = "Normal";
-                               else if(i->kind==GL_COLOR_ARRAY)
-                                       label = "Color";
-                               else if(i->kind==GL_TEXTURE_COORD_ARRAY)
-                               {
-                                       if(i->size==1)
-                                               label = "TexC";
-                                       else
-                                               label = "TexCoord";
-                               }
-                               else if(!i->kind)
-                               {
-                                       if(i->size==1)
-                                               label = format("A %d", i->index);
-                                       else
-                                               label = format("Attrib %d", i->index);
-                               }
-
-                               unsigned width = i->size;
-                               if(i->type==GL_FLOAT)
-                                       width *= 5;
-                               else if(i->type==GL_UNSIGNED_BYTE)
-                                       width *= 3;
-                               width += i->size-1;
-
-                               header.append((width-label.size())/2, ' ');
-                               header += label;
-                               header.append((width-label.size()+1)/2, ' ');
-                       }
-                       IO::print("     %s\n", header);
-
-                       unsigned n_verts = buf.size/buf.content.stride;
-                       for(unsigned i=0; i<n_verts; ++i)
-                       {
-                               const char *vertex = buf.data+i*buf.content.stride;
-
-                               string line;
-                               for(vector<BufferContent::Array>::const_iterator j=arrays.begin(); j!=arrays.end(); ++j)
-                               {
-                                       if(!line.empty())
-                                               line += " |";
-
-                                       const char *base = vertex+j->offset;
-                                       for(unsigned k=0; k<j->size; ++k)
-                                       {
-                                               if(j->type==GL_FLOAT)
-                                                       line += format(" %5.2f", *(reinterpret_cast<const float *>(base)+k));
-                                               else if(j->type==GL_UNSIGNED_BYTE)
-                                                       line += format(" %3u", *(reinterpret_cast<const unsigned char *>(base)+k));
-                                       }
-                               }
-
-                               IO::print("%3d:%s\n", i, line);
-                       }
-               }
-       }
-}
diff --git a/source/inspector.h b/source/inspector.h
deleted file mode 100644 (file)
index 91e2a46..0000000
+++ /dev/null
@@ -1,29 +0,0 @@
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#ifndef INSPECTOR_H_
-#define INSPECTOR_H_
-
-#include "glstate.h"
-#include "tool.h"
-
-class Inspector: public RegisteredTool<Inspector>
-{
-private:
-       GlState state;
-
-public:
-       Inspector(GlDbg &);
-
-       virtual void decode(const char *, unsigned);
-private:
-       void cmd_state(const std::string &);
-       void cmd_texture(const std::string &);
-       void cmd_buffer(const std::string &);
-};
-
-#endif
diff --git a/source/profiler.cpp b/source/profiler.cpp
deleted file mode 100644 (file)
index 37caa68..0000000
+++ /dev/null
@@ -1,110 +0,0 @@
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#include <msp/io/print.h>
-#include <msp/time/units.h>
-#include <msp/time/utils.h>
-#include "gldbg.h"
-#include "profiler.h"
-
-using namespace std;
-using namespace Msp;
-
-Profiler::Profiler(GlDbg &dbg):
-       decoder(gldecoder_new(this, 0)),
-       enabled(false)
-{
-       dbg.get_command_interpreter().register_command("profile", this, &Profiler::cmd_profile)
-               .set_help("Profiles GL usage and performance",
-                       "profile {on|off}\n"
-                       "  Enables or disables profiling\n");
-
-       decoder->glDrawArrays = glDrawArrays;
-       decoder->glDrawElements = glDrawElements;
-       decoder->glDrawRangeElements = glDrawRangeElements;
-       decoder->glXSwapBuffers = glXSwapBuffers;
-}
-
-void Profiler::decode(const char *data, unsigned len)
-{
-       if(enabled)
-               gldecoder_decode(decoder, data, len);
-}
-
-void Profiler::cmd_profile(const string &args)
-{
-       if(args.empty() || args=="on")
-       {
-               enabled = true;
-               frames = 0;
-               draw_calls = 0;
-               vertices = 0;
-               triangles = 0;
-               start = Msp::Time::now();
-       }
-       else if(args=="off")
-               enabled = false;
-       else
-               throw InvalidParameterValue("Invalid argument");
-}
-
-void Profiler::glDrawArrays(void *user_data, GLenum mode, int, int count)
-{
-       glDrawElements(user_data, mode, count, 0, 0);
-}
-
-void Profiler::glDrawElements(void *user_data, GLenum mode, int count, GLenum, const void *)
-{
-       Profiler *self = reinterpret_cast<Profiler *>(user_data);
-
-       ++self->draw_calls;
-       self->vertices += count;
-
-       switch(mode)
-       {
-       case GL_TRIANGLES:
-               self->triangles += count/3;
-               break;
-       case GL_TRIANGLE_STRIP:
-       case GL_TRIANGLE_FAN:
-               if(count>2)
-                       self->triangles += count-2;
-               break;
-       case GL_QUADS:
-               self->triangles += count/4;
-               break;
-       case GL_QUAD_STRIP:
-               if(count>3)
-                       self->triangles += count/2-1;
-               break;
-       }
-}
-
-void Profiler::glDrawRangeElements(void *user_data, GLenum mode, unsigned, unsigned, int count, GLenum type, const void *data)
-{
-       glDrawElements(user_data, mode, count, type, data);
-}
-
-void Profiler::glXSwapBuffers(void *user_data, Display *, GLXDrawable)
-{
-       Profiler *self = reinterpret_cast<Profiler *>(user_data);
-
-       IO::print("%d draw calls, %d vertices, %d triangles\n", self->draw_calls, self->vertices, self->triangles);
-       self->draw_calls = 0;
-       self->vertices = 0;
-       self->triangles = 0;
-
-       ++self->frames;
-       Msp::Time::TimeStamp t = Msp::Time::now();
-       Msp::Time::TimeDelta dt = t-self->start;
-       if(dt>Msp::Time::sec)
-       {
-               Msp::IO::print("%d frames in %s seconds\n", self->frames, dt);
-               self->start = t;
-               self->frames = 0;
-       }
-}
diff --git a/source/profiler.h b/source/profiler.h
deleted file mode 100644 (file)
index 4d5c5a8..0000000
+++ /dev/null
@@ -1,39 +0,0 @@
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2010  Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#ifndef PROFILER_H_
-#define PROFILER_H_
-
-#include <msp/time/timestamp.h>
-#include "gldecoder.h"
-#include "tool.h"
-
-class Profiler: public RegisteredTool<Profiler>
-{
-private:
-       GlDecoder *decoder;
-       bool enabled;
-       Msp::Time::TimeStamp start;
-       unsigned frames;
-       unsigned draw_calls;
-       unsigned vertices;
-       unsigned triangles;
-
-public:
-       Profiler(GlDbg &);
-
-       virtual void decode(const char *, unsigned);
-private:
-       void cmd_profile(const std::string &);
-
-       static void glDrawArrays(void *, GLenum, int, int);
-       static void glDrawElements(void *, GLenum, int, GLenum, const void *);
-       static void glDrawRangeElements(void *, GLenum, unsigned, unsigned, int, GLenum, const void *);
-       static void glXSwapBuffers(void *, Display *, GLXDrawable);
-};
-
-#endif
diff --git a/source/texturestate.cpp b/source/texturestate.cpp
deleted file mode 100644 (file)
index 187707c..0000000
+++ /dev/null
@@ -1,152 +0,0 @@
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2009  Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#include <msp/strings/formatter.h>
-#include "enums.h"
-#include "texturestate.h"
-
-using namespace std;
-using namespace Msp;
-
-TexImageState::TexImageState():
-       width(0),
-       height(0),
-       depth(0),
-       internal_format(0)
-{ }
-
-void TexImageState::set_2d(GLenum ifmt, unsigned wd, unsigned ht)
-{
-       width = wd;
-       height = ht;
-       depth = 0;
-       internal_format = ifmt;
-}
-
-string TexImageState::describe() const
-{
-       string descr = format("%d", width);
-       if(height)
-       {
-               descr += format("x%d", height);
-               if(depth)
-                       descr += format("x%d", height);
-       }
-       descr += format(", %s", describe_enum(internal_format, "PixelFormat"));
-       return descr;
-}
-
-
-TextureState::TextureState():
-       id(0),
-       target(0),
-       min_filter(GL_LINEAR_MIPMAP_LINEAR),
-       mag_filter(GL_LINEAR),
-       wrap_s(GL_REPEAT),
-       wrap_t(GL_REPEAT),
-       wrap_r(GL_REPEAT),
-       compare_mode(GL_NONE),
-       compare_func(GL_LEQUAL),
-       generate_mipmap(false)
-{ }
-
-void TextureState::set_image_2d(unsigned level, GLenum ifmt, unsigned wd, unsigned ht)
-{
-       while(1)
-       {
-               if(images.size()<=level)
-                       images.resize(level+1);
-               images[level].set_2d(ifmt, wd, ht);
-
-               if(generate_mipmap)
-               {
-                       if(wd==1 && ht==1)
-                               break;
-                       ++level;
-                       if(wd>1)
-                               wd /= 2;
-                       if(ht>1)
-                               ht /= 2;
-               }
-               else
-                       break;
-       }
-}
-
-void TextureState::set_parameter(GLenum pname, const int *values)
-{
-       if(pname==GL_TEXTURE_MIN_FILTER)
-               min_filter = values[0];
-       else if(pname==GL_TEXTURE_MAG_FILTER)
-               mag_filter = values[0];
-       else if(pname==GL_TEXTURE_WRAP_S)
-               wrap_s = values[0];
-       else if(pname==GL_TEXTURE_WRAP_T)
-               wrap_t = values[0];
-       else if(pname==GL_TEXTURE_WRAP_R)
-               wrap_r = values[0];
-       else if(pname==GL_TEXTURE_COMPARE_MODE)
-               compare_mode = values[0];
-       else if(pname==GL_TEXTURE_COMPARE_FUNC)
-               compare_func = values[0];
-       else if(pname==GL_GENERATE_MIPMAP)
-               generate_mipmap = values[0];
-}
-
-string TextureState::describe() const
-{
-       string descr = describe_enum(target, "TextureTarget");
-       if(images.empty())
-               descr += ", undefined";
-       else
-               descr += format(", %s", images.front().describe());
-       return descr;
-}
-
-
-TexUnitState::TexUnitState():
-       current_2d(0),
-       current_3d(0)
-{ }
-
-void TexUnitState::set_current_texture(GLenum target, TextureState *tex)
-{
-       if(target==GL_TEXTURE_2D)
-               current_2d = tex;
-       else if(target==GL_TEXTURE_3D)
-               current_3d = tex;
-}
-
-TextureState *TexUnitState::get_current_texture(GLenum target)
-{
-       if(target==GL_TEXTURE_2D)
-               return current_2d;
-       else if(target==GL_TEXTURE_3D)
-               return current_3d;
-       else
-               return 0;
-}
-
-const TextureState *TexUnitState::get_current_texture(GLenum target) const
-{
-       return const_cast<TexUnitState *>(this)->get_current_texture(target);
-}
-
-string TexUnitState::describe_binding(GLenum target) const
-{
-       if(const TextureState *tex = get_current_texture(target))
-       {
-               string descr = format("%d ", tex->id);
-               if(tex->images.empty())
-                       descr += "(undefined)";
-               else
-                       descr += format("(%s)", tex->images.front().describe());
-               return descr;
-       }
-       else
-               return "None";
-}
diff --git a/source/texturestate.h b/source/texturestate.h
deleted file mode 100644 (file)
index 37cbfdd..0000000
+++ /dev/null
@@ -1,61 +0,0 @@
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2009  Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#ifndef TEXTURESTATE_H_
-#define TEXTURESTATE_H_
-
-#include <string>
-#include <vector>
-#include "opengl.h"
-#include "autoconstptr.h"
-
-struct TexImageState
-{
-       unsigned width;
-       unsigned height;
-       unsigned depth;
-       GLenum internal_format;
-
-       TexImageState();
-       void set_2d(GLenum, unsigned, unsigned);
-       std::string describe() const;
-};
-
-struct TextureState
-{
-       unsigned id;
-       GLenum target;
-       std::vector<TexImageState> images;
-       GLenum min_filter;
-       GLenum mag_filter;
-       GLenum wrap_s;
-       GLenum wrap_t;
-       GLenum wrap_r;
-       GLenum compare_mode;
-       GLenum compare_func;
-       bool generate_mipmap;
-
-       TextureState();
-       void set_image_2d(unsigned, GLenum, unsigned, unsigned);
-       void set_parameter(GLenum, const int *);
-       std::string describe() const;
-};
-
-struct TexUnitState
-{
-       AutoConstPtr<TextureState> current_2d;
-       AutoConstPtr<TextureState> current_3d;
-
-       TexUnitState();
-
-       void set_current_texture(GLenum, TextureState *);
-       TextureState *get_current_texture(GLenum);
-       const TextureState *get_current_texture(GLenum) const;
-       std::string describe_binding(GLenum) const;
-};
-
-#endif