X-Git-Url: http://git.tdb.fi/?p=gldbg.git;a=blobdiff_plain;f=flavors%2Fgl%2Fsource%2Fglstate.h;h=11191955e93383839fc837cc7ac7597f06b64128;hp=ab70c676bdc1f7017e021438bc7498dd4dc4e443;hb=d72ef6d75a11f6cc05ab8ec039520719e1044741;hpb=fffbad8853e5849c64227635db70e5ce980d2f26 diff --git a/flavors/gl/source/glstate.h b/flavors/gl/source/glstate.h index ab70c67..1119195 100644 --- a/flavors/gl/source/glstate.h +++ b/flavors/gl/source/glstate.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of gldbg -Copyright © 2009-2010 Mikko Rasa, Mikkosoft Productions -Distributed under the GPL -*/ - #ifndef GLSTATE_H_ #define GLSTATE_H_ @@ -13,6 +6,7 @@ Distributed under the GPL #include "arraystate.h" #include "bufferstate.h" #include "gldecoder.h" +#include "programstate.h" #include "texturestate.h" struct Vector3 @@ -35,63 +29,55 @@ struct Vector4 /** Tracks OpenGL state based on the command stream. This class is essentially a (partial) OpenGL implementation in itself. - -XXX Should determine the number of texture units the target implementation -actually supports. */ class GlState { public: typedef std::map TextureMap; typedef std::map BufferMap; + typedef std::map ShaderMap; + typedef std::map ProgramMap; private: GlDecoder *decoder; Vector4 color; - Vector4 texcoord[8]; + std::vector texcoord; Vector3 normal; unsigned active_tex; unsigned client_active_tex; TextureMap textures; - TexUnitState texunits[8]; + std::vector texunits; BufferMap buffers; BufferState *array_buffer; BufferState *element_buffer; + BufferState *uniform_buffer; + std::vector uniform_bind_points; ArrayState vertex_array; ArrayState normal_array; ArrayState color_array; - ArrayState texcoord_arrays[8]; - std::map attrib_arrays; + std::vector texcoord_arrays; + std::vector attrib_arrays; + ShaderMap shaders; + ProgramMap programs; public: GlState(); ~GlState(); int decode(const char *, unsigned); - const Vector4 &get_color() const { return color; } - const Vector4 &get_texcoord(unsigned i) const { return texcoord[i]; } - const Vector3 &get_normal() const { return normal; } - const TextureMap &get_textures() const { return textures; } - const TextureState &get_texture(unsigned) const; - const TexUnitState &get_texture_unit(unsigned i) const { return texunits[i]; } - const BufferMap &get_buffers() const { return buffers; } - const BufferState &get_buffer(unsigned) const; - const BufferState *get_current_buffer(GLenum) const; - const ArrayState &get_array(GLenum) const; - const ArrayState &get_texture_coord_array(unsigned) const; - const ArrayState &get_attrib_array(unsigned) const; + private: - bool &get_boolean_state(GLenum); - TextureState *get_current_texture(GLenum); - BufferState *get_current_buffer(GLenum); - void set_current_texture(GLenum, unsigned); - void set_current_buffer(GLenum, unsigned); - ArrayState &get_attrib_array(unsigned); + static void glGetIntegerv(void *, GLenum, int *); +public: + unsigned get_max_texture_units() const { return texunits.size(); } + unsigned get_max_vertex_attribs() const { return attrib_arrays.size(); } + unsigned get_max_uniform_buffer_bindings() const { return uniform_bind_points.size(); } + +private: + bool &get_boolean_state(GLenum); static void glEnableClientState(void *, GLenum); static void glDisableClientState(void *, GLenum); - static void glEnableVertexAttribArray(void *, unsigned); - static void glDisableVertexAttribArray(void *, unsigned); static void glColor3f(void *, float, float, float); static void glColor4f(void *, float, float, float, float); @@ -102,27 +88,91 @@ private: static void glTexCoord4f(void *, float, float, float, float); static void glMultiTexCoord4f(void *, unsigned, float, float, float, float); - static void glActiveTexture(void *, unsigned); - static void glBindTexture(void *, GLenum, unsigned); - static void glTexImage2D(void *, GLenum, int, int, int, int, int, GLenum, GLenum, const void *); - static void glTexParameteri(void *, GLenum, GLenum, int); - static void glTexParameteriv(void *, GLenum, GLenum, const int *); - static void glDeleteTextures(void *, int, const unsigned *); +public: + const Vector4 &get_color() const { return color; } + const Vector4 &get_texcoord(unsigned i) const { return texcoord[i]; } + const Vector3 &get_normal() const { return normal; } +private: static void glVertexPointer(void *, int, GLenum, int, const void *); static void glNormalPointer(void *, GLenum, int, const void *); static void glColorPointer(void *, int, GLenum, int, const void *); static void glClientActiveTexture(void *, unsigned); static void glTexCoordPointer(void *, int, GLenum, int, const void *); + static void glEnableVertexAttribArray(void *, unsigned); + static void glDisableVertexAttribArray(void *, unsigned); static void glVertexAttribPointer(void *, unsigned, int, GLenum, unsigned char, int, const void *); +public: + const ArrayState &get_array(GLenum) const; + const ArrayState &get_texture_coord_array(unsigned) const; + const ArrayState &get_attrib_array(unsigned) const; + +private: + static void glDrawElements(void *, GLenum, int, GLenum, const void *); + static void glDrawRangeElements(void *, GLenum, unsigned, unsigned, int, GLenum, const void *); + + void set_current_buffer(GLenum, unsigned); + BufferState *get_buffer_object(unsigned); + BufferState *get_current_buffer(GLenum); + BufferBindingState *get_buffer_binding(GLenum, unsigned); + static void glBindBuffer(void *, GLenum, unsigned); + static void glBindBufferBase(void *, GLenum, unsigned, unsigned); + static void glBindBufferRange(void *, GLenum, unsigned, unsigned, int, int); static void glBufferData(void *, GLenum, int, const void *, GLenum); static void glBufferSubData(void *, GLenum, int, int, const void *); static void glDeleteBuffers(void *, int, const unsigned *); - static void glDrawElements(void *, GLenum, int, GLenum, const void *); - static void glDrawRangeElements(void *, GLenum, unsigned, unsigned, int, GLenum, const void *); +public: + const BufferMap &get_buffers() const { return buffers; } + const BufferState &get_buffer(unsigned) const; + const BufferState *get_current_buffer(GLenum) const; + const BufferBindingState &get_buffer_binding(GLenum, unsigned) const; + +private: + void set_current_texture(GLenum, unsigned); + TextureState *get_current_texture(GLenum); + + static void glActiveTexture(void *, unsigned); + static void glBindTexture(void *, GLenum, unsigned); + static void glTexImage2D(void *, GLenum, int, int, int, int, int, GLenum, GLenum, const void *); + static void glTexParameteri(void *, GLenum, GLenum, int); + static void glTexParameteriv(void *, GLenum, GLenum, const int *); + static void glDeleteTextures(void *, int, const unsigned *); + +public: + const TextureMap &get_textures() const { return textures; } + const TextureState &get_texture(unsigned) const; + const TexUnitState &get_texture_unit(unsigned i) const { return texunits[i]; } + +private: + ShaderState *get_shader(unsigned, bool); + void delete_shader(unsigned); + ProgramState *get_program(unsigned, bool); + void delete_program(unsigned); + + static void glCreateShader(void *, unsigned, GLenum); + static void glShaderSource(void *, unsigned, int, const char **, const int *); + static void glCompileShader(void *, unsigned); + static void glGetShaderiv(void *, unsigned, GLenum, int *); + static void glGetShaderInfoLog(void *, unsigned, int, int *, char *); + static void glDeleteShader(void *, unsigned); + static void glCreateProgram(void *, unsigned); + static void glAttachShader(void *, unsigned, unsigned); + static void glLinkProgram(void *, unsigned); + static void glGetProgramiv(void *, unsigned, GLenum, int *); + static void glGetProgramInfoLog(void *, unsigned, int, int *, char *); + static void glDeleteProgram(void *, unsigned); + static void glDeleteObjectARB(void *, unsigned); + static void glGetObjectParameterivARB(void *, unsigned, GLenum, int *); + static void glGetInfoLogARB(void *, unsigned, int, int *, char *); + +public: + const ShaderMap &get_shaders() const { return shaders; } + const ShaderState &get_shader(unsigned) const; + const ProgramMap &get_programs() const { return programs; } + const ProgramState &get_program(unsigned) const; }; #endif