X-Git-Url: http://git.tdb.fi/?p=geometrycompositor.git;a=blobdiff_plain;f=source%2Fmain.c;h=ea508d285693031c08ea7b2d8827ed9413847be9;hp=074477bd35dca4e556b0c2cc113ddaf759d2127a;hb=42ed6047036a36fdfc063d83583158d2ec067334;hpb=19993ceafcc8e63da2f4cbfed71324434b5dfacc diff --git a/source/main.c b/source/main.c index 074477b..ea508d2 100644 --- a/source/main.c +++ b/source/main.c @@ -25,9 +25,19 @@ typedef struct CompositedWindow Damage damage; Pixmap pixmap; GLXPixmap glx_pixmap; + int recreate_pixmap; unsigned texture; + unsigned mask_texture; + int use_mask; + int recreate_mask; } CompositedWindow; +enum +{ + CYLINDRICAL = 1, + SPHERICAL +}; + typedef struct CompositedMonitor { char *name; @@ -37,7 +47,8 @@ typedef struct CompositedMonitor unsigned width; unsigned height; float keystone_vertical; - float cylinder_depth; + float curvature_type; + float curvature_depth; float vertical_center; float perspective; unsigned vertex_buffer; @@ -45,6 +56,8 @@ typedef struct CompositedMonitor unsigned vertex_array; unsigned tessellation; unsigned nelements; + short *geometry_data; + unsigned geometry_data_size; } CompositedMonitor; typedef struct CompositedScreen @@ -58,13 +71,18 @@ typedef struct CompositedScreen GLXFBConfig fbconfig; GLXWindow glx_window; GLXContext glx_context; - unsigned shaders[2]; + unsigned shaders[3]; unsigned program; - unsigned geometry_loc; + int geometry_loc; + unsigned masked_program; + int masked_geometry_loc; unsigned window_vertex_buffer; unsigned window_vertex_array; unsigned framebuffer; unsigned fb_texture; + Pixmap root_pixmap; + GLXPixmap root_glx_pixmap; + unsigned root_texture; CompositedWindow *windows; unsigned nwindows; unsigned windows_capacity; @@ -79,16 +97,21 @@ typedef struct Compositor CompositedScreen *screens; unsigned nscreens; int damage_event; + int shape_event; + int randr_event; PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB; PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT; PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT; + Atom root_pmap_atom; Atom correction_atom; Atom monitors_atom; + Atom geometry_data_atom; + Window selection_window; int dirty; } Compositor; -static const char *vshader = - "#version 150\n" +static const char *vshader_src = + "#version 130\n" "uniform vec4 geometry;\n" "in vec2 vertex;\n" "in vec2 texture_coord;\n" @@ -99,14 +122,27 @@ static const char *vshader = " texcoord = texture_coord;\n" "}\n"; -static const char *fshader = - "#version 150\n" +static const char *fshader_src = + "#version 130\n" + "uniform sampler2D image;\n" + "in vec2 texcoord;\n" + "out vec4 frag_color;\n" + "void main()\n" + "{\n" + " frag_color = texture(image, texcoord);\n" + "}\n"; + +static const char *masked_fshader_src = + "#version 130\n" "uniform sampler2D image;\n" + "uniform sampler2D mask;\n" "in vec2 texcoord;\n" "out vec4 frag_color;\n" "void main()\n" "{\n" - " frag_color = texture(image, texcoord);\n" + " if(texture(mask, texcoord).r==0.0)\n" + " discard;\n" + " frag_color = texture(image, texcoord);\n" "}\n"; static const float window_vertices[] = @@ -211,17 +247,16 @@ unsigned compile_shader(GLenum type, const char *source) return shader; } -unsigned link_program(unsigned *shaders, unsigned nshaders) +unsigned link_program(unsigned vshader, unsigned fshader) { unsigned program; - unsigned i; int status; char info_log[1024]; GLsizei length; program = glCreateProgram(); - for(i=0; ishaders[0] = compile_shader(GL_VERTEX_SHADER, vshader); - screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader); - if(!screen->shaders[0] || !screen->shaders[1]) + screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader_src); + screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader_src); + screen->shaders[2] = compile_shader(GL_FRAGMENT_SHADER, masked_fshader_src); + if(!screen->shaders[0] || !screen->shaders[1] || !screen->shaders[2]) return 0; - screen->program = link_program(screen->shaders, 2); + screen->program = link_program(screen->shaders[0], screen->shaders[1]); if(!screen->program) return 0; + screen->masked_program = link_program(screen->shaders[0], screen->shaders[2]); + if(!screen->masked_program) + return 0; + screen->geometry_loc = glGetUniformLocation(screen->program, "geometry"); + screen->masked_geometry_loc = glGetUniformLocation(screen->masked_program, "geometry"); + + loc = glGetUniformLocation(screen->masked_program, "mask"); + if(loc>=0) + { + glUseProgram(screen->masked_program); + glUniform1i(loc, 1); + } glGenBuffers(1, &screen->window_vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, screen->window_vertex_buffer); @@ -273,12 +331,8 @@ int create_gl_resources(Compositor *compositor, CompositedScreen *screen) glBindBuffer(GL_ARRAY_BUFFER, 0); - glGenTextures(1, &screen->fb_texture); - glBindTexture(GL_TEXTURE_2D, screen->fb_texture); + screen->fb_texture = create_2d_texture(); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, 0); glGenFramebuffers(1, &screen->framebuffer); @@ -287,6 +341,8 @@ int create_gl_resources(Compositor *compositor, CompositedScreen *screen) glDepthMask(GL_FALSE); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + screen->root_texture = create_2d_texture(); + return 1; } @@ -301,17 +357,29 @@ CompositedWindow *find_window(CompositedScreen *screen, Window w) return NULL; } -void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window) +CompositedWindow *find_window_global(Compositor *compositor, Window w, CompositedScreen **screen) +{ + unsigned i, j; + + for(i=0; inscreens; ++i) + for(j=0; jscreens[i].nwindows; ++j) + if(compositor->screens[i].windows[j].window==w) + { + if(screen) + *screen = &compositor->screens[i]; + return &compositor->screens[i].windows[j]; + } + + if(screen) + *screen = NULL; + return NULL; +} + +GLXPixmap pixmap_to_glx_pixmap(Compositor *compositor, CompositedScreen *screen, Pixmap pixmap) { int attribs[5]; unsigned i; - if(window->pixmap) - { - glXDestroyPixmap(compositor->display, window->glx_pixmap); - XFreePixmap(compositor->display, window->pixmap); - } - i = 0; attribs[i++] = GLX_TEXTURE_TARGET_EXT; attribs[i++] = GLX_TEXTURE_2D_EXT; @@ -319,8 +387,93 @@ void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, Comp attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT; attribs[i++] = None; + return glXCreatePixmap(compositor->display, screen->fbconfig, pixmap, attribs); +} + +void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window) +{ + if(window->pixmap) + { + glXDestroyPixmap(compositor->display, window->glx_pixmap); + XFreePixmap(compositor->display, window->pixmap); + } + window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window); - window->glx_pixmap = glXCreatePixmap(compositor->display, screen->fbconfig, window->pixmap, attribs); + window->glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, window->pixmap); + window->recreate_pixmap = 0; +} + +void update_window_mask(Compositor *compositor, CompositedWindow *window) +{ + Bool bounding_shaped; + Bool clip_shaped; + int xi, yi; + XRectangle *rects; + int rect_count; + int rect_order; + unsigned width; + unsigned height; + unsigned char *data; + int i; + unsigned y; + + XShapeQueryExtents(compositor->display, window->window, &bounding_shaped, &xi, &yi, &width, &height, &clip_shaped, &xi, &yi, &width, &height); + window->use_mask = bounding_shaped; + if(!window->use_mask) + return; + + rects = XShapeGetRectangles(compositor->display, window->window, ShapeBounding, &rect_count, &rect_order); + if(!rects) + return; + + width = window->width+2*window->border; + height = window->height+2*window->border; + data = (unsigned char *)malloc(width*height); + memset(data, 0, width*height); + for(i=0; iborder; + rects[i].y += window->border; + if(rects[i].x>=(int)width || rects[i].y>=(int)height) + continue; + + if(rects[i].x<0) + { + if(-rects[i].x>rects[i].width) + continue; + rects[i].width += rects[i].x; + rects[i].x = 0; + } + + if(rects[i].y<0) + { + if(-rects[i].y>rects[i].height) + continue; + rects[i].height += rects[i].y; + rects[i].y = 0; + } + + if(rects[i].x+rects[i].width>(int)width) + rects[i].width = width-rects[i].x; + if(rects[i].y+rects[i].height>(int)height) + rects[i].height = height-rects[i].y; + + for(y=0; ymask_texture); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, data); + + free(data); + + window->recreate_mask = 0; } CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w) @@ -363,14 +516,14 @@ CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, W window->glx_pixmap = None; XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual); - if(window->map_state==IsViewable) - create_window_pixmap(compositor, screen, window); + window->recreate_pixmap = (window->map_state==IsViewable); - glGenTextures(1, &window->texture); - glBindTexture(GL_TEXTURE_2D, window->texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + window->texture = create_2d_texture(); + window->mask_texture = create_2d_texture(); + window->use_mask = 0; + window->recreate_mask = (window->map_state==IsViewable); + + XShapeSelectInput(compositor->display, window->window, ShapeNotifyMask); return window; } @@ -444,16 +597,46 @@ CompositedScreen *find_screen_by_root(Compositor *compositor, Window root) return NULL; } -CompositedScreen *find_screen_by_window(Compositor *compositor, Window w) +void create_geometry_correction(CompositedMonitor *monitor) { - unsigned i, j; + unsigned buffers[2]; + unsigned stride; - for(i=0; inscreens; ++i) - for(j=0; jscreens[i].nwindows; ++j) - if(compositor->screens[i].windows[j].window==w) - return &compositor->screens[i]; + glGenBuffers(2, buffers); + monitor->vertex_buffer = buffers[0]; + monitor->index_buffer = buffers[1]; - return NULL; + monitor->tessellation = 50; + monitor->geometry_data_size = (monitor->tessellation+1)*(monitor->tessellation+1)*3+16; + monitor->geometry_data = (short *)malloc(monitor->geometry_data_size*sizeof(short)); + stride = 4*sizeof(float); + + glGenVertexArrays(1, &monitor->vertex_array); + glBindVertexArray(monitor->vertex_array); + glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL); + glEnableVertexAttribArray(0); + glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float))); + glEnableVertexAttribArray(1); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer); + glBindVertexArray(0); +} + +void free_geometry_correction(CompositedMonitor *monitor) +{ + unsigned buffers[2]; + + buffers[0] = monitor->vertex_buffer; + buffers[1] = monitor->index_buffer; + glDeleteBuffers(2, buffers); + monitor->vertex_buffer = 0; + monitor->index_buffer = 0; + + glDeleteVertexArrays(1, &monitor->vertex_array); + + free(monitor->geometry_data); + monitor->geometry_data = 0; } void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monitor) @@ -465,8 +648,8 @@ void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monito unsigned x, y; unsigned i; float aspect; - float cyl_radius; - float cyl_arc; + float curve_radius; + float curve_arc; float sin_ksv; float cos_ksv; float distance; @@ -480,15 +663,17 @@ void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monito aspect = (float)monitor->width/monitor->height; - if(monitor->cylinder_depth) + if(monitor->curvature_depth) { - cyl_radius = (monitor->cylinder_depth*monitor->cylinder_depth+0.25f)/(2.0f*monitor->cylinder_depth); - cyl_arc = 2.0f*asin(0.5f/cyl_radius); + curve_radius = (monitor->curvature_depth*monitor->curvature_depth+0.25f)/(2.0f*monitor->curvature_depth); + curve_arc = 2.0f*asin(0.5f/curve_radius); } sin_ksv = monitor->keystone_vertical/sqrt(1.0f+monitor->keystone_vertical*monitor->keystone_vertical); cos_ksv = sqrt(1.0f-sin_ksv*sin_ksv); distance = monitor->perspective+sin_ksv*((sin_ksv>0)-monitor->vertical_center)/aspect; + if(monitor->curvature_depth<0) + distance += -monitor->curvature_depth; eye[0] = 0.0f; eye[1] = (monitor->vertical_center-0.5f)/aspect+sin_ksv*distance; @@ -507,13 +692,41 @@ void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monito v[0] = (float)x/t-0.5f; v[1] = ((float)y/t-0.5f)/aspect; v[2] = 0; - if(monitor->cylinder_depth) + if(monitor->curvature_depth) { - v[2] = (1.0f-cos(v[0]*cyl_arc))*cyl_radius-monitor->cylinder_depth; - v[0] = sin(v[0]*cyl_arc)*cyl_radius; + if(monitor->curvature_type==CYLINDRICAL) + { + v[2] = (1.0f-cos(v[0]*curve_arc))*curve_radius-monitor->curvature_depth; + v[0] = sin(v[0]*curve_arc)*curve_radius; + } + else if(monitor->curvature_type==SPHERICAL) + { + float r; + + v[0] = tan(v[0]*curve_arc)*curve_radius; + v[1] = tan(v[1]*curve_arc)*curve_radius; + r = sqrt(v[0]*v[0]+v[1]*v[1]+curve_radius*curve_radius)/fabs(curve_radius); + v[0] /= r; + v[1] /= r; + v[2] = curve_radius-curve_radius/r-monitor->curvature_depth; + } } } + monitor->geometry_data[0] = t; + for(i=0; i<3; ++i) + monitor->geometry_data[1+i] = eye[i]*4096; + for(y=0; y<2; ++y) + for(x=0; x<2; ++x) + { + i = 1+(1+y*2+x)*3; + monitor->geometry_data[i] = ((x-0.5f)*distance/monitor->perspective)*4096; + monitor->geometry_data[i+1] = (eye[1]+look[1]*distance-(y-monitor->vertical_center)*look[2]*distance/monitor->perspective/aspect)*4096; + monitor->geometry_data[i+2] = (eye[2]+look[2]*distance+(y-monitor->vertical_center)*look[1]*distance/monitor->perspective/aspect)*4096; + } + for(i=0; i<(t+1)*(t+1)*3; ++i) + monitor->geometry_data[16+i] = vertex_data[i]*4096; + for(y=t; y<=t; --y) for(x=t; x<=t; --x) { @@ -565,8 +778,6 @@ int initialize_monitor(Compositor *compositor, CompositedScreen *screen, XRRScre XRROutputInfo *output; int namelen; XRRCrtcInfo *crtc; - unsigned buffers[2]; - unsigned stride; monitor = &screen->monitors[index]; @@ -578,6 +789,10 @@ int initialize_monitor(Compositor *compositor, CompositedScreen *screen, XRRScre if(!monitor->enabled) { XRRFreeOutputInfo(output); + monitor->vertex_buffer = 0; + monitor->index_buffer = 0; + monitor->vertex_array = 0; + monitor->geometry_data = NULL; return 1; } @@ -590,28 +805,13 @@ int initialize_monitor(Compositor *compositor, CompositedScreen *screen, XRRScre XRRFreeOutputInfo(output); monitor->keystone_vertical = 0.0f; - monitor->cylinder_depth = 0.0f; + monitor->curvature_type = CYLINDRICAL; + monitor->curvature_depth = 0.0f; monitor->vertical_center = 0.5f; monitor->perspective = 1.0f; - glGenBuffers(2, buffers); - monitor->vertex_buffer = buffers[0]; - monitor->index_buffer = buffers[1]; - - monitor->tessellation = 50; + create_geometry_correction(monitor); update_monitor_vertices(screen, monitor); - stride = 4*sizeof(float); - - glGenVertexArrays(1, &monitor->vertex_array); - glBindVertexArray(monitor->vertex_array); - glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer); - glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL); - glEnableVertexAttribArray(0); - glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float))); - glEnableVertexAttribArray(1); - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, monitor->index_buffer); - glBindVertexArray(0); return 1; } @@ -627,6 +827,68 @@ CompositedMonitor *find_monitor_by_name(CompositedScreen *screen, char *name) return NULL; } +CompositedMonitor *find_monitor_by_name_global(Compositor *compositor, char *name, CompositedScreen **screen) +{ + unsigned i, j; + + for(i=0; inscreens; ++i) + for(j=0; jscreens[i].nmonitors; ++j) + if(!strcmp(compositor->screens[i].monitors[j].name, name)) + { + if(screen) + *screen = &compositor->screens[i]; + return &compositor->screens[i].monitors[j]; + } + + if(screen) + *screen = NULL; + return NULL; +} + +void update_monitors(Compositor *compositor, CompositedScreen *screen) +{ + XRRScreenResources *xrr_res; + int i; + + xrr_res = XRRGetScreenResources(compositor->display, screen->root); + for(i=0; inoutput; ++i) + { + XRROutputInfo *output; + CompositedMonitor *monitor; + int was_enabled; + XRRCrtcInfo *crtc; + + output = XRRGetOutputInfo(compositor->display, xrr_res, xrr_res->outputs[i]); + monitor = find_monitor_by_name(screen, output->name); + if(!monitor) + continue; + + was_enabled = monitor->enabled; + monitor->enabled = !!output->crtc; + if(!monitor->enabled) + { + XRRFreeOutputInfo(output); + if(was_enabled) + free_geometry_correction(monitor); + continue; + } + + crtc = XRRGetCrtcInfo(compositor->display, xrr_res, output->crtc); + monitor->x = crtc->x; + monitor->y = crtc->y; + monitor->width = crtc->width; + monitor->height = crtc->height; + XRRFreeCrtcInfo(crtc); + XRRFreeOutputInfo(output); + + if(!was_enabled) + create_geometry_correction(monitor); + + update_monitor_vertices(screen, monitor); + } + XRRFreeScreenResources(xrr_res); +} + void update_geometry_correction(Compositor *compositor, CompositedScreen *screen) { Atom prop_type; @@ -655,7 +917,7 @@ void update_geometry_correction(Compositor *compositor, CompositedScreen *screen use_gl(compositor, screen); name_ptr = names; - for(i=0; i*4keystone_vertical = values[i*4]/10000.0f; - monitor->cylinder_depth = values[i*4+1]/10000.0f; - monitor->vertical_center = values[i*4+2]/10000.0f; - monitor->perspective = values[i*4+3]/10000.0f; + monitor->keystone_vertical = values[i*5]/4096.0f; + monitor->curvature_type = values[i*5+1]; + monitor->curvature_depth = values[i*5+2]/4096.0f; + monitor->vertical_center = values[i*5+3]/4096.0f; + monitor->perspective = values[i*5+4]/4096.0f; if(monitor->enabled) update_monitor_vertices(screen, monitor); @@ -681,6 +944,45 @@ void update_geometry_correction(Compositor *compositor, CompositedScreen *screen XFree(values); } +void update_root_pixmap(Compositor *compositor, CompositedScreen *screen) +{ + Atom prop_type; + int prop_format; + unsigned long overflow; + unsigned long length; + long *pixmap; + Window root; + int x, y; + unsigned width; + unsigned height; + unsigned border; + unsigned depth; + + use_gl(compositor, screen); + + if(screen->root_glx_pixmap) + { + glXDestroyPixmap(compositor->display, screen->root_glx_pixmap); + screen->root_glx_pixmap = None; + } + + XGetWindowProperty(compositor->display, screen->root, compositor->root_pmap_atom, 0, 1, False, XA_PIXMAP, + &prop_type, &prop_format, &length, &overflow, (unsigned char **)&pixmap); + if(prop_type!=XA_PIXMAP || prop_format!=32) + { + screen->root_pixmap = None; + return; + } + + screen->root_pixmap = pixmap[0]; + if(XGetGeometry(compositor->display, screen->root_pixmap, &root, &x, &y, &width, &height, &border, &depth)) + screen->root_glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, screen->root_pixmap); + else + screen->root_pixmap = None; + + XFree(pixmap); +} + int initialize_screen(Compositor *compositor, unsigned number) { CompositedScreen *screen; @@ -707,13 +1009,16 @@ int initialize_screen(Compositor *compositor, unsigned number) screen->root = RootWindow(compositor->display, screen->number); XSelectInput(compositor->display, screen->root, SubstructureNotifyMask|PropertyChangeMask); screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root); + XSelectInput(compositor->display, screen->overlay, StructureNotifyMask); XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth); XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted); if(!initialize_gl(compositor, screen)) return 0; - if(!create_gl_resources(compositor, screen)) + use_gl(compositor, screen); + + if(!create_gl_resources(screen)) return 0; xrr_res = XRRGetScreenResources(compositor->display, screen->root); @@ -723,8 +1028,13 @@ int initialize_screen(Compositor *compositor, unsigned number) if(!initialize_monitor(compositor, screen, xrr_res, i)) return 0; XRRFreeScreenResources(xrr_res); + XRRSelectInput(compositor->display, screen->root, RRScreenChangeNotifyMask); + + screen->root_pixmap = None; + screen->root_glx_pixmap = None; update_geometry_correction(compositor, screen); + update_root_pixmap(compositor, screen); XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren); @@ -777,14 +1087,14 @@ int initialize_compositor(Compositor *compositor) else if(major_ver<1) return with_error("XDamage 1.0 or later is required"); - if(!XShapeQueryExtension(compositor->display, &event_base, &error_base)) + if(!XShapeQueryExtension(compositor->display, &compositor->shape_event, &error_base)) return with_error("XShape is required but was not found"); else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver)) return with_error("Cannot determine XShape version"); else if(major_ver<1 || (major_ver==1 && minor_ver<1)) return with_error("XShape 1.1 or later is required"); - if(!XRRQueryExtension(compositor->display, &event_base, &error_base)) + if(!XRRQueryExtension(compositor->display, &compositor->randr_event, &error_base)) return with_error("XRandR is required but was not found"); else if(!XRRQueryVersion(compositor->display, &major_ver, &minor_ver)) return with_error("Cannot determine XRandR version"); @@ -795,8 +1105,10 @@ int initialize_compositor(Compositor *compositor) compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT"); compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT"); - compositor->correction_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION", False); - compositor->monitors_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION_MONITORS", False); + compositor->root_pmap_atom = XInternAtom(compositor->display, "_XROOTPMAP_ID", False); + compositor->correction_atom = XInternAtom(compositor->display, "_MSP_GEOMETRY_CORRECTION", False); + compositor->monitors_atom = XInternAtom(compositor->display, "_MSP_GEOMETRY_CORRECTION_MONITORS", False); + compositor->geometry_data_atom = XInternAtom(compositor->display, "_MSP_GEOMETRY_CORRECTION_DATA", False); compositor->nscreens = ScreenCount(compositor->display); compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen)); @@ -804,6 +1116,9 @@ int initialize_compositor(Compositor *compositor) if(!initialize_screen(compositor, i)) return 0; + compositor->selection_window = XCreateWindow(compositor->display, compositor->screens[0].root, 0, 0, 1, 1, 0, CopyFromParent, InputOutput, CopyFromParent, 0, NULL); + XSetSelectionOwner(compositor->display, compositor->geometry_data_atom, compositor->selection_window, CurrentTime); + compositor->dirty = 1; return 1; @@ -818,6 +1133,7 @@ void shutdown_screen(Compositor *compositor, CompositedScreen *screen) for(i=0; inwindows; ++i) { glDeleteTextures(1, &screen->windows[i].texture); + glDeleteTextures(1, &screen->windows[i].mask_texture); if(screen->windows[i].pixmap) { glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap); @@ -830,22 +1146,22 @@ void shutdown_screen(Compositor *compositor, CompositedScreen *screen) { free(screen->monitors[i].name); if(screen->monitors[i].enabled) - { - glDeleteBuffers(1, &screen->monitors[i].vertex_buffer); - glDeleteBuffers(1, &screen->monitors[i].index_buffer); - glDeleteVertexArrays(1, &screen->monitors[i].vertex_array); - } + free_geometry_correction(&screen->monitors[i]); } + glDeleteTextures(1, &screen->root_texture); + glXDestroyPixmap(compositor->display, screen->root_glx_pixmap); + glDeleteBuffers(1, &screen->window_vertex_buffer); glDeleteVertexArrays(1, &screen->window_vertex_array); glDeleteFramebuffers(1, &screen->framebuffer); glDeleteTextures(1, &screen->fb_texture); glDeleteProgram(screen->program); - glDeleteShader(screen->shaders[0]); - glDeleteShader(screen->shaders[1]); + glDeleteProgram(screen->masked_program); + for(i=0; i<3; ++i) + glDeleteShader(screen->shaders[i]); - glXMakeContextCurrent(compositor->display, 0, 0, NULL); + glXMakeContextCurrent(compositor->display, None, None, NULL); glXDestroyContext(compositor->display, screen->glx_context); glXDestroyWindow(compositor->display, screen->glx_window); XDestroyWindow(compositor->display, screen->render_window); @@ -864,6 +1180,8 @@ void shutdown_compositor(Compositor *compositor) shutdown_screen(compositor, &compositor->screens[i]); free(compositor->screens); + XDestroyWindow(compositor->display, compositor->selection_window); + XCloseDisplay(compositor->display); } @@ -888,7 +1206,10 @@ void process_destroy_window_event(Compositor *compositor, XDestroyWindowEvent *e if((screen = find_screen_by_root(compositor, event->event))) if((window = find_window(screen, event->window))) + { + use_gl(compositor, screen); remove_window(compositor, screen, window, 1); + } } void process_map_event(Compositor *compositor, XMapEvent *event) @@ -905,7 +1226,8 @@ void process_map_event(Compositor *compositor, XMapEvent *event) return; window->map_state = IsViewable; - create_window_pixmap(compositor, screen, window); + window->recreate_pixmap = 1; + window->recreate_mask = 1; mark_dirty(compositor, screen); } @@ -959,6 +1281,19 @@ void process_configure_event(Compositor *compositor, XConfigureEvent *event) if(!screen) return; + if(event->window==screen->overlay) + { + screen->width = event->width; + screen->height = event->height; + + XResizeWindow(compositor->display, screen->render_window, screen->width, screen->height); + use_gl(compositor, screen); + glBindTexture(GL_TEXTURE_2D, screen->fb_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); + glBindTexture(GL_TEXTURE_2D, 0); + return; + } + window = find_window(screen, event->window); if(!window) return; @@ -970,7 +1305,7 @@ void process_configure_event(Compositor *compositor, XConfigureEvent *event) window->width = event->width; window->height = event->height; window->border = event->border_width; - create_window_pixmap(compositor, screen, window); + window->recreate_pixmap = 1; } reorder_window(screen, window, event->above); @@ -982,14 +1317,46 @@ void process_property_event(Compositor *compositor, XPropertyEvent *event) { CompositedScreen *screen; - if(event->atom!=compositor->correction_atom) - return; - screen = find_screen_by_root(compositor, event->window); if(!screen) return; - update_geometry_correction(compositor, screen); + if(event->atom==compositor->correction_atom) + update_geometry_correction(compositor, screen); + else if(event->atom==compositor->root_pmap_atom) + update_root_pixmap(compositor, screen); +} + +void process_selection_request_event(Compositor *compositor, XSelectionRequestEvent *event) +{ + Atom prop_type; + int prop_format; + unsigned long overflow; + unsigned long names_length; + XSelectionEvent notify; + + if(event->selection==compositor->geometry_data_atom) + { + char *monitor_name; + CompositedMonitor *monitor; + + XGetWindowProperty(compositor->display, event->requestor, event->property, 0, 64, False, XA_STRING, + &prop_type, &prop_format, &names_length, &overflow, (unsigned char **)&monitor_name); + if(prop_type!=XA_STRING || prop_format!=8) + return; + + monitor = find_monitor_by_name_global(compositor, monitor_name, NULL); + if(monitor && monitor->enabled) + XChangeProperty(compositor->display, event->requestor, event->property, XA_INTEGER, 16, PropModeReplace, (unsigned char *)monitor->geometry_data, monitor->geometry_data_size); + + notify.type = SelectionNotify; + notify.requestor = event->requestor; + notify.selection = event->selection; + notify.target = event->target; + notify.property = (monitor ? event->property : None); + notify.time = event->time; + XSendEvent(compositor->display, event->requestor, False, 0, (XEvent *)¬ify); + } } void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event) @@ -997,83 +1364,148 @@ void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event) CompositedScreen *screen; CompositedWindow *window; - screen = find_screen_by_window(compositor, event->drawable); - if(!screen) + window = find_window_global(compositor, event->drawable, &screen); + if(window && window->map_state==IsViewable) + mark_dirty(compositor, screen); +} + +void process_shape_event(Compositor *compositor, XShapeEvent *event) +{ + CompositedScreen *screen; + CompositedWindow *window; + + if(event->kind!=ShapeBounding) return; - window = find_window(screen, event->drawable); - if(window->map_state==IsViewable) + window = find_window_global(compositor, event->window, &screen); + if(window && window->map_state==IsViewable) + { + window->recreate_mask = 1; mark_dirty(compositor, screen); + } +} + +void process_randr_event(Compositor *compositor, XRRScreenChangeNotifyEvent *event) +{ + CompositedScreen *screen; + + if((screen = find_screen_by_root(compositor, event->root))) + update_monitors(compositor, screen); } -int process_event(Compositor *compositor) +void process_events(Compositor *compositor) { + int pending; XEvent event; - if(compositor->dirty) + + pending = 0; + while((pending || !compositor->dirty) && !terminate_requested) { - if(!XCheckMaskEvent(compositor->display, -1, &event)) - return 0; - } - else + if(!pending) + pending = XPending(compositor->display); + XNextEvent(compositor->display, &event); + if(pending) + --pending; - switch(event.type) - { - case CreateNotify: - process_create_window_event(compositor, &event.xcreatewindow); - break; - case DestroyNotify: - process_destroy_window_event(compositor, &event.xdestroywindow); - break; - case MapNotify: - process_map_event(compositor, &event.xmap); - break; - case UnmapNotify: - process_unmap_event(compositor, &event.xunmap); - break; - case ReparentNotify: - process_reparent_event(compositor, &event.xreparent); - break; - case ConfigureNotify: - process_configure_event(compositor, &event.xconfigure); - break; - case PropertyNotify: - process_property_event(compositor, &event.xproperty); - break; - default: - if(event.type==compositor->damage_event+XDamageNotify) - process_damage_event(compositor, (XDamageNotifyEvent *)&event); - else - printf("Event %d\n", event.type); + switch(event.type) + { + case CreateNotify: + process_create_window_event(compositor, &event.xcreatewindow); + break; + case DestroyNotify: + process_destroy_window_event(compositor, &event.xdestroywindow); + break; + case MapNotify: + process_map_event(compositor, &event.xmap); + break; + case UnmapNotify: + process_unmap_event(compositor, &event.xunmap); + break; + case ReparentNotify: + process_reparent_event(compositor, &event.xreparent); + break; + case ConfigureNotify: + process_configure_event(compositor, &event.xconfigure); + break; + case PropertyNotify: + process_property_event(compositor, &event.xproperty); + break; + case SelectionRequest: + process_selection_request_event(compositor, &event.xselectionrequest); + break; + default: + if(event.type==compositor->damage_event+XDamageNotify) + process_damage_event(compositor, (XDamageNotifyEvent *)&event); + else if(event.type==compositor->shape_event+ShapeNotify) + process_shape_event(compositor, (XShapeEvent *)&event); + else if(event.type==compositor->randr_event+RRScreenChangeNotify) + process_randr_event(compositor, (XRRScreenChangeNotifyEvent *)&event); + } } - - return 1; } void refresh_screen(Compositor *compositor, CompositedScreen *screen) { unsigned i; + int use_mask; + + for(i=0; inwindows; ++i) + if(screen->windows[i].map_state==IsViewable) + XDamageSubtract(compositor->display, screen->windows[i].damage, None, None); + glXWaitX(); use_gl(compositor, screen); + glViewport(0, 0, screen->width, screen->height); + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer); - glClearColor(0.5f, 0.5f, 0.5f, 0.0f); - glClear(GL_COLOR_BUFFER_BIT); - - glUseProgram(screen->program); + use_mask = -1; glBindVertexArray(screen->window_vertex_array); + + if(screen->root_pixmap) + { + use_mask = 0; + glUseProgram(screen->program); + glBindTexture(GL_TEXTURE_2D, screen->root_texture); + compositor->glXBindTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT, NULL); + glUniform4f(screen->geometry_loc, 0.0f, 0.0f, 1.0f, 1.0f); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + compositor->glXReleaseTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT); + } + else + glClear(GL_COLOR_BUFFER_BIT); + for(i=0; inwindows; ++i) { - CompositedWindow *window = &screen->windows[i]; + CompositedWindow *window; + + window = &screen->windows[i]; if(window->map_state!=IsViewable) continue; - XDamageSubtract(compositor->display, window->damage, None, None); + if(window->use_mask!=use_mask) + { + use_mask = window->use_mask; + glUseProgram(use_mask ? screen->masked_program : screen->program); + } + + if(window->use_mask) + { + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, window->mask_texture); + glActiveTexture(GL_TEXTURE0); + } + + if(window->recreate_pixmap) + create_window_pixmap(compositor, screen, window); + if(window->recreate_mask) + update_window_mask(compositor, window); glBindTexture(GL_TEXTURE_2D, window->texture); compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL); - glUniform4f(screen->geometry_loc, + glUniform4f((use_mask ? screen->masked_geometry_loc : screen->geometry_loc), (float)window->x/screen->width, 1.0f-(float)(window->y+window->height)/screen->height, (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); @@ -1081,11 +1513,12 @@ void refresh_screen(Compositor *compositor, CompositedScreen *screen) } glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - glClearColor(0.5f, 0.0f, 0.5f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, screen->fb_texture); glEnable(GL_PRIMITIVE_RESTART); glPrimitiveRestartIndex(0xFFFF); + if(use_mask) + glUseProgram(screen->program); for(i=0; inmonitors; ++i) { @@ -1140,7 +1573,8 @@ int main() while(!terminate_requested) { - if(!process_event(&compositor)) + process_events(&compositor); + if(compositor.dirty && !terminate_requested) refresh_all_screens(&compositor); }