X-Git-Url: http://git.tdb.fi/?p=geometrycompositor.git;a=blobdiff_plain;f=source%2Fmain.c;h=23c061b86fc3a5557dfba3b2266499f29b36ef1c;hp=08be9dda8e8f8224f384939342fa07db2cc48ec5;hb=6f6754fda1a75575ac37ee685f24d585369d9fde;hpb=6d10193f0bc3827089e919d41fe6af53ffe0e1a7 diff --git a/source/main.c b/source/main.c index 08be9dd..23c061b 100644 --- a/source/main.c +++ b/source/main.c @@ -25,7 +25,11 @@ typedef struct CompositedWindow Damage damage; Pixmap pixmap; GLXPixmap glx_pixmap; + int recreate_pixmap; unsigned texture; + unsigned mask_texture; + int use_mask; + int recreate_mask; } CompositedWindow; typedef struct CompositedMonitor @@ -58,13 +62,18 @@ typedef struct CompositedScreen GLXFBConfig fbconfig; GLXWindow glx_window; GLXContext glx_context; - unsigned shaders[2]; + unsigned shaders[3]; unsigned program; - unsigned geometry_loc; + int geometry_loc; + unsigned masked_program; + int masked_geometry_loc; unsigned window_vertex_buffer; unsigned window_vertex_array; unsigned framebuffer; unsigned fb_texture; + Pixmap root_pixmap; + GLXPixmap root_glx_pixmap; + unsigned root_texture; CompositedWindow *windows; unsigned nwindows; unsigned windows_capacity; @@ -79,15 +88,17 @@ typedef struct Compositor CompositedScreen *screens; unsigned nscreens; int damage_event; + int shape_event; PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB; PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT; PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT; + Atom root_pmap_atom; Atom correction_atom; Atom monitors_atom; int dirty; } Compositor; -static const char *vshader = +static const char *vshader_src = "#version 150\n" "uniform vec4 geometry;\n" "in vec2 vertex;\n" @@ -99,14 +110,27 @@ static const char *vshader = " texcoord = texture_coord;\n" "}\n"; -static const char *fshader = +static const char *fshader_src = "#version 150\n" "uniform sampler2D image;\n" "in vec2 texcoord;\n" "out vec4 frag_color;\n" "void main()\n" "{\n" - " frag_color = texture(image, texcoord);\n" + " frag_color = texture(image, texcoord);\n" + "}\n"; + +static const char *masked_fshader_src = + "#version 150\n" + "uniform sampler2D image;\n" + "uniform sampler2D mask;\n" + "in vec2 texcoord;\n" + "out vec4 frag_color;\n" + "void main()\n" + "{\n" + " if(texture(mask, texcoord).r==0.0)\n" + " discard;\n" + " frag_color = texture(image, texcoord);\n" "}\n"; static const float window_vertices[] = @@ -211,17 +235,16 @@ unsigned compile_shader(GLenum type, const char *source) return shader; } -unsigned link_program(unsigned *shaders, unsigned nshaders) +unsigned link_program(unsigned vshader, unsigned fshader) { unsigned program; - unsigned i; int status; char info_log[1024]; GLsizei length; program = glCreateProgram(); - for(i=0; ishaders[0] = compile_shader(GL_VERTEX_SHADER, vshader); - screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader); - if(!screen->shaders[0] || !screen->shaders[1]) + screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader_src); + screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader_src); + screen->shaders[2] = compile_shader(GL_FRAGMENT_SHADER, masked_fshader_src); + if(!screen->shaders[0] || !screen->shaders[1] || !screen->shaders[2]) return 0; - screen->program = link_program(screen->shaders, 2); + screen->program = link_program(screen->shaders[0], screen->shaders[1]); if(!screen->program) return 0; + screen->masked_program = link_program(screen->shaders[0], screen->shaders[2]); + if(!screen->masked_program) + return 0; + screen->geometry_loc = glGetUniformLocation(screen->program, "geometry"); + screen->masked_geometry_loc = glGetUniformLocation(screen->masked_program, "geometry"); + + loc = glGetUniformLocation(screen->masked_program, "mask"); + if(loc>=0) + { + glUseProgram(screen->masked_program); + glUniform1i(loc, 1); + } glGenBuffers(1, &screen->window_vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, screen->window_vertex_buffer); @@ -273,12 +319,8 @@ int create_gl_resources(Compositor *compositor, CompositedScreen *screen) glBindBuffer(GL_ARRAY_BUFFER, 0); - glGenTextures(1, &screen->fb_texture); - glBindTexture(GL_TEXTURE_2D, screen->fb_texture); + screen->fb_texture = create_2d_texture(); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, 0); glGenFramebuffers(1, &screen->framebuffer); @@ -287,6 +329,8 @@ int create_gl_resources(Compositor *compositor, CompositedScreen *screen) glDepthMask(GL_FALSE); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + screen->root_texture = create_2d_texture(); + return 1; } @@ -301,17 +345,29 @@ CompositedWindow *find_window(CompositedScreen *screen, Window w) return NULL; } -void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window) +CompositedWindow *find_window_global(Compositor *compositor, Window w, CompositedScreen **screen) +{ + unsigned i, j; + + for(i=0; inscreens; ++i) + for(j=0; jscreens[i].nwindows; ++j) + if(compositor->screens[i].windows[j].window==w) + { + if(screen) + *screen = &compositor->screens[i]; + return &compositor->screens[i].windows[j]; + } + + if(screen) + *screen = NULL; + return NULL; +} + +GLXPixmap pixmap_to_glx_pixmap(Compositor *compositor, CompositedScreen *screen, Pixmap pixmap) { int attribs[5]; unsigned i; - if(window->pixmap) - { - glXDestroyPixmap(compositor->display, window->glx_pixmap); - XFreePixmap(compositor->display, window->pixmap); - } - i = 0; attribs[i++] = GLX_TEXTURE_TARGET_EXT; attribs[i++] = GLX_TEXTURE_2D_EXT; @@ -319,8 +375,91 @@ void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, Comp attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT; attribs[i++] = None; + return glXCreatePixmap(compositor->display, screen->fbconfig, pixmap, attribs); +} + +void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window) +{ + if(window->pixmap) + { + glXDestroyPixmap(compositor->display, window->glx_pixmap); + XFreePixmap(compositor->display, window->pixmap); + } + window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window); - window->glx_pixmap = glXCreatePixmap(compositor->display, screen->fbconfig, window->pixmap, attribs); + window->glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, window->pixmap); + window->recreate_pixmap = 0; +} + +void update_window_mask(Compositor *compositor, CompositedWindow *window) +{ + Bool bounding_shaped; + Bool clip_shaped; + int xi, yi; + XRectangle *rects; + int rect_count; + int rect_order; + unsigned width; + unsigned height; + unsigned char *data; + int i; + unsigned y; + + XShapeQueryExtents(compositor->display, window->window, &bounding_shaped, &xi, &yi, &width, &height, &clip_shaped, &xi, &yi, &width, &height); + window->use_mask = bounding_shaped; + if(!window->use_mask) + return; + + rects = XShapeGetRectangles(compositor->display, window->window, ShapeBounding, &rect_count, &rect_order); + + width = window->width+2*window->border; + height = window->height+2*window->border; + data = (unsigned char *)malloc(width*height); + memset(data, 0, width*height); + for(i=0; iborder; + rects[i].y += window->border; + if(rects[i].x>=(int)width || rects[i].y>=(int)height) + continue; + + if(rects[i].x<0) + { + if(-rects[i].x>rects[i].width) + continue; + rects[i].width += rects[i].x; + rects[i].x = 0; + } + + if(rects[i].y<0) + { + if(-rects[i].y>rects[i].height) + continue; + rects[i].height += rects[i].y; + rects[i].y = 0; + } + + if(rects[i].x+rects[i].width>(int)width) + rects[i].width = width-rects[i].x; + if(rects[i].y+rects[i].height>(int)height) + rects[i].height = height-rects[i].y; + + for(y=0; ymask_texture); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, data); + + free(data); + + window->recreate_mask = 0; } CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w) @@ -363,14 +502,14 @@ CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, W window->glx_pixmap = None; XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual); - if(window->map_state==IsViewable) - create_window_pixmap(compositor, screen, window); + window->recreate_pixmap = (window->map_state==IsViewable); - glGenTextures(1, &window->texture); - glBindTexture(GL_TEXTURE_2D, window->texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + window->texture = create_2d_texture(); + window->mask_texture = create_2d_texture(); + window->use_mask = 0; + window->recreate_mask = (window->map_state==IsViewable); + + XShapeSelectInput(compositor->display, window->window, ShapeNotifyMask); return window; } @@ -444,18 +583,6 @@ CompositedScreen *find_screen_by_root(Compositor *compositor, Window root) return NULL; } -CompositedScreen *find_screen_by_window(Compositor *compositor, Window w) -{ - unsigned i, j; - - for(i=0; inscreens; ++i) - for(j=0; jscreens[i].nwindows; ++j) - if(compositor->screens[i].windows[j].window==w) - return &compositor->screens[i]; - - return NULL; -} - void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monitor) { unsigned t; @@ -681,6 +808,45 @@ void update_geometry_correction(Compositor *compositor, CompositedScreen *screen XFree(values); } +void update_root_pixmap(Compositor *compositor, CompositedScreen *screen) +{ + Atom prop_type; + int prop_format; + unsigned long overflow; + unsigned long length; + long *pixmap; + Window root; + int x, y; + unsigned width; + unsigned height; + unsigned border; + unsigned depth; + + use_gl(compositor, screen); + + if(screen->root_glx_pixmap) + { + glXDestroyPixmap(compositor->display, screen->root_glx_pixmap); + screen->root_glx_pixmap = 0; + } + + XGetWindowProperty(compositor->display, screen->root, compositor->root_pmap_atom, 0, 1, False, XA_PIXMAP, + &prop_type, &prop_format, &length, &overflow, (unsigned char **)&pixmap); + if(prop_type!=XA_PIXMAP || prop_format!=32) + { + screen->root_pixmap = 0; + return; + } + + screen->root_pixmap = pixmap[0]; + if(XGetGeometry(compositor->display, screen->root_pixmap, &root, &x, &y, &width, &height, &border, &depth)) + screen->root_glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, screen->root_pixmap); + else + screen->root_pixmap = None; + + XFree(pixmap); +} + int initialize_screen(Compositor *compositor, unsigned number) { CompositedScreen *screen; @@ -713,7 +879,9 @@ int initialize_screen(Compositor *compositor, unsigned number) if(!initialize_gl(compositor, screen)) return 0; - if(!create_gl_resources(compositor, screen)) + use_gl(compositor, screen); + + if(!create_gl_resources(screen)) return 0; xrr_res = XRRGetScreenResources(compositor->display, screen->root); @@ -724,7 +892,11 @@ int initialize_screen(Compositor *compositor, unsigned number) return 0; XRRFreeScreenResources(xrr_res); + screen->root_pixmap = 0; + screen->root_glx_pixmap = 0; + update_geometry_correction(compositor, screen); + update_root_pixmap(compositor, screen); XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren); @@ -777,7 +949,7 @@ int initialize_compositor(Compositor *compositor) else if(major_ver<1) return with_error("XDamage 1.0 or later is required"); - if(!XShapeQueryExtension(compositor->display, &event_base, &error_base)) + if(!XShapeQueryExtension(compositor->display, &compositor->shape_event, &error_base)) return with_error("XShape is required but was not found"); else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver)) return with_error("Cannot determine XShape version"); @@ -795,6 +967,7 @@ int initialize_compositor(Compositor *compositor) compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT"); compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT"); + compositor->root_pmap_atom = XInternAtom(compositor->display, "_XROOTPMAP_ID", False); compositor->correction_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION", False); compositor->monitors_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION_MONITORS", False); @@ -818,6 +991,7 @@ void shutdown_screen(Compositor *compositor, CompositedScreen *screen) for(i=0; inwindows; ++i) { glDeleteTextures(1, &screen->windows[i].texture); + glDeleteTextures(1, &screen->windows[i].mask_texture); if(screen->windows[i].pixmap) { glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap); @@ -837,13 +1011,17 @@ void shutdown_screen(Compositor *compositor, CompositedScreen *screen) } } + glDeleteTextures(1, &screen->root_texture); + glXDestroyPixmap(compositor->display, screen->root_glx_pixmap); + glDeleteBuffers(1, &screen->window_vertex_buffer); glDeleteVertexArrays(1, &screen->window_vertex_array); glDeleteFramebuffers(1, &screen->framebuffer); glDeleteTextures(1, &screen->fb_texture); glDeleteProgram(screen->program); - glDeleteShader(screen->shaders[0]); - glDeleteShader(screen->shaders[1]); + glDeleteProgram(screen->masked_program); + for(i=0; i<3; ++i) + glDeleteShader(screen->shaders[i]); glXMakeContextCurrent(compositor->display, 0, 0, NULL); glXDestroyContext(compositor->display, screen->glx_context); @@ -888,7 +1066,10 @@ void process_destroy_window_event(Compositor *compositor, XDestroyWindowEvent *e if((screen = find_screen_by_root(compositor, event->event))) if((window = find_window(screen, event->window))) + { + use_gl(compositor, screen); remove_window(compositor, screen, window, 1); + } } void process_map_event(Compositor *compositor, XMapEvent *event) @@ -905,7 +1086,8 @@ void process_map_event(Compositor *compositor, XMapEvent *event) return; window->map_state = IsViewable; - create_window_pixmap(compositor, screen, window); + window->recreate_pixmap = 1; + window->recreate_mask = 1; mark_dirty(compositor, screen); } @@ -970,7 +1152,7 @@ void process_configure_event(Compositor *compositor, XConfigureEvent *event) window->width = event->width; window->height = event->height; window->border = event->border_width; - create_window_pixmap(compositor, screen, window); + window->recreate_pixmap = 1; } reorder_window(screen, window, event->above); @@ -982,14 +1164,14 @@ void process_property_event(Compositor *compositor, XPropertyEvent *event) { CompositedScreen *screen; - if(event->atom!=compositor->correction_atom) - return; - screen = find_screen_by_root(compositor, event->window); if(!screen) return; - update_geometry_correction(compositor, screen); + if(event->atom==compositor->correction_atom) + update_geometry_correction(compositor, screen); + else if(event->atom==compositor->root_pmap_atom) + update_root_pixmap(compositor, screen); } void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event) @@ -997,94 +1179,149 @@ void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event) CompositedScreen *screen; CompositedWindow *window; - screen = find_screen_by_window(compositor, event->drawable); - if(!screen) + window = find_window_global(compositor, event->drawable, &screen); + if(window && window->map_state==IsViewable) + mark_dirty(compositor, screen); +} + +void process_shape_event(Compositor *compositor, XShapeEvent *event) +{ + CompositedScreen *screen; + CompositedWindow *window; + + if(event->kind!=ShapeBounding) return; - window = find_window(screen, event->drawable); - if(window->map_state==IsViewable) + window = find_window_global(compositor, event->window, &screen); + if(window && window->map_state==IsViewable) + { + window->recreate_mask = 1; mark_dirty(compositor, screen); + } } -int process_event(Compositor *compositor) +void process_events(Compositor *compositor) { + int pending; XEvent event; - if(compositor->dirty) + + pending = 0; + while((pending || !compositor->dirty) && !terminate_requested) { - if(!XCheckMaskEvent(compositor->display, -1, &event)) - return 0; - } - else + if(!pending) + pending = XPending(compositor->display); + XNextEvent(compositor->display, &event); + if(pending) + --pending; - switch(event.type) - { - case CreateNotify: - process_create_window_event(compositor, &event.xcreatewindow); - break; - case DestroyNotify: - process_destroy_window_event(compositor, &event.xdestroywindow); - break; - case MapNotify: - process_map_event(compositor, &event.xmap); - break; - case UnmapNotify: - process_unmap_event(compositor, &event.xunmap); - break; - case ReparentNotify: - process_reparent_event(compositor, &event.xreparent); - break; - case ConfigureNotify: - process_configure_event(compositor, &event.xconfigure); - break; - case PropertyNotify: - process_property_event(compositor, &event.xproperty); - break; - default: - if(event.type==compositor->damage_event+XDamageNotify) - process_damage_event(compositor, (XDamageNotifyEvent *)&event); - else - printf("Event %d\n", event.type); + switch(event.type) + { + case CreateNotify: + process_create_window_event(compositor, &event.xcreatewindow); + break; + case DestroyNotify: + process_destroy_window_event(compositor, &event.xdestroywindow); + break; + case MapNotify: + process_map_event(compositor, &event.xmap); + break; + case UnmapNotify: + process_unmap_event(compositor, &event.xunmap); + break; + case ReparentNotify: + process_reparent_event(compositor, &event.xreparent); + break; + case ConfigureNotify: + process_configure_event(compositor, &event.xconfigure); + break; + case PropertyNotify: + process_property_event(compositor, &event.xproperty); + break; + default: + if(event.type==compositor->damage_event+XDamageNotify) + process_damage_event(compositor, (XDamageNotifyEvent *)&event); + else if(event.type==compositor->shape_event+ShapeNotify) + process_shape_event(compositor, (XShapeEvent *)&event); + else + printf("Event %d\n", event.type); + } } - - return 1; } void refresh_screen(Compositor *compositor, CompositedScreen *screen) { unsigned i; + int use_mask; + + for(i=0; inwindows; ++i) + if(screen->windows[i].map_state==IsViewable) + XDamageSubtract(compositor->display, screen->windows[i].damage, None, None); + glXWaitX(); use_gl(compositor, screen); + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer); - glClearColor(0.5f, 0.5f, 0.5f, 0.0f); - glClear(GL_COLOR_BUFFER_BIT); - - glUseProgram(screen->program); + use_mask = -1; glBindVertexArray(screen->window_vertex_array); + + if(screen->root_pixmap) + { + use_mask = 0; + glUseProgram(screen->program); + glBindTexture(GL_TEXTURE_2D, screen->root_texture); + compositor->glXBindTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT, NULL); + glUniform4f(screen->geometry_loc, 0.0f, 0.0f, 1.0f, 1.0f); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + compositor->glXReleaseTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT); + } + else + glClear(GL_COLOR_BUFFER_BIT); + for(i=0; inwindows; ++i) { - CompositedWindow *window = &screen->windows[i]; + CompositedWindow *window; + + window = &screen->windows[i]; if(window->map_state!=IsViewable) continue; + if(window->use_mask!=use_mask) + { + use_mask = window->use_mask; + glUseProgram(use_mask ? screen->masked_program : screen->program); + } + + if(window->use_mask) + { + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, window->mask_texture); + glActiveTexture(GL_TEXTURE0); + } + + if(window->recreate_pixmap) + create_window_pixmap(compositor, screen, window); + if(window->recreate_mask) + update_window_mask(compositor, window); + glBindTexture(GL_TEXTURE_2D, window->texture); compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL); - glUniform4f(screen->geometry_loc, - (float)window->x/screen->width, ((float)screen->height-window->y-window->height)/screen->height, + glUniform4f((use_mask ? screen->masked_geometry_loc : screen->geometry_loc), + (float)window->x/screen->width, 1.0f-(float)(window->y+window->height)/screen->height, (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT); - XDamageSubtract(compositor->display, window->damage, None, None); } glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - glClearColor(0.5f, 0.0f, 0.5f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, screen->fb_texture); glEnable(GL_PRIMITIVE_RESTART); glPrimitiveRestartIndex(0xFFFF); + if(use_mask) + glUseProgram(screen->program); for(i=0; inmonitors; ++i) { @@ -1093,7 +1330,7 @@ void refresh_screen(Compositor *compositor, CompositedScreen *screen) continue; glUniform4f(screen->geometry_loc, - (float)monitor->x/screen->width, ((float)screen->height-monitor->y-monitor->height)/screen->height, + (float)monitor->x/screen->width, 1.0f-(float)(monitor->y+monitor->height)/screen->height, (float)monitor->width/screen->width, (float)monitor->height/screen->height); glBindVertexArray(monitor->vertex_array); @@ -1139,7 +1376,8 @@ int main() while(!terminate_requested) { - if(!process_event(&compositor)) + process_events(&compositor); + if(compositor.dirty && !terminate_requested) refresh_all_screens(&compositor); }