]> git.tdb.fi Git - geometrycompositor.git/blobdiff - source/main.c
Some refactoring of OpenGL code
[geometrycompositor.git] / source / main.c
index f7780a0e20a37955a69579bad3aae0666845a688..f4704aead4e0aef22c003bd38cc1507fc7d9c85f 100644 (file)
@@ -63,29 +63,31 @@ static const char *vshader =
        "#version 150\n"
        "uniform vec4 geometry;\n"
        "in vec2 vertex;\n"
+       "in vec2 texture_coord;\n"
        "out vec2 texcoord;\n"
        "void main()\n"
        "{\n"
        "  gl_Position = vec4((geometry.xy+vertex*geometry.zw)*2.0-1.0, 0.0, 1.0);\n"
-       "  texcoord = vec2(vertex.x, 1.0-vertex.y);\n"
+       "  texcoord = texture_coord;\n"
        "}\n";
 
 static const char *fshader =
        "#version 150\n"
-       "uniform sampler2D window;\n"
+       "uniform sampler2D image;\n"
        "in vec2 texcoord;\n"
        "out vec4 frag_color;\n"
        "void main()\n"
        "{\n"
-       "       frag_color = texture(window, texcoord);\n"
+       "       frag_color = texture(image, texcoord);\n"
        "}\n";
 
 static const float vertices[] =
 {
-       0.0f, 1.0f,
-       0.0f, 0.0f,
-       1.0f, 1.0f,
-       1.0f, 0.0f
+       /* vertex    texcoord */
+       0.0f, 1.0f,  0.0f, 0.0f,
+       0.0f, 0.0f,  0.0f, 1.0f,
+       1.0f, 1.0f,  1.0f, 0.0f,
+       1.0f, 0.0f,  1.0f, 1.0f
 };
 
 int terminate_requested = 0;
@@ -181,12 +183,40 @@ unsigned compile_shader(GLenum type, const char *source)
        return shader;
 }
 
-int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
+unsigned link_program(unsigned *shaders, unsigned nshaders)
 {
+       unsigned program;
+       unsigned i;
        int status;
        char info_log[1024];
        GLsizei length;
 
+       program = glCreateProgram();
+       for(i=0; i<nshaders; ++i)
+               glAttachShader(program, shaders[i]);
+       glBindAttribLocation(program, 0, "vertex");
+       glBindAttribLocation(program, 1, "texture_coord");
+       glBindFragDataLocation(program, 0, "frag_color");
+       glLinkProgram(program);
+
+       glGetProgramiv(program, GL_LINK_STATUS, &status);
+       glGetProgramInfoLog(program, sizeof(info_log), &length, info_log);
+       if(!status)
+       {
+               fprintf(stderr, "Program link failed:\n%s\n", info_log);
+               glDeleteProgram(program);
+               return 0;
+       }
+       else if(length)
+               printf("Program info log:\n%s\n", info_log);
+
+       return program;
+}
+
+int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
+{
+       unsigned stride;
+
        use_gl(compositor, screen);
 
        screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader);
@@ -194,33 +224,24 @@ int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
        if(!screen->shaders[0] || !screen->shaders[1])
                return 0;
 
-       screen->program = glCreateProgram();
-       glAttachShader(screen->program, screen->shaders[0]);
-       glAttachShader(screen->program, screen->shaders[1]);
-       glBindAttribLocation(screen->program, 0, "vertex");
-       glLinkProgram(screen->program);
+       screen->program = link_program(screen->shaders, 2);
+       if(!screen->program)
+               return 0;
 
        screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
 
-       glGetProgramiv(screen->program, GL_LINK_STATUS, &status);
-       glGetProgramInfoLog(screen->program, sizeof(info_log), &length, info_log);
-       if(!status)
-       {
-               fprintf(stderr, "Program link failed:\n%s\n", info_log);
-               glDeleteProgram(screen->program);
-               return 0;
-       }
-       else if(length)
-               printf("Program info log:\n%s\n", info_log);
-
        glGenBuffers(1, &screen->vertex_buffer);
        glBindBuffer(GL_ARRAY_BUFFER, screen->vertex_buffer);
        glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
 
+       stride = 4*sizeof(float);
        glGenVertexArrays(1, &screen->vertex_array);
        glBindVertexArray(screen->vertex_array);
-       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
        glEnableVertexAttribArray(0);
+       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
+       glEnableVertexAttribArray(1);
+       glBindVertexArray(0);
 
        glBindBuffer(GL_ARRAY_BUFFER, 0);
 
@@ -555,22 +576,28 @@ void process_create_window_event(Compositor *compositor, XCreateWindowEvent *eve
 
 void process_destroy_window_event(Compositor *compositor, XDestroyWindowEvent *event)
 {
-       CompositedScreen *screen = find_screen_by_root(compositor, event->event);
+       CompositedScreen *screen;
+       CompositedWindow *window;
+
+       screen = find_screen_by_root(compositor, event->event);
        if(!screen)
                return;
 
-       CompositedWindow *window = find_window(screen, event->window);
+       window = find_window(screen, event->window);
        if(window)
                remove_window(compositor, screen, window, 1);
 }
 
 void process_map_event(Compositor *compositor, XMapEvent *event)
 {
-       CompositedScreen *screen = find_screen_by_root(compositor, event->event);
+       CompositedScreen *screen;
+       CompositedWindow *window;
+
+       screen = find_screen_by_root(compositor, event->event);
        if(!screen)
                return;
 
-       CompositedWindow *window = find_window(screen, event->window);
+       window = find_window(screen, event->window);
        if(!window)
                return;
 
@@ -582,11 +609,14 @@ void process_map_event(Compositor *compositor, XMapEvent *event)
 
 void process_unmap_event(Compositor *compositor, XUnmapEvent *event)
 {
-       CompositedScreen *screen = find_screen_by_root(compositor, event->event);
+       CompositedScreen *screen;
+       CompositedWindow *window;
+
+       screen = find_screen_by_root(compositor, event->event);
        if(!screen)
                return;
 
-       CompositedWindow *window = find_window(screen, event->window);
+       window = find_window(screen, event->window);
        if(window)
                window->map_state = IsUnviewable;
 
@@ -595,11 +625,13 @@ void process_unmap_event(Compositor *compositor, XUnmapEvent *event)
 
 void process_reparent_event(Compositor *compositor, XReparentEvent *event)
 {
-       CompositedScreen *screen = find_screen_by_root(compositor, event->event);
+       CompositedScreen *screen;
+       CompositedWindow *window;
+
+       screen = find_screen_by_root(compositor, event->event);
        if(!screen)
                return;
 
-       CompositedWindow *window;
        if(event->parent==screen->root)
                window = add_window(compositor, screen, event->window);
        else
@@ -617,11 +649,14 @@ void process_reparent_event(Compositor *compositor, XReparentEvent *event)
 
 void process_configure_event(Compositor *compositor, XConfigureEvent *event)
 {
-       CompositedScreen *screen = find_screen_by_root(compositor, event->event);
+       CompositedScreen *screen;
+       CompositedWindow *window;
+
+       screen = find_screen_by_root(compositor, event->event);
        if(!screen)
                return;
 
-       CompositedWindow *window = find_window(screen, event->window);
+       window = find_window(screen, event->window);
        if(!window)
                return;
 
@@ -642,11 +677,14 @@ void process_configure_event(Compositor *compositor, XConfigureEvent *event)
 
 void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
 {
-       CompositedScreen *screen = find_screen_by_window(compositor, event->drawable);
+       CompositedScreen *screen;
+       CompositedWindow *window;
+
+       screen = find_screen_by_window(compositor, event->drawable);
        if(!screen)
                return;
 
-       CompositedWindow *window = find_window(screen, event->drawable);
+       window = find_window(screen, event->drawable);
        if(window->map_state==IsViewable)
                mark_dirty(compositor, screen);
 }