]> git.tdb.fi Git - geometrycompositor.git/blobdiff - source/main.c
Some more refactoring
[geometrycompositor.git] / source / main.c
index c37ecc8d86f6f552a9cbe2ac481ad87a30065640..c0bbe0e20c8d0d711242216e36a706d4b013eb8e 100644 (file)
@@ -63,29 +63,31 @@ static const char *vshader =
        "#version 150\n"
        "uniform vec4 geometry;\n"
        "in vec2 vertex;\n"
+       "in vec2 texture_coord;\n"
        "out vec2 texcoord;\n"
        "void main()\n"
        "{\n"
        "  gl_Position = vec4((geometry.xy+vertex*geometry.zw)*2.0-1.0, 0.0, 1.0);\n"
-       "  texcoord = vec2(vertex.x, 1.0-vertex.y);\n"
+       "  texcoord = texture_coord;\n"
        "}\n";
 
 static const char *fshader =
        "#version 150\n"
-       "uniform sampler2D window;\n"
+       "uniform sampler2D image;\n"
        "in vec2 texcoord;\n"
        "out vec4 frag_color;\n"
        "void main()\n"
        "{\n"
-       "       frag_color = texture(window, texcoord);\n"
+       "       frag_color = texture(image, texcoord);\n"
        "}\n";
 
 static const float vertices[] =
 {
-       0.0f, 1.0f,
-       0.0f, 0.0f,
-       1.0f, 1.0f,
-       1.0f, 0.0f
+       /* vertex    texcoord */
+       0.0f, 1.0f,  0.0f, 0.0f,
+       0.0f, 0.0f,  0.0f, 1.0f,
+       1.0f, 1.0f,  1.0f, 0.0f,
+       1.0f, 0.0f,  1.0f, 1.0f
 };
 
 int terminate_requested = 0;
@@ -181,12 +183,40 @@ unsigned compile_shader(GLenum type, const char *source)
        return shader;
 }
 
-int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
+unsigned link_program(unsigned *shaders, unsigned nshaders)
 {
+       unsigned program;
+       unsigned i;
        int status;
        char info_log[1024];
        GLsizei length;
 
+       program = glCreateProgram();
+       for(i=0; i<nshaders; ++i)
+               glAttachShader(program, shaders[i]);
+       glBindAttribLocation(program, 0, "vertex");
+       glBindAttribLocation(program, 1, "texture_coord");
+       glBindFragDataLocation(program, 0, "frag_color");
+       glLinkProgram(program);
+
+       glGetProgramiv(program, GL_LINK_STATUS, &status);
+       glGetProgramInfoLog(program, sizeof(info_log), &length, info_log);
+       if(!status)
+       {
+               fprintf(stderr, "Program link failed:\n%s\n", info_log);
+               glDeleteProgram(program);
+               return 0;
+       }
+       else if(length)
+               printf("Program info log:\n%s\n", info_log);
+
+       return program;
+}
+
+int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
+{
+       unsigned stride;
+
        use_gl(compositor, screen);
 
        screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader);
@@ -194,33 +224,24 @@ int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
        if(!screen->shaders[0] || !screen->shaders[1])
                return 0;
 
-       screen->program = glCreateProgram();
-       glAttachShader(screen->program, screen->shaders[0]);
-       glAttachShader(screen->program, screen->shaders[1]);
-       glBindAttribLocation(screen->program, 0, "vertex");
-       glLinkProgram(screen->program);
+       screen->program = link_program(screen->shaders, 2);
+       if(!screen->program)
+               return 0;
 
        screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
 
-       glGetProgramiv(screen->program, GL_LINK_STATUS, &status);
-       glGetProgramInfoLog(screen->program, sizeof(info_log), &length, info_log);
-       if(!status)
-       {
-               fprintf(stderr, "Program link failed:\n%s\n", info_log);
-               glDeleteProgram(screen->program);
-               return 0;
-       }
-       else if(length)
-               printf("Program info log:\n%s\n", info_log);
-
        glGenBuffers(1, &screen->vertex_buffer);
        glBindBuffer(GL_ARRAY_BUFFER, screen->vertex_buffer);
        glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
 
+       stride = 4*sizeof(float);
        glGenVertexArrays(1, &screen->vertex_array);
        glBindVertexArray(screen->vertex_array);
-       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, NULL);
        glEnableVertexAttribArray(0);
+       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride, (void *)(2*sizeof(float)));
+       glEnableVertexAttribArray(1);
+       glBindVertexArray(0);
 
        glBindBuffer(GL_ARRAY_BUFFER, 0);
 
@@ -260,24 +281,24 @@ void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, Comp
        window->glx_pixmap = glXCreatePixmap(compositor->display, screen->fbconfig, window->pixmap, attribs);
 }
 
-void add_window(Compositor *compositor, CompositedScreen *screen, Window w)
+CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w)
 {
        CompositedWindow *window;
        XWindowAttributes win_attr;
 
        if(w==screen->root || w==screen->overlay)
-               return;
+               return NULL;
 
        if(!XGetWindowAttributes(compositor->display, w, &win_attr))
        {
                printf("XGetWindowAttributes failed; probably the window was already destroyed\n");
-               return;
+               return NULL;
        }
        if(win_attr.class==InputOnly)
-               return;
+               return NULL;
 
        if(find_window(screen, w))
-               return;
+               return NULL;
 
        if(screen->nwindows==screen->windows_capacity)
        {
@@ -308,31 +329,66 @@ void add_window(Compositor *compositor, CompositedScreen *screen, Window w)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+       return window;
 }
 
-void remove_window(Compositor *compositor, CompositedScreen *screen, Window w, int destroyed)
+void remove_window(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window, int destroyed)
 {
        unsigned i;
 
-       for(i=0; i<screen->nwindows; ++i)
-               if(screen->windows[i].window==w)
+       glDeleteTextures(1, &window->texture);
+       if(!destroyed)
+       {
+               XDamageDestroy(compositor->display, window->damage);
+               if(window->pixmap)
                {
-                       glDeleteTextures(1, &screen->windows[i].texture);
-                       if(!destroyed)
-                       {
-                               XDamageDestroy(compositor->display, screen->windows[i].damage);
-                               if(screen->windows[i].pixmap)
-                               {
-                                       glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap);
-                                       XFreePixmap(compositor->display, screen->windows[i].pixmap);
-                               }
-                               XCompositeUnredirectWindow(compositor->display, screen->windows[i].window, CompositeRedirectManual);
-                       }
-
-                       --screen->nwindows;
-                       for(; i<screen->nwindows; ++i)
-                               screen->windows[i] = screen->windows[i+1];
+                       glXDestroyPixmap(compositor->display, window->glx_pixmap);
+                       XFreePixmap(compositor->display, window->pixmap);
                }
+               XCompositeUnredirectWindow(compositor->display, window->window, CompositeRedirectManual);
+       }
+
+       --screen->nwindows;
+       for(i=window-screen->windows; i<screen->nwindows; ++i)
+               screen->windows[i] = screen->windows[i+1];
+}
+
+CompositedWindow *reorder_window(CompositedScreen *screen, CompositedWindow *window, Window above)
+{
+       unsigned i, j;
+       CompositedWindow hold;
+
+       i = window-screen->windows;
+       if(above)
+       {
+               for(j=0; j<screen->nwindows; ++j)
+                       if(screen->windows[j].window==above)
+                               break;
+
+               if(j>=screen->nwindows || i==j+1)
+                       return window;
+
+               if(j<i)
+                       ++j;
+       }
+       else
+               j = 0;
+
+       hold = *window;
+       if(i<j)
+       {
+               for(; i<j; ++i)
+                       screen->windows[i] = screen->windows[i+1];
+       }
+       else
+       {
+               for(; i>j; --i)
+                       screen->windows[i] = screen->windows[i-1];
+       }
+       screen->windows[j] = hold;
+
+       return &screen->windows[j];
 }
 
 CompositedScreen *find_screen_by_root(Compositor *compositor, Window root)
@@ -503,69 +559,129 @@ void shutdown_compositor(Compositor *compositor)
        XCloseDisplay(compositor->display);
 }
 
+void mark_dirty(Compositor *compositor, CompositedScreen *screen)
+{
+       compositor->dirty = 1;
+       screen->dirty = 1;
+}
+
 void process_create_window_event(Compositor *compositor, XCreateWindowEvent *event)
 {
-       CompositedScreen *screen = find_screen_by_root(compositor, event->parent);
-       if(!screen)
-               return;
+       CompositedScreen *screen;
 
-       add_window(compositor, screen, event->window);
+       if((screen = find_screen_by_root(compositor, event->parent)))
+               add_window(compositor, screen, event->window);
 }
 
 void process_destroy_window_event(Compositor *compositor, XDestroyWindowEvent *event)
 {
-       CompositedScreen *screen = find_screen_by_root(compositor, event->event);
-       if(!screen)
-               return;
+       CompositedScreen *screen;
+       CompositedWindow *window;
 
-       remove_window(compositor, screen, event->window, 1);
+       if((screen = find_screen_by_root(compositor, event->event)))
+               if((window = find_window(screen, event->window)))
+                       remove_window(compositor, screen, window, 1);
 }
 
 void process_map_event(Compositor *compositor, XMapEvent *event)
 {
-       CompositedScreen *screen = find_screen_by_root(compositor, event->event);
+       CompositedScreen *screen;
+       CompositedWindow *window;
+
+       screen = find_screen_by_root(compositor, event->event);
        if(!screen)
                return;
 
-       CompositedWindow *window = find_window(screen, event->window);
-       if(window)
-       {
-               window->map_state = IsViewable;
-               create_window_pixmap(compositor, screen, window);
-       }
+       window = find_window(screen, event->window);
+       if(!window)
+               return;
+
+       window->map_state = IsViewable;
+       create_window_pixmap(compositor, screen, window);
+
+       mark_dirty(compositor, screen);
 }
 
 void process_unmap_event(Compositor *compositor, XUnmapEvent *event)
 {
-       CompositedScreen *screen = find_screen_by_root(compositor, event->event);
+       CompositedScreen *screen;
+       CompositedWindow *window;
+
+       screen = find_screen_by_root(compositor, event->event);
        if(!screen)
                return;
 
-       CompositedWindow *window = find_window(screen, event->window);
+       window = find_window(screen, event->window);
        if(window)
                window->map_state = IsUnviewable;
+
+       mark_dirty(compositor, screen);
 }
 
 void process_reparent_event(Compositor *compositor, XReparentEvent *event)
 {
-       CompositedScreen *screen = find_screen_by_root(compositor, event->event);
+       CompositedScreen *screen;
+       CompositedWindow *window;
+
+       screen = find_screen_by_root(compositor, event->event);
        if(!screen)
                return;
 
        if(event->parent==screen->root)
-               add_window(compositor, screen, event->window);
+               window = add_window(compositor, screen, event->window);
        else
-               remove_window(compositor, screen, event->window, 0);
+       {
+               window = find_window(screen, event->window);
+               if(!window)
+                       return;
+
+               remove_window(compositor, screen, window, 0);
+       }
+
+       if(window && window->map_state==IsViewable)
+               mark_dirty(compositor, screen);
+}
+
+void process_configure_event(Compositor *compositor, XConfigureEvent *event)
+{
+       CompositedScreen *screen;
+       CompositedWindow *window;
+
+       screen = find_screen_by_root(compositor, event->event);
+       if(!screen)
+               return;
+
+       window = find_window(screen, event->window);
+       if(!window)
+               return;
+
+       window->x = event->x;
+       window->y = event->y;
+       if((unsigned)event->width!=window->width || (unsigned)event->height!=window->height || (unsigned)event->border_width!=window->border)
+       {
+               window->width = event->width;
+               window->height = event->height;
+               window->border = event->border_width;
+               create_window_pixmap(compositor, screen, window);
+       }
+       reorder_window(screen, window, event->above);
+
+       if(window->map_state==IsViewable)
+               mark_dirty(compositor, screen);
 }
 
 void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
 {
-       CompositedScreen *screen = find_screen_by_window(compositor, event->drawable);
+       CompositedScreen *screen;
+       CompositedWindow *window;
+
+       screen = find_screen_by_window(compositor, event->drawable);
        if(!screen)
                return;
 
-       screen->dirty = 1;
-       compositor->dirty = 1;
+       window = find_window(screen, event->drawable);
+       if(window->map_state==IsViewable)
+               mark_dirty(compositor, screen);
 }
 
 int process_event(Compositor *compositor)
@@ -596,6 +712,9 @@ int process_event(Compositor *compositor)
        case ReparentNotify:
                process_reparent_event(compositor, &event.xreparent);
                break;
+       case ConfigureNotify:
+               process_configure_event(compositor, &event.xconfigure);
+               break;
        default:
                if(event.type==compositor->damage_event+XDamageNotify)
                        process_damage_event(compositor, (XDamageNotifyEvent *)&event);
@@ -606,36 +725,47 @@ int process_event(Compositor *compositor)
        return 1;
 }
 
-void refresh_screens(Compositor *compositor)
+void refresh_screen(Compositor *compositor, CompositedScreen *screen)
 {
-       unsigned i, j;
+       unsigned i;
 
-       for(i=0; i<compositor->nscreens; ++i)
+       use_gl(compositor, screen);
+
+       glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       glUseProgram(screen->program);
+       glBindVertexArray(screen->vertex_array);
+       for(i=0; i<screen->nwindows; ++i)
        {
-               CompositedScreen *screen = &compositor->screens[i];
-               use_gl(compositor, screen);
+               CompositedWindow *window = &screen->windows[i];
+               if(window->map_state!=IsViewable)
+                       continue;
+
+               glBindTexture(GL_TEXTURE_2D, window->texture);
+               compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
+               glUniform4f(screen->geometry_loc,
+                       (float)window->x/screen->width, (float)(screen->height-window->y-window->height)/screen->height,
+                       (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
+               glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+               compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
+               XDamageSubtract(compositor->display, window->damage, None, None);
+       }
 
-               glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
-               glClear(GL_COLOR_BUFFER_BIT);
+       glXSwapBuffers(compositor->display, screen->glx_window);
 
-               glUseProgram(screen->program);
-               glBindVertexArray(screen->vertex_array);
-               for(j=0; j<screen->nwindows; ++j)
-               {
-                       CompositedWindow *window = &screen->windows[j];
-                       if(window->map_state==IsViewable)
-                       {
-                               glBindTexture(GL_TEXTURE_2D, window->texture);
-                               compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
-                               glUniform4f(screen->geometry_loc, (float)window->x/screen->width, (float)(screen->height-window->y-window->height)/screen->height, (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
-                               glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-                               compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
-                               XDamageSubtract(compositor->display, window->damage, None, None);
-                       }
-               }
-               glXSwapBuffers(compositor->display, screen->glx_window);
+       screen->dirty = 0;
+}
+
+void refresh_all_screens(Compositor *compositor)
+{
+       unsigned i;
 
-               screen->dirty = 0;
+       for(i=0; i<compositor->nscreens; ++i)
+       {
+               CompositedScreen *screen = &compositor->screens[i];
+               if(screen->dirty)
+                       refresh_screen(compositor, screen);
        }
 
        compositor->dirty = 0;
@@ -660,7 +790,7 @@ int main()
        while(!terminate_requested)
        {
                if(!process_event(&compositor))
-                       refresh_screens(&compositor);
+                       refresh_all_screens(&compositor);
        }
 
        shutdown_compositor(&compositor);