]> git.tdb.fi Git - geometrycompositor.git/blobdiff - source/main.c
Be more efficient when finding the window for a damage event
[geometrycompositor.git] / source / main.c
index 92537e21a59bf3c01dee00ec66e94bb75109cde1..afcd7646b9ecdd38df1d7a557d85f8a366a64d82 100644 (file)
@@ -5,6 +5,7 @@
 #include <signal.h>
 #include <math.h>
 #include <X11/Xlib.h>
+#include <X11/Xatom.h>
 #include <X11/extensions/Xcomposite.h>
 #include <X11/extensions/Xdamage.h>
 #include <X11/extensions/shape.h>
@@ -29,6 +30,7 @@ typedef struct CompositedWindow
 
 typedef struct CompositedMonitor
 {
+       char *name;
        int enabled;
        int x;
        int y;
@@ -80,6 +82,8 @@ typedef struct Compositor
        PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
        PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
        PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
+       Atom correction_atom;
+       Atom monitors_atom;
        int dirty;
 } Compositor;
 
@@ -237,6 +241,17 @@ unsigned link_program(unsigned *shaders, unsigned nshaders)
        return program;
 }
 
+unsigned create_2d_texture()
+{
+       unsigned texture;
+       glGenTextures(1, &texture);
+       glBindTexture(GL_TEXTURE_2D, texture);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+       return texture;
+}
+
 int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
 {
        unsigned stride;
@@ -269,12 +284,8 @@ int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
 
        glBindBuffer(GL_ARRAY_BUFFER, 0);
 
-       glGenTextures(1, &screen->fb_texture);
-       glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
+       screen->fb_texture = create_2d_texture();
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
        glBindTexture(GL_TEXTURE_2D, 0);
 
        glGenFramebuffers(1, &screen->framebuffer);
@@ -297,6 +308,24 @@ CompositedWindow *find_window(CompositedScreen *screen, Window w)
        return NULL;
 }
 
+CompositedWindow *find_window_global(Compositor *compositor, Window w, CompositedScreen **screen)
+{
+       unsigned i, j;
+
+       for(i=0; i<compositor->nscreens; ++i)
+               for(j=0; j<compositor->screens[i].nwindows; ++j)
+                       if(compositor->screens[i].windows[j].window==w)
+                       {
+                               if(screen)
+                                       *screen = &compositor->screens[i];
+                               return &compositor->screens[i].windows[j];
+                       }
+
+       if(screen)
+               *screen = NULL;
+       return NULL;
+}
+
 void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
 {
        int attribs[5];
@@ -362,11 +391,7 @@ CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, W
        if(window->map_state==IsViewable)
                create_window_pixmap(compositor, screen, window);
 
-       glGenTextures(1, &window->texture);
-       glBindTexture(GL_TEXTURE_2D, window->texture);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+       window->texture = create_2d_texture();
 
        return window;
 }
@@ -440,18 +465,6 @@ CompositedScreen *find_screen_by_root(Compositor *compositor, Window root)
        return NULL;
 }
 
-CompositedScreen *find_screen_by_window(Compositor *compositor, Window w)
-{
-       unsigned i, j;
-
-       for(i=0; i<compositor->nscreens; ++i)
-               for(j=0; j<compositor->screens[i].nwindows; ++j)
-                       if(compositor->screens[i].windows[j].window==w)
-                               return &compositor->screens[i];
-
-       return NULL;
-}
-
 void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monitor)
 {
        unsigned t;
@@ -461,49 +474,75 @@ void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monito
        unsigned x, y;
        unsigned i;
        float aspect;
-       float cyl_w_sq;
+       float cyl_radius;
+       float cyl_arc;
        float sin_ksv;
        float cos_ksv;
+       float distance;
+       float eye[3];
+       float look[3];
 
        t = monitor->tessellation;
 
        data_size = (t+1)*(t+1)*4*sizeof(float);
        vertex_data = (float *)malloc(data_size);
+
        aspect = (float)monitor->width/monitor->height;
-       cyl_w_sq = 0.25f-(0.5f-monitor->cylinder_depth)*(0.5f-monitor->cylinder_depth);
+
+       if(monitor->cylinder_depth)
+       {
+               cyl_radius = (monitor->cylinder_depth*monitor->cylinder_depth+0.25f)/(2.0f*monitor->cylinder_depth);
+               cyl_arc = 2.0f*asin(0.5f/cyl_radius);
+       }
+
        sin_ksv = monitor->keystone_vertical/sqrt(1.0f+monitor->keystone_vertical*monitor->keystone_vertical);
        cos_ksv = sqrt(1.0f-sin_ksv*sin_ksv);
+       distance = monitor->perspective+sin_ksv*((sin_ksv>0)-monitor->vertical_center)/aspect;
+
+       eye[0] = 0.0f;
+       eye[1] = (monitor->vertical_center-0.5f)/aspect+sin_ksv*distance;
+       eye[2] = cos_ksv*distance;
+
+       look[0] = 0.0f;
+       look[1] = -sin_ksv;
+       look[2] = -cos_ksv;
+
        for(y=0; y<=t; ++y)
                for(x=0; x<=t; ++x)
                {
-                       float xf, yf, z, rz;
-                       float scale;
                        float *v;
 
-                       xf = (float)x/t;
-                       yf = (float)y/t;
-
-                       v = vertex_data+(y*(t+1)+x)*4;
-                       v[2] = (monitor->x+xf*monitor->width)/screen->width;
-                       v[3] = (monitor->y+yf*monitor->height)/screen->height;
-
-                       z = sqrt(0.25f-(xf-0.5f)*(xf-0.5f)*4.0f*cyl_w_sq)-0.5f+monitor->cylinder_depth;
-                       if(monitor->keystone_vertical>0)
+                       v = vertex_data+(y*(t+1)+x)*3;
+                       v[0] = (float)x/t-0.5f;
+                       v[1] = ((float)y/t-0.5f)/aspect;
+                       v[2] = 0;
+                       if(monitor->cylinder_depth)
                        {
-                               rz = (1.0f-yf)/aspect*sin_ksv+z*cos_ksv;
-                               yf = 1.0f-((1.0f-yf)*cos_ksv-z*aspect*sin_ksv);
-                               z = rz;
+                               v[2] = (1.0f-cos(v[0]*cyl_arc))*cyl_radius-monitor->cylinder_depth;
+                               v[0] = sin(v[0]*cyl_arc)*cyl_radius;
                        }
-                       else if(monitor->keystone_vertical<0)
-                       {
-                               rz = z*cos_ksv-yf/aspect*sin_ksv;
-                               yf = yf*cos_ksv+z*aspect*sin_ksv;
-                               z = rz;
-                       }
-                       scale = monitor->perspective/(monitor->perspective+z);
-                       v[0] = 0.5f+(xf-0.5f)*scale;
-                       v[1] = monitor->vertical_center+(yf-monitor->vertical_center)*scale;
                }
+
+       for(y=t; y<=t; --y)
+               for(x=t; x<=t; --x)
+               {
+                       float *v;
+                       float px, py, pz;
+                       float scale;
+
+                       v = vertex_data+(y*(t+1)+x)*3;
+                       px = v[0]-eye[0];
+                       py = (v[0]-eye[0])*look[0] - (v[1]-eye[1])*look[2] + (v[2]-eye[2])*look[1];
+                       pz = (v[0]-eye[0])*look[0] + (v[1]-eye[1])*look[1] + (v[2]-eye[2])*look[2];
+                       scale = monitor->perspective/pz;
+
+                       v = vertex_data+(y*(t+1)+x)*4;
+                       v[0] = px*scale+0.5f;
+                       v[1] = py*aspect*scale+monitor->vertical_center;
+                       v[2] = (monitor->x+(float)x*monitor->width/t)/screen->width;
+                       v[3] = 1.0f-(monitor->y+(1.0f-(float)y/t)*monitor->height)/screen->height;
+               }
+
        glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
        glBufferData(GL_ARRAY_BUFFER, data_size, vertex_data, GL_STATIC_DRAW);
        glBindBuffer(GL_ARRAY_BUFFER, 0);
@@ -533,6 +572,7 @@ int initialize_monitor(Compositor *compositor, CompositedScreen *screen, XRRScre
 {
        CompositedMonitor *monitor;
        XRROutputInfo *output;
+       int namelen;
        XRRCrtcInfo *crtc;
        unsigned buffers[2];
        unsigned stride;
@@ -540,6 +580,9 @@ int initialize_monitor(Compositor *compositor, CompositedScreen *screen, XRRScre
        monitor = &screen->monitors[index];
 
        output = XRRGetOutputInfo(compositor->display, xrr_res, xrr_res->outputs[index]);
+       namelen = strlen(output->name);
+       monitor->name = (char *)malloc(namelen+1);
+       strcpy(monitor->name, output->name);
        monitor->enabled = !!output->crtc;
        if(!monitor->enabled)
        {
@@ -582,6 +625,71 @@ int initialize_monitor(Compositor *compositor, CompositedScreen *screen, XRRScre
        return 1;
 }
 
+CompositedMonitor *find_monitor_by_name(CompositedScreen *screen, char *name)
+{
+       unsigned i;
+
+       for(i=0; i<screen->nmonitors; ++i)
+               if(!strcmp(screen->monitors[i].name, name))
+                       return &screen->monitors[i];
+
+       return NULL;
+}
+
+void update_geometry_correction(Compositor *compositor, CompositedScreen *screen)
+{
+       Atom prop_type;
+       int prop_format;
+       unsigned long overflow;
+       unsigned long names_length;
+       char *names;
+       unsigned long values_length;
+       short *values;
+       char *name_ptr;
+       unsigned i;
+
+       XGetWindowProperty(compositor->display, screen->root, compositor->monitors_atom, 0, 64, False, XA_STRING,
+               &prop_type, &prop_format, &names_length, &overflow, (unsigned char **)&names);
+       if(prop_type!=XA_STRING || prop_format!=8)
+               return;
+
+       XGetWindowProperty(compositor->display, screen->root, compositor->correction_atom, 0, 64, False, XA_INTEGER,
+               &prop_type, &prop_format, &values_length, &overflow, (unsigned char **)&values);
+       if(prop_type!=XA_INTEGER || prop_format!=16)
+       {
+               XFree(names);
+               return;
+       }
+
+       use_gl(compositor, screen);
+
+       name_ptr = names;
+       for(i=0; i*4<values_length; ++i)
+       {
+               CompositedMonitor *monitor;
+
+               if(name_ptr>=names+names_length)
+                       break;
+
+               monitor = find_monitor_by_name(screen, name_ptr);
+               if(monitor)
+               {
+                       monitor->keystone_vertical = values[i*4]/10000.0f;
+                       monitor->cylinder_depth = values[i*4+1]/10000.0f;
+                       monitor->vertical_center = values[i*4+2]/10000.0f;
+                       monitor->perspective = values[i*4+3]/10000.0f;
+
+                       if(monitor->enabled)
+                               update_monitor_vertices(screen, monitor);
+               }
+
+               name_ptr += strlen(name_ptr)+1;
+       }
+
+       XFree(names);
+       XFree(values);
+}
+
 int initialize_screen(Compositor *compositor, unsigned number)
 {
        CompositedScreen *screen;
@@ -606,7 +714,7 @@ int initialize_screen(Compositor *compositor, unsigned number)
                return with_error("GLX_EXT_texture_from_pixmap is required");
 
        screen->root = RootWindow(compositor->display, screen->number);
-       XSelectInput(compositor->display, screen->root, SubstructureNotifyMask);
+       XSelectInput(compositor->display, screen->root, SubstructureNotifyMask|PropertyChangeMask);
        screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root);
        XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth);
        XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted);
@@ -625,6 +733,8 @@ int initialize_screen(Compositor *compositor, unsigned number)
                        return 0;
        XRRFreeScreenResources(xrr_res);
 
+       update_geometry_correction(compositor, screen);
+
        XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
 
        screen->windows = (CompositedWindow *)malloc(nchildren*sizeof(CompositedWindow));
@@ -694,6 +804,9 @@ int initialize_compositor(Compositor *compositor)
        compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
        compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
 
+       compositor->correction_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION", False);
+       compositor->monitors_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION_MONITORS", False);
+
        compositor->nscreens = ScreenCount(compositor->display);
        compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen));
        for(i=0; i<compositor->nscreens; ++i)
@@ -723,12 +836,15 @@ void shutdown_screen(Compositor *compositor, CompositedScreen *screen)
        }
 
        for(i=0; i<screen->nmonitors; ++i)
+       {
+               free(screen->monitors[i].name);
                if(screen->monitors[i].enabled)
                {
                        glDeleteBuffers(1, &screen->monitors[i].vertex_buffer);
                        glDeleteBuffers(1, &screen->monitors[i].index_buffer);
                        glDeleteVertexArrays(1, &screen->monitors[i].vertex_array);
                }
+       }
 
        glDeleteBuffers(1, &screen->window_vertex_buffer);
        glDeleteVertexArrays(1, &screen->window_vertex_array);
@@ -871,17 +987,27 @@ void process_configure_event(Compositor *compositor, XConfigureEvent *event)
                mark_dirty(compositor, screen);
 }
 
-void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
+void process_property_event(Compositor *compositor, XPropertyEvent *event)
 {
        CompositedScreen *screen;
-       CompositedWindow *window;
 
-       screen = find_screen_by_window(compositor, event->drawable);
+       if(event->atom!=compositor->correction_atom)
+               return;
+
+       screen = find_screen_by_root(compositor, event->window);
        if(!screen)
                return;
 
-       window = find_window(screen, event->drawable);
-       if(window->map_state==IsViewable)
+       update_geometry_correction(compositor, screen);
+}
+
+void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
+{
+       CompositedScreen *screen;
+       CompositedWindow *window;
+
+       window = find_window_global(compositor, event->drawable, &screen);
+       if(window && window->map_state==IsViewable)
                mark_dirty(compositor, screen);
 }
 
@@ -916,6 +1042,9 @@ int process_event(Compositor *compositor)
        case ConfigureNotify:
                process_configure_event(compositor, &event.xconfigure);
                break;
+       case PropertyNotify:
+               process_property_event(compositor, &event.xproperty);
+               break;
        default:
                if(event.type==compositor->damage_event+XDamageNotify)
                        process_damage_event(compositor, (XDamageNotifyEvent *)&event);
@@ -945,14 +1074,15 @@ void refresh_screen(Compositor *compositor, CompositedScreen *screen)
                if(window->map_state!=IsViewable)
                        continue;
 
+               XDamageSubtract(compositor->display, window->damage, None, None);
+
                glBindTexture(GL_TEXTURE_2D, window->texture);
                compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
                glUniform4f(screen->geometry_loc,
-                       (float)window->x/screen->width, ((float)screen->height-window->y-window->height)/screen->height,
+                       (float)window->x/screen->width, 1.0f-(float)(window->y+window->height)/screen->height,
                        (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
                glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
                compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
-               XDamageSubtract(compositor->display, window->damage, None, None);
        }
 
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
@@ -969,7 +1099,7 @@ void refresh_screen(Compositor *compositor, CompositedScreen *screen)
                        continue;
 
                glUniform4f(screen->geometry_loc,
-                       (float)monitor->x/screen->width, (float)monitor->y/screen->height,
+                       (float)monitor->x/screen->width, 1.0f-(float)(monitor->y+monitor->height)/screen->height,
                        (float)monitor->width/screen->width, (float)monitor->height/screen->height);
 
                glBindVertexArray(monitor->vertex_array);