#include <signal.h>
#include <math.h>
#include <X11/Xlib.h>
+#include <X11/Xatom.h>
#include <X11/extensions/Xcomposite.h>
#include <X11/extensions/Xdamage.h>
#include <X11/extensions/shape.h>
typedef struct CompositedMonitor
{
+ char *name;
int enabled;
int x;
int y;
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
+ Atom correction_atom;
+ Atom monitors_atom;
int dirty;
} Compositor;
return program;
}
+unsigned create_2d_texture()
+{
+ unsigned texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ return texture;
+}
+
int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
{
unsigned stride;
glBindBuffer(GL_ARRAY_BUFFER, 0);
- glGenTextures(1, &screen->fb_texture);
- glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
+ screen->fb_texture = create_2d_texture();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_2D, 0);
glGenFramebuffers(1, &screen->framebuffer);
return NULL;
}
+CompositedWindow *find_window_global(Compositor *compositor, Window w, CompositedScreen **screen)
+{
+ unsigned i, j;
+
+ for(i=0; i<compositor->nscreens; ++i)
+ for(j=0; j<compositor->screens[i].nwindows; ++j)
+ if(compositor->screens[i].windows[j].window==w)
+ {
+ if(screen)
+ *screen = &compositor->screens[i];
+ return &compositor->screens[i].windows[j];
+ }
+
+ if(screen)
+ *screen = NULL;
+ return NULL;
+}
+
void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
{
int attribs[5];
if(window->map_state==IsViewable)
create_window_pixmap(compositor, screen, window);
- glGenTextures(1, &window->texture);
- glBindTexture(GL_TEXTURE_2D, window->texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ window->texture = create_2d_texture();
return window;
}
return NULL;
}
-CompositedScreen *find_screen_by_window(Compositor *compositor, Window w)
-{
- unsigned i, j;
-
- for(i=0; i<compositor->nscreens; ++i)
- for(j=0; j<compositor->screens[i].nwindows; ++j)
- if(compositor->screens[i].windows[j].window==w)
- return &compositor->screens[i];
-
- return NULL;
-}
-
void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monitor)
{
unsigned t;
unsigned x, y;
unsigned i;
float aspect;
- float cyl_w_sq;
+ float cyl_radius;
+ float cyl_arc;
float sin_ksv;
float cos_ksv;
+ float distance;
+ float eye[3];
+ float look[3];
t = monitor->tessellation;
data_size = (t+1)*(t+1)*4*sizeof(float);
vertex_data = (float *)malloc(data_size);
+
aspect = (float)monitor->width/monitor->height;
- cyl_w_sq = 0.25f-(0.5f-monitor->cylinder_depth)*(0.5f-monitor->cylinder_depth);
+
+ if(monitor->cylinder_depth)
+ {
+ cyl_radius = (monitor->cylinder_depth*monitor->cylinder_depth+0.25f)/(2.0f*monitor->cylinder_depth);
+ cyl_arc = 2.0f*asin(0.5f/cyl_radius);
+ }
+
sin_ksv = monitor->keystone_vertical/sqrt(1.0f+monitor->keystone_vertical*monitor->keystone_vertical);
cos_ksv = sqrt(1.0f-sin_ksv*sin_ksv);
+ distance = monitor->perspective+sin_ksv*((sin_ksv>0)-monitor->vertical_center)/aspect;
+
+ eye[0] = 0.0f;
+ eye[1] = (monitor->vertical_center-0.5f)/aspect+sin_ksv*distance;
+ eye[2] = cos_ksv*distance;
+
+ look[0] = 0.0f;
+ look[1] = -sin_ksv;
+ look[2] = -cos_ksv;
+
for(y=0; y<=t; ++y)
for(x=0; x<=t; ++x)
{
- float xf, yf, z, rz;
- float scale;
float *v;
- xf = (float)x/t;
- yf = (float)y/t;
-
- v = vertex_data+(y*(t+1)+x)*4;
- v[2] = (monitor->x+xf*monitor->width)/screen->width;
- v[3] = (monitor->y+yf*monitor->height)/screen->height;
-
- z = sqrt(0.25f-(xf-0.5f)*(xf-0.5f)*4.0f*cyl_w_sq)-0.5f+monitor->cylinder_depth;
- if(monitor->keystone_vertical>0)
- {
- rz = (1.0f-yf)/aspect*sin_ksv+z*cos_ksv;
- yf = 1.0f-((1.0f-yf)*cos_ksv-z*aspect*sin_ksv);
- z = rz;
- }
- else if(monitor->keystone_vertical<0)
+ v = vertex_data+(y*(t+1)+x)*3;
+ v[0] = (float)x/t-0.5f;
+ v[1] = ((float)y/t-0.5f)/aspect;
+ v[2] = 0;
+ if(monitor->cylinder_depth)
{
- rz = z*cos_ksv-yf/aspect*sin_ksv;
- yf = yf*cos_ksv+z*aspect*sin_ksv;
- z = rz;
+ v[2] = (1.0f-cos(v[0]*cyl_arc))*cyl_radius-monitor->cylinder_depth;
+ v[0] = sin(v[0]*cyl_arc)*cyl_radius;
}
- scale = monitor->perspective/(monitor->perspective+z);
- v[0] = 0.5f+(xf-0.5f)*scale;
- v[1] = monitor->vertical_center+(yf-monitor->vertical_center)*scale;
}
+
+ for(y=t; y<=t; --y)
+ for(x=t; x<=t; --x)
+ {
+ float *v;
+ float px, py, pz;
+ float scale;
+
+ v = vertex_data+(y*(t+1)+x)*3;
+ px = v[0]-eye[0];
+ py = (v[0]-eye[0])*look[0] - (v[1]-eye[1])*look[2] + (v[2]-eye[2])*look[1];
+ pz = (v[0]-eye[0])*look[0] + (v[1]-eye[1])*look[1] + (v[2]-eye[2])*look[2];
+ scale = monitor->perspective/pz;
+
+ v = vertex_data+(y*(t+1)+x)*4;
+ v[0] = px*scale+0.5f;
+ v[1] = py*aspect*scale+monitor->vertical_center;
+ v[2] = (monitor->x+(float)x*monitor->width/t)/screen->width;
+ v[3] = 1.0f-(monitor->y+(1.0f-(float)y/t)*monitor->height)/screen->height;
+ }
+
glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, data_size, vertex_data, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
{
CompositedMonitor *monitor;
XRROutputInfo *output;
+ int namelen;
XRRCrtcInfo *crtc;
unsigned buffers[2];
unsigned stride;
monitor = &screen->monitors[index];
output = XRRGetOutputInfo(compositor->display, xrr_res, xrr_res->outputs[index]);
+ namelen = strlen(output->name);
+ monitor->name = (char *)malloc(namelen+1);
+ strcpy(monitor->name, output->name);
monitor->enabled = !!output->crtc;
if(!monitor->enabled)
{
return 1;
}
+CompositedMonitor *find_monitor_by_name(CompositedScreen *screen, char *name)
+{
+ unsigned i;
+
+ for(i=0; i<screen->nmonitors; ++i)
+ if(!strcmp(screen->monitors[i].name, name))
+ return &screen->monitors[i];
+
+ return NULL;
+}
+
+void update_geometry_correction(Compositor *compositor, CompositedScreen *screen)
+{
+ Atom prop_type;
+ int prop_format;
+ unsigned long overflow;
+ unsigned long names_length;
+ char *names;
+ unsigned long values_length;
+ short *values;
+ char *name_ptr;
+ unsigned i;
+
+ XGetWindowProperty(compositor->display, screen->root, compositor->monitors_atom, 0, 64, False, XA_STRING,
+ &prop_type, &prop_format, &names_length, &overflow, (unsigned char **)&names);
+ if(prop_type!=XA_STRING || prop_format!=8)
+ return;
+
+ XGetWindowProperty(compositor->display, screen->root, compositor->correction_atom, 0, 64, False, XA_INTEGER,
+ &prop_type, &prop_format, &values_length, &overflow, (unsigned char **)&values);
+ if(prop_type!=XA_INTEGER || prop_format!=16)
+ {
+ XFree(names);
+ return;
+ }
+
+ use_gl(compositor, screen);
+
+ name_ptr = names;
+ for(i=0; i*4<values_length; ++i)
+ {
+ CompositedMonitor *monitor;
+
+ if(name_ptr>=names+names_length)
+ break;
+
+ monitor = find_monitor_by_name(screen, name_ptr);
+ if(monitor)
+ {
+ monitor->keystone_vertical = values[i*4]/10000.0f;
+ monitor->cylinder_depth = values[i*4+1]/10000.0f;
+ monitor->vertical_center = values[i*4+2]/10000.0f;
+ monitor->perspective = values[i*4+3]/10000.0f;
+
+ if(monitor->enabled)
+ update_monitor_vertices(screen, monitor);
+ }
+
+ name_ptr += strlen(name_ptr)+1;
+ }
+
+ XFree(names);
+ XFree(values);
+}
+
int initialize_screen(Compositor *compositor, unsigned number)
{
CompositedScreen *screen;
return with_error("GLX_EXT_texture_from_pixmap is required");
screen->root = RootWindow(compositor->display, screen->number);
- XSelectInput(compositor->display, screen->root, SubstructureNotifyMask);
+ XSelectInput(compositor->display, screen->root, SubstructureNotifyMask|PropertyChangeMask);
screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root);
XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth);
XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted);
return 0;
XRRFreeScreenResources(xrr_res);
+ update_geometry_correction(compositor, screen);
+
XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
screen->windows = (CompositedWindow *)malloc(nchildren*sizeof(CompositedWindow));
compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
+ compositor->correction_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION", False);
+ compositor->monitors_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION_MONITORS", False);
+
compositor->nscreens = ScreenCount(compositor->display);
compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen));
for(i=0; i<compositor->nscreens; ++i)
}
for(i=0; i<screen->nmonitors; ++i)
+ {
+ free(screen->monitors[i].name);
if(screen->monitors[i].enabled)
{
glDeleteBuffers(1, &screen->monitors[i].vertex_buffer);
glDeleteBuffers(1, &screen->monitors[i].index_buffer);
glDeleteVertexArrays(1, &screen->monitors[i].vertex_array);
}
+ }
glDeleteBuffers(1, &screen->window_vertex_buffer);
glDeleteVertexArrays(1, &screen->window_vertex_array);
mark_dirty(compositor, screen);
}
-void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
+void process_property_event(Compositor *compositor, XPropertyEvent *event)
{
CompositedScreen *screen;
- CompositedWindow *window;
- screen = find_screen_by_window(compositor, event->drawable);
+ if(event->atom!=compositor->correction_atom)
+ return;
+
+ screen = find_screen_by_root(compositor, event->window);
if(!screen)
return;
- window = find_window(screen, event->drawable);
- if(window->map_state==IsViewable)
+ update_geometry_correction(compositor, screen);
+}
+
+void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
+{
+ CompositedScreen *screen;
+ CompositedWindow *window;
+
+ window = find_window_global(compositor, event->drawable, &screen);
+ if(window && window->map_state==IsViewable)
mark_dirty(compositor, screen);
}
case ConfigureNotify:
process_configure_event(compositor, &event.xconfigure);
break;
+ case PropertyNotify:
+ process_property_event(compositor, &event.xproperty);
+ break;
default:
if(event.type==compositor->damage_event+XDamageNotify)
process_damage_event(compositor, (XDamageNotifyEvent *)&event);
if(window->map_state!=IsViewable)
continue;
+ XDamageSubtract(compositor->display, window->damage, None, None);
+
glBindTexture(GL_TEXTURE_2D, window->texture);
compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
glUniform4f(screen->geometry_loc,
- (float)window->x/screen->width, ((float)screen->height-window->y-window->height)/screen->height,
+ (float)window->x/screen->width, 1.0f-(float)(window->y+window->height)/screen->height,
(float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
- XDamageSubtract(compositor->display, window->damage, None, None);
}
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
continue;
glUniform4f(screen->geometry_loc,
- (float)monitor->x/screen->width, (float)monitor->y/screen->height,
+ (float)monitor->x/screen->width, 1.0f-(float)(monitor->y+monitor->height)/screen->height,
(float)monitor->width/screen->width, (float)monitor->height/screen->height);
glBindVertexArray(monitor->vertex_array);
glDrawElements(GL_TRIANGLE_STRIP, monitor->nelements, GL_UNSIGNED_SHORT, NULL);
}
+ glBindVertexArray(0);
+
glXSwapBuffers(compositor->display, screen->glx_window);
screen->dirty = 0;