]> git.tdb.fi Git - geometrycompositor.git/blobdiff - source/main.c
Check that the root pixmap exists before using it
[geometrycompositor.git] / source / main.c
index 1aee407328a73fe924cd49626662a0fe6c60eaa9..23c061b86fc3a5557dfba3b2266499f29b36ef1c 100644 (file)
@@ -25,7 +25,11 @@ typedef struct CompositedWindow
        Damage damage;
        Pixmap pixmap;
        GLXPixmap glx_pixmap;
+       int recreate_pixmap;
        unsigned texture;
+       unsigned mask_texture;
+       int use_mask;
+       int recreate_mask;
 } CompositedWindow;
 
 typedef struct CompositedMonitor
@@ -58,13 +62,18 @@ typedef struct CompositedScreen
        GLXFBConfig fbconfig;
        GLXWindow glx_window;
        GLXContext glx_context;
-       unsigned shaders[2];
+       unsigned shaders[3];
        unsigned program;
-       unsigned geometry_loc;
+       int geometry_loc;
+       unsigned masked_program;
+       int masked_geometry_loc;
        unsigned window_vertex_buffer;
        unsigned window_vertex_array;
        unsigned framebuffer;
        unsigned fb_texture;
+       Pixmap root_pixmap;
+       GLXPixmap root_glx_pixmap;
+       unsigned root_texture;
        CompositedWindow *windows;
        unsigned nwindows;
        unsigned windows_capacity;
@@ -79,15 +88,17 @@ typedef struct Compositor
        CompositedScreen *screens;
        unsigned nscreens;
        int damage_event;
+       int shape_event;
        PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
        PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
        PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
+       Atom root_pmap_atom;
        Atom correction_atom;
        Atom monitors_atom;
        int dirty;
 } Compositor;
 
-static const char *vshader =
+static const char *vshader_src =
        "#version 150\n"
        "uniform vec4 geometry;\n"
        "in vec2 vertex;\n"
@@ -99,14 +110,27 @@ static const char *vshader =
        "  texcoord = texture_coord;\n"
        "}\n";
 
-static const char *fshader =
+static const char *fshader_src =
        "#version 150\n"
        "uniform sampler2D image;\n"
        "in vec2 texcoord;\n"
        "out vec4 frag_color;\n"
        "void main()\n"
        "{\n"
-       "       frag_color = texture(image, texcoord);\n"
+       "  frag_color = texture(image, texcoord);\n"
+       "}\n";
+
+static const char *masked_fshader_src =
+       "#version 150\n"
+       "uniform sampler2D image;\n"
+       "uniform sampler2D mask;\n"
+       "in vec2 texcoord;\n"
+       "out vec4 frag_color;\n"
+       "void main()\n"
+       "{\n"
+       "  if(texture(mask, texcoord).r==0.0)\n"
+       "    discard;\n"
+       "  frag_color = texture(image, texcoord);\n"
        "}\n";
 
 static const float window_vertices[] =
@@ -211,17 +235,16 @@ unsigned compile_shader(GLenum type, const char *source)
        return shader;
 }
 
-unsigned link_program(unsigned *shaders, unsigned nshaders)
+unsigned link_program(unsigned vshader, unsigned fshader)
 {
        unsigned program;
-       unsigned i;
        int status;
        char info_log[1024];
        GLsizei length;
 
        program = glCreateProgram();
-       for(i=0; i<nshaders; ++i)
-               glAttachShader(program, shaders[i]);
+       glAttachShader(program, vshader);
+       glAttachShader(program, fshader);
        glBindAttribLocation(program, 0, "vertex");
        glBindAttribLocation(program, 1, "texture_coord");
        glBindFragDataLocation(program, 0, "frag_color");
@@ -241,22 +264,45 @@ unsigned link_program(unsigned *shaders, unsigned nshaders)
        return program;
 }
 
-int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
+unsigned create_2d_texture()
 {
-       unsigned stride;
+       unsigned texture;
+       glGenTextures(1, &texture);
+       glBindTexture(GL_TEXTURE_2D, texture);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+       return texture;
+}
 
-       use_gl(compositor, screen);
+int create_gl_resources(CompositedScreen *screen)
+{
+       unsigned stride;
+       int loc;
 
-       screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader);
-       screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader);
-       if(!screen->shaders[0] || !screen->shaders[1])
+       screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader_src);
+       screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader_src);
+       screen->shaders[2] = compile_shader(GL_FRAGMENT_SHADER, masked_fshader_src);
+       if(!screen->shaders[0] || !screen->shaders[1] || !screen->shaders[2])
                return 0;
 
-       screen->program = link_program(screen->shaders, 2);
+       screen->program = link_program(screen->shaders[0], screen->shaders[1]);
        if(!screen->program)
                return 0;
 
+       screen->masked_program = link_program(screen->shaders[0], screen->shaders[2]);
+       if(!screen->masked_program)
+               return 0;
+
        screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
+       screen->masked_geometry_loc = glGetUniformLocation(screen->masked_program, "geometry");
+
+       loc = glGetUniformLocation(screen->masked_program, "mask");
+       if(loc>=0)
+       {
+               glUseProgram(screen->masked_program);
+               glUniform1i(loc, 1);
+       }
 
        glGenBuffers(1, &screen->window_vertex_buffer);
        glBindBuffer(GL_ARRAY_BUFFER, screen->window_vertex_buffer);
@@ -273,12 +319,8 @@ int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
 
        glBindBuffer(GL_ARRAY_BUFFER, 0);
 
-       glGenTextures(1, &screen->fb_texture);
-       glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
+       screen->fb_texture = create_2d_texture();
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
        glBindTexture(GL_TEXTURE_2D, 0);
 
        glGenFramebuffers(1, &screen->framebuffer);
@@ -287,6 +329,8 @@ int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
        glDepthMask(GL_FALSE);
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
 
+       screen->root_texture = create_2d_texture();
+
        return 1;
 }
 
@@ -301,17 +345,29 @@ CompositedWindow *find_window(CompositedScreen *screen, Window w)
        return NULL;
 }
 
-void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
+CompositedWindow *find_window_global(Compositor *compositor, Window w, CompositedScreen **screen)
+{
+       unsigned i, j;
+
+       for(i=0; i<compositor->nscreens; ++i)
+               for(j=0; j<compositor->screens[i].nwindows; ++j)
+                       if(compositor->screens[i].windows[j].window==w)
+                       {
+                               if(screen)
+                                       *screen = &compositor->screens[i];
+                               return &compositor->screens[i].windows[j];
+                       }
+
+       if(screen)
+               *screen = NULL;
+       return NULL;
+}
+
+GLXPixmap pixmap_to_glx_pixmap(Compositor *compositor, CompositedScreen *screen, Pixmap pixmap)
 {
        int attribs[5];
        unsigned i;
 
-       if(window->pixmap)
-       {
-               glXDestroyPixmap(compositor->display, window->glx_pixmap);
-               XFreePixmap(compositor->display, window->pixmap);
-       }
-
        i = 0;
        attribs[i++] = GLX_TEXTURE_TARGET_EXT;
        attribs[i++] = GLX_TEXTURE_2D_EXT;
@@ -319,8 +375,91 @@ void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, Comp
        attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
        attribs[i++] = None;
 
+       return glXCreatePixmap(compositor->display, screen->fbconfig, pixmap, attribs);
+}
+
+void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
+{
+       if(window->pixmap)
+       {
+               glXDestroyPixmap(compositor->display, window->glx_pixmap);
+               XFreePixmap(compositor->display, window->pixmap);
+       }
+
        window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window);
-       window->glx_pixmap = glXCreatePixmap(compositor->display, screen->fbconfig, window->pixmap, attribs);
+       window->glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, window->pixmap);
+       window->recreate_pixmap = 0;
+}
+
+void update_window_mask(Compositor *compositor, CompositedWindow *window)
+{
+       Bool bounding_shaped;
+       Bool clip_shaped;
+       int xi, yi;
+       XRectangle *rects;
+       int rect_count;
+       int rect_order;
+       unsigned width;
+       unsigned height;
+       unsigned char *data;
+       int i;
+       unsigned y;
+
+       XShapeQueryExtents(compositor->display, window->window, &bounding_shaped, &xi, &yi, &width, &height, &clip_shaped, &xi, &yi, &width, &height);
+       window->use_mask = bounding_shaped;
+       if(!window->use_mask)
+               return;
+
+       rects = XShapeGetRectangles(compositor->display, window->window, ShapeBounding, &rect_count, &rect_order);
+
+       width = window->width+2*window->border;
+       height = window->height+2*window->border;
+       data = (unsigned char *)malloc(width*height);
+       memset(data, 0, width*height);
+       for(i=0; i<rect_count; ++i)
+       {
+               rects[i].x += window->border;
+               rects[i].y += window->border;
+               if(rects[i].x>=(int)width || rects[i].y>=(int)height)
+                       continue;
+
+               if(rects[i].x<0)
+               {
+                       if(-rects[i].x>rects[i].width)
+                               continue;
+                       rects[i].width += rects[i].x;
+                       rects[i].x = 0;
+               }
+
+               if(rects[i].y<0)
+               {
+                       if(-rects[i].y>rects[i].height)
+                               continue;
+                       rects[i].height += rects[i].y;
+                       rects[i].y = 0;
+               }
+
+               if(rects[i].x+rects[i].width>(int)width)
+                       rects[i].width = width-rects[i].x;
+               if(rects[i].y+rects[i].height>(int)height)
+                       rects[i].height = height-rects[i].y;
+
+               for(y=0; y<rects[i].height; ++y)
+               {
+                       unsigned char *row = data+(rects[i].y+y)*width+rects[i].x;
+                       memset(row, 255, rects[i].width);
+               }
+       }
+
+       XFree(rects);
+
+       glBindTexture(GL_TEXTURE_2D, window->mask_texture);
+       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, data);
+
+       free(data);
+
+       window->recreate_mask = 0;
 }
 
 CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w)
@@ -363,14 +502,14 @@ CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, W
        window->glx_pixmap = None;
 
        XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual);
-       if(window->map_state==IsViewable)
-               create_window_pixmap(compositor, screen, window);
+       window->recreate_pixmap = (window->map_state==IsViewable);
 
-       glGenTextures(1, &window->texture);
-       glBindTexture(GL_TEXTURE_2D, window->texture);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+       window->texture = create_2d_texture();
+       window->mask_texture = create_2d_texture();
+       window->use_mask = 0;
+       window->recreate_mask = (window->map_state==IsViewable);
+
+       XShapeSelectInput(compositor->display, window->window, ShapeNotifyMask);
 
        return window;
 }
@@ -444,18 +583,6 @@ CompositedScreen *find_screen_by_root(Compositor *compositor, Window root)
        return NULL;
 }
 
-CompositedScreen *find_screen_by_window(Compositor *compositor, Window w)
-{
-       unsigned i, j;
-
-       for(i=0; i<compositor->nscreens; ++i)
-               for(j=0; j<compositor->screens[i].nwindows; ++j)
-                       if(compositor->screens[i].windows[j].window==w)
-                               return &compositor->screens[i];
-
-       return NULL;
-}
-
 void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monitor)
 {
        unsigned t;
@@ -465,49 +592,75 @@ void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monito
        unsigned x, y;
        unsigned i;
        float aspect;
-       float cyl_w_sq;
+       float cyl_radius;
+       float cyl_arc;
        float sin_ksv;
        float cos_ksv;
+       float distance;
+       float eye[3];
+       float look[3];
 
        t = monitor->tessellation;
 
        data_size = (t+1)*(t+1)*4*sizeof(float);
        vertex_data = (float *)malloc(data_size);
+
        aspect = (float)monitor->width/monitor->height;
-       cyl_w_sq = 0.25f-(0.5f-monitor->cylinder_depth)*(0.5f-monitor->cylinder_depth);
+
+       if(monitor->cylinder_depth)
+       {
+               cyl_radius = (monitor->cylinder_depth*monitor->cylinder_depth+0.25f)/(2.0f*monitor->cylinder_depth);
+               cyl_arc = 2.0f*asin(0.5f/cyl_radius);
+       }
+
        sin_ksv = monitor->keystone_vertical/sqrt(1.0f+monitor->keystone_vertical*monitor->keystone_vertical);
        cos_ksv = sqrt(1.0f-sin_ksv*sin_ksv);
+       distance = monitor->perspective+sin_ksv*((sin_ksv>0)-monitor->vertical_center)/aspect;
+
+       eye[0] = 0.0f;
+       eye[1] = (monitor->vertical_center-0.5f)/aspect+sin_ksv*distance;
+       eye[2] = cos_ksv*distance;
+
+       look[0] = 0.0f;
+       look[1] = -sin_ksv;
+       look[2] = -cos_ksv;
+
        for(y=0; y<=t; ++y)
                for(x=0; x<=t; ++x)
                {
-                       float xf, yf, z, rz;
-                       float scale;
                        float *v;
 
-                       xf = (float)x/t;
-                       yf = (float)y/t;
-
-                       v = vertex_data+(y*(t+1)+x)*4;
-                       v[2] = (monitor->x+xf*monitor->width)/screen->width;
-                       v[3] = (monitor->y+yf*monitor->height)/screen->height;
-
-                       z = sqrt(0.25f-(xf-0.5f)*(xf-0.5f)*4.0f*cyl_w_sq)-0.5f+monitor->cylinder_depth;
-                       if(monitor->keystone_vertical>0)
-                       {
-                               rz = (1.0f-yf)/aspect*sin_ksv+z*cos_ksv;
-                               yf = 1.0f-((1.0f-yf)*cos_ksv-z*aspect*sin_ksv);
-                               z = rz;
-                       }
-                       else if(monitor->keystone_vertical<0)
+                       v = vertex_data+(y*(t+1)+x)*3;
+                       v[0] = (float)x/t-0.5f;
+                       v[1] = ((float)y/t-0.5f)/aspect;
+                       v[2] = 0;
+                       if(monitor->cylinder_depth)
                        {
-                               rz = z*cos_ksv-yf/aspect*sin_ksv;
-                               yf = yf*cos_ksv+z*aspect*sin_ksv;
-                               z = rz;
+                               v[2] = (1.0f-cos(v[0]*cyl_arc))*cyl_radius-monitor->cylinder_depth;
+                               v[0] = sin(v[0]*cyl_arc)*cyl_radius;
                        }
-                       scale = monitor->perspective/(monitor->perspective+z);
-                       v[0] = 0.5f+(xf-0.5f)*scale;
-                       v[1] = monitor->vertical_center+(yf-monitor->vertical_center)*scale;
                }
+
+       for(y=t; y<=t; --y)
+               for(x=t; x<=t; --x)
+               {
+                       float *v;
+                       float px, py, pz;
+                       float scale;
+
+                       v = vertex_data+(y*(t+1)+x)*3;
+                       px = v[0]-eye[0];
+                       py = (v[0]-eye[0])*look[0] - (v[1]-eye[1])*look[2] + (v[2]-eye[2])*look[1];
+                       pz = (v[0]-eye[0])*look[0] + (v[1]-eye[1])*look[1] + (v[2]-eye[2])*look[2];
+                       scale = monitor->perspective/pz;
+
+                       v = vertex_data+(y*(t+1)+x)*4;
+                       v[0] = px*scale+0.5f;
+                       v[1] = py*aspect*scale+monitor->vertical_center;
+                       v[2] = (monitor->x+(float)x*monitor->width/t)/screen->width;
+                       v[3] = 1.0f-(monitor->y+(1.0f-(float)y/t)*monitor->height)/screen->height;
+               }
+
        glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
        glBufferData(GL_ARRAY_BUFFER, data_size, vertex_data, GL_STATIC_DRAW);
        glBindBuffer(GL_ARRAY_BUFFER, 0);
@@ -644,7 +797,8 @@ void update_geometry_correction(Compositor *compositor, CompositedScreen *screen
                        monitor->vertical_center = values[i*4+2]/10000.0f;
                        monitor->perspective = values[i*4+3]/10000.0f;
 
-                       update_monitor_vertices(screen, monitor);
+                       if(monitor->enabled)
+                               update_monitor_vertices(screen, monitor);
                }
 
                name_ptr += strlen(name_ptr)+1;
@@ -654,6 +808,45 @@ void update_geometry_correction(Compositor *compositor, CompositedScreen *screen
        XFree(values);
 }
 
+void update_root_pixmap(Compositor *compositor, CompositedScreen *screen)
+{
+       Atom prop_type;
+       int prop_format;
+       unsigned long overflow;
+       unsigned long length;
+       long *pixmap;
+       Window root;
+       int x, y;
+       unsigned width;
+       unsigned height;
+       unsigned border;
+       unsigned depth;
+
+       use_gl(compositor, screen);
+
+       if(screen->root_glx_pixmap)
+       {
+               glXDestroyPixmap(compositor->display, screen->root_glx_pixmap);
+               screen->root_glx_pixmap = 0;
+       }
+
+       XGetWindowProperty(compositor->display, screen->root, compositor->root_pmap_atom, 0, 1, False, XA_PIXMAP,
+               &prop_type, &prop_format, &length, &overflow, (unsigned char **)&pixmap);
+       if(prop_type!=XA_PIXMAP || prop_format!=32)
+       {
+               screen->root_pixmap = 0;
+               return;
+       }
+
+       screen->root_pixmap = pixmap[0];
+       if(XGetGeometry(compositor->display, screen->root_pixmap, &root, &x, &y, &width, &height, &border, &depth))
+               screen->root_glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, screen->root_pixmap);
+       else
+               screen->root_pixmap = None;
+
+       XFree(pixmap);
+}
+
 int initialize_screen(Compositor *compositor, unsigned number)
 {
        CompositedScreen *screen;
@@ -686,7 +879,9 @@ int initialize_screen(Compositor *compositor, unsigned number)
        if(!initialize_gl(compositor, screen))
                return 0;
 
-       if(!create_gl_resources(compositor, screen))
+       use_gl(compositor, screen);
+
+       if(!create_gl_resources(screen))
                return 0;
 
        xrr_res = XRRGetScreenResources(compositor->display, screen->root);
@@ -697,7 +892,11 @@ int initialize_screen(Compositor *compositor, unsigned number)
                        return 0;
        XRRFreeScreenResources(xrr_res);
 
+       screen->root_pixmap = 0;
+       screen->root_glx_pixmap = 0;
+
        update_geometry_correction(compositor, screen);
+       update_root_pixmap(compositor, screen);
 
        XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
 
@@ -750,7 +949,7 @@ int initialize_compositor(Compositor *compositor)
        else if(major_ver<1)
                return with_error("XDamage 1.0 or later is required");
 
-       if(!XShapeQueryExtension(compositor->display, &event_base, &error_base))
+       if(!XShapeQueryExtension(compositor->display, &compositor->shape_event, &error_base))
                return with_error("XShape is required but was not found");
        else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver))
                return with_error("Cannot determine XShape version");
@@ -768,6 +967,7 @@ int initialize_compositor(Compositor *compositor)
        compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
        compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
 
+       compositor->root_pmap_atom = XInternAtom(compositor->display, "_XROOTPMAP_ID", False);
        compositor->correction_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION", False);
        compositor->monitors_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION_MONITORS", False);
 
@@ -791,6 +991,7 @@ void shutdown_screen(Compositor *compositor, CompositedScreen *screen)
        for(i=0; i<screen->nwindows; ++i)
        {
                glDeleteTextures(1, &screen->windows[i].texture);
+               glDeleteTextures(1, &screen->windows[i].mask_texture);
                if(screen->windows[i].pixmap)
                {
                        glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap);
@@ -810,13 +1011,17 @@ void shutdown_screen(Compositor *compositor, CompositedScreen *screen)
                }
        }
 
+       glDeleteTextures(1, &screen->root_texture);
+       glXDestroyPixmap(compositor->display, screen->root_glx_pixmap);
+
        glDeleteBuffers(1, &screen->window_vertex_buffer);
        glDeleteVertexArrays(1, &screen->window_vertex_array);
        glDeleteFramebuffers(1, &screen->framebuffer);
        glDeleteTextures(1, &screen->fb_texture);
        glDeleteProgram(screen->program);
-       glDeleteShader(screen->shaders[0]);
-       glDeleteShader(screen->shaders[1]);
+       glDeleteProgram(screen->masked_program);
+       for(i=0; i<3; ++i)
+               glDeleteShader(screen->shaders[i]);
 
        glXMakeContextCurrent(compositor->display, 0, 0, NULL);
        glXDestroyContext(compositor->display, screen->glx_context);
@@ -861,7 +1066,10 @@ void process_destroy_window_event(Compositor *compositor, XDestroyWindowEvent *e
 
        if((screen = find_screen_by_root(compositor, event->event)))
                if((window = find_window(screen, event->window)))
+               {
+                       use_gl(compositor, screen);
                        remove_window(compositor, screen, window, 1);
+               }
 }
 
 void process_map_event(Compositor *compositor, XMapEvent *event)
@@ -878,7 +1086,8 @@ void process_map_event(Compositor *compositor, XMapEvent *event)
                return;
 
        window->map_state = IsViewable;
-       create_window_pixmap(compositor, screen, window);
+       window->recreate_pixmap = 1;
+       window->recreate_mask = 1;
 
        mark_dirty(compositor, screen);
 }
@@ -943,7 +1152,7 @@ void process_configure_event(Compositor *compositor, XConfigureEvent *event)
                window->width = event->width;
                window->height = event->height;
                window->border = event->border_width;
-               create_window_pixmap(compositor, screen, window);
+               window->recreate_pixmap = 1;
        }
        reorder_window(screen, window, event->above);
 
@@ -955,14 +1164,14 @@ void process_property_event(Compositor *compositor, XPropertyEvent *event)
 {
        CompositedScreen *screen;
 
-       if(event->atom!=compositor->correction_atom)
-               return;
-
        screen = find_screen_by_root(compositor, event->window);
        if(!screen)
                return;
 
-       update_geometry_correction(compositor, screen);
+       if(event->atom==compositor->correction_atom)
+               update_geometry_correction(compositor, screen);
+       else if(event->atom==compositor->root_pmap_atom)
+               update_root_pixmap(compositor, screen);
 }
 
 void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
@@ -970,94 +1179,149 @@ void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
        CompositedScreen *screen;
        CompositedWindow *window;
 
-       screen = find_screen_by_window(compositor, event->drawable);
-       if(!screen)
+       window = find_window_global(compositor, event->drawable, &screen);
+       if(window && window->map_state==IsViewable)
+               mark_dirty(compositor, screen);
+}
+
+void process_shape_event(Compositor *compositor, XShapeEvent *event)
+{
+       CompositedScreen *screen;
+       CompositedWindow *window;
+
+       if(event->kind!=ShapeBounding)
                return;
 
-       window = find_window(screen, event->drawable);
-       if(window->map_state==IsViewable)
+       window = find_window_global(compositor, event->window, &screen);
+       if(window && window->map_state==IsViewable)
+       {
+               window->recreate_mask = 1;
                mark_dirty(compositor, screen);
+       }
 }
 
-int process_event(Compositor *compositor)
+void process_events(Compositor *compositor)
 {
+       int pending;
        XEvent event;
-       if(compositor->dirty)
+
+       pending = 0;
+       while((pending || !compositor->dirty) && !terminate_requested)
        {
-               if(!XCheckMaskEvent(compositor->display, -1, &event))
-                       return 0;
-       }
-       else
+               if(!pending)
+                       pending = XPending(compositor->display);
+
                XNextEvent(compositor->display, &event);
+               if(pending)
+                       --pending;
 
-       switch(event.type)
-       {
-       case CreateNotify:
-               process_create_window_event(compositor, &event.xcreatewindow);
-               break;
-       case DestroyNotify:
-               process_destroy_window_event(compositor, &event.xdestroywindow);
-               break;
-       case MapNotify:
-               process_map_event(compositor, &event.xmap);
-               break;
-       case UnmapNotify:
-               process_unmap_event(compositor, &event.xunmap);
-               break;
-       case ReparentNotify:
-               process_reparent_event(compositor, &event.xreparent);
-               break;
-       case ConfigureNotify:
-               process_configure_event(compositor, &event.xconfigure);
-               break;
-       case PropertyNotify:
-               process_property_event(compositor, &event.xproperty);
-               break;
-       default:
-               if(event.type==compositor->damage_event+XDamageNotify)
-                       process_damage_event(compositor, (XDamageNotifyEvent *)&event);
-               else
-                       printf("Event %d\n", event.type);
+               switch(event.type)
+               {
+               case CreateNotify:
+                       process_create_window_event(compositor, &event.xcreatewindow);
+                       break;
+               case DestroyNotify:
+                       process_destroy_window_event(compositor, &event.xdestroywindow);
+                       break;
+               case MapNotify:
+                       process_map_event(compositor, &event.xmap);
+                       break;
+               case UnmapNotify:
+                       process_unmap_event(compositor, &event.xunmap);
+                       break;
+               case ReparentNotify:
+                       process_reparent_event(compositor, &event.xreparent);
+                       break;
+               case ConfigureNotify:
+                       process_configure_event(compositor, &event.xconfigure);
+                       break;
+               case PropertyNotify:
+                       process_property_event(compositor, &event.xproperty);
+                       break;
+               default:
+                       if(event.type==compositor->damage_event+XDamageNotify)
+                               process_damage_event(compositor, (XDamageNotifyEvent *)&event);
+                       else if(event.type==compositor->shape_event+ShapeNotify)
+                               process_shape_event(compositor, (XShapeEvent *)&event);
+                       else
+                               printf("Event %d\n", event.type);
+               }
        }
-
-       return 1;
 }
 
 void refresh_screen(Compositor *compositor, CompositedScreen *screen)
 {
        unsigned i;
+       int use_mask;
+
+       for(i=0; i<screen->nwindows; ++i)
+               if(screen->windows[i].map_state==IsViewable)
+                       XDamageSubtract(compositor->display, screen->windows[i].damage, None, None);
+       glXWaitX();
 
        use_gl(compositor, screen);
 
+       glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
 
-       glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
-       glClear(GL_COLOR_BUFFER_BIT);
-
-       glUseProgram(screen->program);
+       use_mask = -1;
        glBindVertexArray(screen->window_vertex_array);
+
+       if(screen->root_pixmap)
+       {
+               use_mask = 0;
+               glUseProgram(screen->program);
+               glBindTexture(GL_TEXTURE_2D, screen->root_texture);
+               compositor->glXBindTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
+               glUniform4f(screen->geometry_loc, 0.0f, 0.0f, 1.0f, 1.0f);
+               glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+               compositor->glXReleaseTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT);
+       }
+       else
+               glClear(GL_COLOR_BUFFER_BIT);
+
        for(i=0; i<screen->nwindows; ++i)
        {
-               CompositedWindow *window = &screen->windows[i];
+               CompositedWindow *window;
+
+               window = &screen->windows[i];
                if(window->map_state!=IsViewable)
                        continue;
 
+               if(window->use_mask!=use_mask)
+               {
+                       use_mask = window->use_mask;
+                       glUseProgram(use_mask ? screen->masked_program : screen->program);
+               }
+
+               if(window->use_mask)
+               {
+                       glActiveTexture(GL_TEXTURE1);
+                       glBindTexture(GL_TEXTURE_2D, window->mask_texture);
+                       glActiveTexture(GL_TEXTURE0);
+               }
+
+               if(window->recreate_pixmap)
+                       create_window_pixmap(compositor, screen, window);
+               if(window->recreate_mask)
+                       update_window_mask(compositor, window);
+
                glBindTexture(GL_TEXTURE_2D, window->texture);
                compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
-               glUniform4f(screen->geometry_loc,
-                       (float)window->x/screen->width, ((float)screen->height-window->y-window->height)/screen->height,
+               glUniform4f((use_mask ? screen->masked_geometry_loc : screen->geometry_loc),
+                       (float)window->x/screen->width, 1.0f-(float)(window->y+window->height)/screen->height,
                        (float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
                glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
                compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
-               XDamageSubtract(compositor->display, window->damage, None, None);
        }
 
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
-       glClearColor(0.5f, 0.0f, 0.5f, 0.0f);
        glClear(GL_COLOR_BUFFER_BIT);
        glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
        glEnable(GL_PRIMITIVE_RESTART);
        glPrimitiveRestartIndex(0xFFFF);
+       if(use_mask)
+               glUseProgram(screen->program);
 
        for(i=0; i<screen->nmonitors; ++i)
        {
@@ -1066,7 +1330,7 @@ void refresh_screen(Compositor *compositor, CompositedScreen *screen)
                        continue;
 
                glUniform4f(screen->geometry_loc,
-                       (float)monitor->x/screen->width, (float)monitor->y/screen->height,
+                       (float)monitor->x/screen->width, 1.0f-(float)(monitor->y+monitor->height)/screen->height,
                        (float)monitor->width/screen->width, (float)monitor->height/screen->height);
 
                glBindVertexArray(monitor->vertex_array);
@@ -1112,7 +1376,8 @@ int main()
 
        while(!terminate_requested)
        {
-               if(!process_event(&compositor))
+               process_events(&compositor);
+               if(compositor.dirty && !terminate_requested)
                        refresh_all_screens(&compositor);
        }