+++ /dev/null
-#ifndef VIRTUALFILESYSTEM_H_
-#define VIRTUALFILESYSTEM_H_
-
-#include <list>
-#include <map>
-#include <msp/fs/path.h>
-
-class Builder;
-class FileTarget;
-class Pattern;
-
-class VirtualFileSystem
-{
-public:
- typedef std::list<std::string> SearchPath;
-
-private:
- typedef std::map<std::string, FileTarget *> TargetMap;
-
- Builder &builder;
- TargetMap targets;
- TargetMap include_cache;
- TargetMap library_cache;
-
-public:
- VirtualFileSystem(Builder &);
-
- FileTarget *get_target(const Msp::FS::Path &) const;
-
- void register_path(const Msp::FS::Path &, FileTarget *);
-
- /** Tries to locate a header based on location of including file and include
- path. Considers known targets as well as existing files. If a matching
- target is not found but a file exists, a new SystemHeader target will be
- created and returned. */
- FileTarget *find_header(const std::string &, const SearchPath &);
-
- /** Tries to locate a library in a library path. The library name should be
- the same as would be given to the linker with -l, i.e. without the "lib"
- prefix or extension. Considers known targets as well as existing files. If
- a matching target is not found but a file exists, a new SystemLibrary target
- will be created and returned. */
- FileTarget *find_library(const std::string &, const SearchPath &, LibMode);
-
-private:
- /**
- Check if a header exists, either as a target or a file. Returns an existing
- target of one was found, or a new SystemHeader target if there was no known
- target but the file exists.
- */
- FileTarget *get_header(const Msp::FS::Path &);
-
- FileTarget *get_library(const std::string &, const Msp::FS::Path &, LibMode);
-
- Msp::FS::Path try_patterns(const Msp::FS::Path &, const std::list<Pattern> &, const std::string &);
-};
-
-#endif