+++ /dev/null
-#include <msp/fs/stat.h>
-#include <msp/fs/utils.h>
-#include <msp/io/print.h>
-#include <msp/strings/utils.h>
-#include "builder.h"
-#include "csourcefile.h"
-#include "misc.h"
-#include "sharedlibrary.h"
-#include "staticlibrary.h"
-#include "tool.h"
-#include "virtualfilesystem.h"
-
-using namespace std;
-using namespace Msp;
-
-namespace {
-
-void update_hash(string &hash, const string &value)
-{
- for(unsigned i=0; i<value.size(); ++i)
- hash[i%hash.size()] ^= value[i];
-}
-
-}
-
-
-VirtualFileSystem::VirtualFileSystem(Builder &b):
- builder(b)
-{
-}
-
-FileTarget *VirtualFileSystem::get_target(const FS::Path &p) const
-{
- TargetMap::const_iterator i = targets.find(p.str());
- if(i!=targets.end())
- return static_cast<FileTarget *>(i->second);
- return 0;
-}
-
-void VirtualFileSystem::register_path(const FS::Path &path, FileTarget *t)
-{
- targets.insert(TargetMap::value_type(path.str(), t));
-}
-
-FileTarget *VirtualFileSystem::find_header(const string &name, const SearchPath &path)
-{
- string hash(8, 0);
- for(list<string>::const_iterator i=path.begin(); i!=path.end(); ++i)
- update_hash(hash, *i);
-
- string id = hash+name;
- TargetMap::iterator i = include_cache.find(id);
- if(i!=include_cache.end())
- return i->second;
-
- if(builder.get_verbose()>=5)
- IO::print("Looking for header %s with path %s\n", name, join(path.begin(), path.end()));
-
- // XXX This will cause trouble with multiple architectures in a single build
- const Tool *tool = builder.get_toolchain().get_tool_for_suffix(FS::extpart(FS::basename(name)), true);
- if(!tool)
- return 0;
- const Tool::SearchPath &syspath = tool->get_system_path();
-
- FileTarget *tgt = 0;
- for(SearchPath::const_iterator j=path.begin(); (!tgt && j!=path.end()); ++j)
- tgt = get_header(FS::Path(*j)/name, *tool);
- for(Tool::SearchPath::const_iterator j=syspath.begin(); (!tgt && j!=syspath.end()); ++j)
- tgt = get_header(FS::Path(*j)/name, *tool);
-
- include_cache.insert(TargetMap::value_type(id, tgt));
-
- return tgt;
-}
-
-FileTarget *VirtualFileSystem::find_library(const string &lib, const SearchPath &path, LibMode mode)
-{
- string hash(8, 0);
- for(list<string>::const_iterator i=path.begin(); i!=path.end(); ++i)
- update_hash(hash, *i);
-
- string id = hash+string(1, mode)+lib;
- TargetMap::iterator i = library_cache.find(id);
- if(i!=library_cache.end())
- return i->second;
-
- const Tool &linker = builder.get_toolchain().get_tool("LINK");
- const Tool::SearchPath &syspath = linker.get_system_path();
-
- if(builder.get_verbose()>=5)
- IO::print("Looking for library %s with path %s\n", lib, join(path.begin(), path.end()));
-
- FileTarget *tgt = 0;
- for(SearchPath::const_iterator j=path.begin(); (!tgt && j!=path.end()); ++j)
- tgt = get_library(lib, *j, mode);
- for(Tool::SearchPath::const_iterator j=syspath.begin(); (!tgt && j!=syspath.end()); ++j)
- tgt = get_library(lib, *j, mode);
-
- library_cache.insert(TargetMap::value_type(id, tgt));
-
- return tgt;
-}
-
-FileTarget *VirtualFileSystem::get_header(const FS::Path &fn, const Tool &tool)
-{
- if(FileTarget *tgt = get_target(fn))
- return tgt;
-
- if(FS::is_reg(fn))
- return dynamic_cast<FileTarget *>(tool.create_source(fn));
-
- return 0;
-}
-
-FileTarget *VirtualFileSystem::get_library(const string &lib, const FS::Path &path, LibMode mode)
-{
- const Architecture &arch = builder.get_current_arch();
-
- /* Try dynamic libraries only if library mode permits it */
- if(mode!=ALL_STATIC)
- {
- FS::Path fn = try_patterns(path, arch.get_shared_library_patterns(), lib);
- if(!fn.empty())
- {
- FileTarget *tgt = get_target(fn);
- if(!tgt)
- return new SharedLibrary(builder, fn);
- else if(mode==DYNAMIC || !tgt->get_package())
- return tgt;
- }
- }
-
- /* Static libraries are always considered, since sometimes shared versions
- may not be available */
- FS::Path fn = try_patterns(path, arch.get_static_library_patterns(), lib);
- if(!fn.empty())
- {
- if(FileTarget *tgt = get_target(fn))
- return tgt;
- else
- return new StaticLibrary(builder, fn);
- }
-
- return 0;
-}
-
-FS::Path VirtualFileSystem::try_patterns(const FS::Path &dir, const list<Pattern> &patterns, const string &base)
-{
- for(list<Pattern>::const_iterator i=patterns.begin(); i!=patterns.end(); ++i)
- {
- FS::Path full = dir/i->apply(base);
- if(get_target(full) || FS::is_reg(full))
- return full;
- }
-
- return FS::Path();
-}