const char *get_type() const { return "ObjectFile"; }
const Component &get_component() const { return comp; }
void find_depends();
- Action *build();
private:
const Component ∁
TargetList new_deps;
void find_depends(Target *);
void add_depend(Target *);
+ virtual Action *create_action();
static std::string generate_target_name(const Component &, const std::string &);
};