From ec0f55e58e978ce780c81629c39f2f5e474072c6 Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Sun, 12 Aug 2012 12:07:38 +0300 Subject: [PATCH] Fix uniform array element lookup --- source/program.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/source/program.cpp b/source/program.cpp index 9e54d6a8..749a7d9c 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -259,7 +259,23 @@ int Program::get_uniform_location(const string &n) const { map::const_iterator i = uniforms.find(n); if(i==uniforms.end()) + { + if(n[n.size()-1]==']') + { + string::size_type open_bracket = n.rfind('['); + if(open_bracket!=string::npos) + { + /* The requested name looks like an array. glGetActiveUniform only + gives us the first element of the array, so try to look that up and + add an offset. */ + int offset = lexical_cast(n.substr(open_bracket+1, n.size()-2-open_bracket)); + i = uniforms.find(n.substr(0, open_bracket)+"[0]"); + if(i!=uniforms.end() && offsetsecond.size) + return i->second.location+offset; + } + } return -1; + } return i->second.location; } -- 2.45.2