From 825a334729ded60f7b554af4b2d5ab57122efbe9 Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Fri, 16 May 2014 20:17:32 +0300 Subject: [PATCH] Add support for array and multiple lights in generated shaders --- source/programbuilder.cpp | 242 ++++++++++++++++++++++++++++++++------ source/programbuilder.h | 19 ++- 2 files changed, 218 insertions(+), 43 deletions(-) diff --git a/source/programbuilder.cpp b/source/programbuilder.cpp index 67aaf570..f22d1088 100644 --- a/source/programbuilder.cpp +++ b/source/programbuilder.cpp @@ -1,6 +1,7 @@ #include #include #include +#include #include "extension.h" #include "program.h" #include "programbuilder.h" @@ -59,24 +60,24 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] = { FRAGMENT, "ambient_product_diffuse", "vec4", "ambient_color*material.diffuse", "!g" }, { FRAGMENT, "rgb_light_shadow", "vec3", "rgb_light*l_shadow", "s" }, { FRAGMENT, "rgb_light_shadow", "vec3", "rgb_light", "!s" }, - { FRAGMENT, "rgb_light", "vec3", "vec3(l_diffuse)", "!m!p" }, - { FRAGMENT, "rgb_light", "vec3", "vec3(l_diffuse+l_specular)", "!mp" }, - { FRAGMENT, "rgb_light", "vec3", "l_diffuse*light_product_diffuse.rgb", "m!p" }, - { FRAGMENT, "rgb_light", "vec3", "l_diffuse*light_product_diffuse.rgb+l_specular*light_product_specular.rgb", "mp" }, - { FRAGMENT, "light_product_diffuse", "vec4", "gl_FrontLightProduct[0].diffuse", "g" }, - { FRAGMENT, "light_product_diffuse", "vec4", "light_sources[0].diffuse*material.diffuse", "!g" }, - { FRAGMENT, "light_product_specular", "vec4", "gl_FrontLightProduct[0].specular", "g" }, - { FRAGMENT, "light_product_specular", "vec4", "light_sources[0].specular*material.specular", "!g" }, + { FRAGMENT, "rgb_light[i]", "vec3", "vec3(l_diffuse[i])", "!m!p" }, + { FRAGMENT, "rgb_light[i]", "vec3", "vec3(l_diffuse[i]+l_specular[i])", "!mp" }, + { FRAGMENT, "rgb_light[i]", "vec3", "l_diffuse[i]*light_product_diffuse[i].rgb", "m!p" }, + { FRAGMENT, "rgb_light[i]", "vec3", "l_diffuse[i]*light_product_diffuse[i].rgb+l_specular[i]*light_product_specular[i].rgb", "mp" }, + { FRAGMENT, "light_product_diffuse[i]", "vec4", "gl_FrontLightProduct[i].diffuse", "g" }, + { FRAGMENT, "light_product_diffuse[i]", "vec4", "light_sources[i].diffuse*material.diffuse", "!g" }, + { FRAGMENT, "light_product_specular[i]", "vec4", "gl_FrontLightProduct[i].specular", "g" }, + { FRAGMENT, "light_product_specular[i]", "vec4", "light_sources[i].specular*material.specular", "!g" }, { FRAGMENT, "reflect_sample", "vec4", "textureCube(environment, env_reflect_dir)", 0 }, { FRAGMENT, "env_reflect_dir", "vec3", "env_eye_matrix*eye_reflect_dir", 0 }, { FRAGMENT, "eye_reflect_dir", "vec3", "eye_tbn_matrix*tbn_reflect_dir", "n" }, { FRAGMENT, "zzz_reflect_dir", "vec3", "reflect(zzz_incident_dir, n_zzz_normal)", 0 }, { FRAGMENT, "l_shadow", "float", "mix(1.0, shadow_sample, shadow_darkness)", 0 }, { FRAGMENT, "shadow_sample", "float", "shadow2D(shadow, shd_vertex).r", 0 }, - { FRAGMENT, "l_diffuse", "float", "max(dot(n_zzz_normal, n_zzz_light_dir), 0.0)", 0 }, - { FRAGMENT, "l_specular", "float", "pow(max(dot(n_zzz_half_vec, n_zzz_normal), 0.0), material.shininess)", 0 }, - { FRAGMENT, "n_zzz_half_vec", "vec3", "normalize(zzz_light_dir-zzz_incident_dir)", 0 }, - { FRAGMENT, "n_zzz_light_dir", "vec3", "normalize(zzz_light_dir)", 0 }, + { FRAGMENT, "l_diffuse[i]", "float", "max(dot(n_zzz_normal, n_zzz_light_dir[i]), 0.0)", 0 }, + { FRAGMENT, "l_specular[i]", "float", "pow(max(dot(n_zzz_half_vec[i], n_zzz_normal), 0.0), material.shininess)", 0 }, + { FRAGMENT, "n_zzz_half_vec[i]", "vec3", "normalize(zzz_light_dir[i]-zzz_incident_dir)", 0 }, + { FRAGMENT, "n_zzz_light_dir[i]", "vec3", "normalize(zzz_light_dir[i])", 0 }, { FRAGMENT, "n_tbn_normal", "vec3", "normal_sample*2.0-1.0", "n" }, { FRAGMENT, "n_eye_normal", "vec3", "normalize(eye_normal)", "!n" }, { FRAGMENT, "normal_sample", "vec3", "texture2D(normalmap, texture_coord).xyz", 0 }, @@ -85,9 +86,9 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] = { VERTEX, "gl_Position", "vec4", "projection_matrix*eye_vertex", 0 }, { VERTEX, "shd_vertex", "vec3", "vec3(dot(eye_vertex, gl_EyePlaneS[shadow_unit]), dot(eye_vertex, gl_EyePlaneT[shadow_unit]), dot(eye_vertex, gl_EyePlaneR[shadow_unit]))", "g" }, { VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", "!g" }, - { VERTEX, "tbn_light_dir", "vec3", "eye_light_dir*eye_tbn_matrix", 0 }, - { VERTEX, "eye_light_dir", "vec3", "normalize(eye_light_position.xyz-eye_vertex.xyz*eye_light_position.w)", 0 }, - { VERTEX, "eye_light_position", "vec4", "light_sources[0].position", 0 }, + { VERTEX, "tbn_light_dir[i]", "vec3", "eye_light_dir[i]*eye_tbn_matrix", 0 }, + { VERTEX, "eye_light_dir[i]", "vec3", "normalize(eye_light_position[i].xyz-eye_vertex.xyz*eye_light_position[i].w)", 0 }, + { VERTEX, "eye_light_position[i]", "vec4", "light_sources[i].position", 0 }, { VERTEX, "tbn_incident_dir", "vec3", "eye_incident_dir*eye_tbn_matrix", 0 }, { VERTEX, "eye_incident_dir", "vec3", "normalize(eye_vertex.xyz)", 0 }, { VERTEX, "eye_tbn_matrix", "mat3", "mat3(eye_tangent, eye_binormal, eye_normal)", 0 }, @@ -116,7 +117,7 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] = { UNIFORM, "eye_obj_normal_matrix", "mat3", "gl_NormalMatrix", 0 }, { UNIFORM, "projection_matrix", "mat4", "gl_ProjectionMatrix", 0 }, { UNIFORM, "shd_eye_matrix", "mat4", 0, 0 }, - { UNIFORM, "light_sources", "struct { vec4 position; vec4 diffuse; vec4 specular; }[2]", "gl_LightSource", 0 }, + { UNIFORM, "light_sources", "struct { vec4 position; vec4 diffuse; vec4 specular; }[MAX_LIGHTS]", "gl_LightSource[i]", 0 }, { UNIFORM, "ambient_color", "vec4", 0, 0 }, { UNIFORM, "material", "struct { vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }", "gl_FrontMaterial", 0 }, @@ -294,6 +295,10 @@ void ProgramBuilder::add_shaders(Program &prog) const } } + // Array sizes need to be resolved for inline processing + for(list::iterator i=variables.end(); i!=variables.begin(); ) + (--i)->resolve_array(features); + for(list::const_iterator i=resolved_vars.begin(); i!=resolved_vars.end(); ++i) (*i)->check_inline(features.legacy, !optimize); @@ -352,10 +357,63 @@ string ProgramBuilder::create_source(const list &variables, Va source += "void main()\n{\n"; + list loop_vars; + unsigned loop_size = 0; for(list::const_iterator i=variables.begin(); i!=variables.end(); ++i) { + if(!loop_vars.empty() && !loop_vars.back()->in_loop && (*i)->array_size!=loop_size) + { + /* Declare all variables that need to be visible outside the loop. + Output variables are already declared. */ + for(list::const_iterator j=loop_vars.begin(); j!=loop_vars.end(); ++j) + { + InterfaceFlags interface = (*j)->get_interface_flags(scope); + if(!(*j)->in_loop && !(interface&OUTPUT)) + source += format("\t%s;\n", (*j)->create_declaration()); + } + + source += format("\tfor(int i=0; i<%d; ++i)\n\t{\n", loop_size); + for(list::const_iterator j=loop_vars.begin(); j!=loop_vars.end(); ++j) + { + if((*j)->variable->scope==scope && !(*j)->inlined) + { + string decl; + if((*j)->in_loop) + decl = (*j)->create_declaration(0, true); + else + { + decl = (*j)->resolved_name; + if(!(*j)->array_sum) + decl += "[i]"; + } + const char *oper = ((*j)->array_sum ? "+=" : "="); + source += format("\t\t%s %s %s;\n", decl, oper, (*j)->create_expression("i")); + } + + InterfaceFlags interface = (*j)->get_interface_flags(scope); + if(interface&OUTPUT) + { + string expr = ((*j)->inlined ? (*j)->create_expression("i") : (*j)->resolved_name+"[i]"); + source += format("\t\t%c_%s[i] = %s;\n", interfaces[scope], (*j)->resolved_name, expr); + } + } + source += "\t}\n"; + + loop_vars.clear(); + } + InterfaceFlags interface = (*i)->get_interface_flags(scope); + if((*i)->array_size>1) + { + if((*i)->variable->scope==scope || (interface&OUTPUT)) + { + loop_size = (*i)->array_size; + loop_vars.push_back(*i); + } + continue; + } + if((*i)->variable->scope==scope && !(*i)->inlined) { string decl = ((interface&GOAL) ? (*i)->resolved_name : (*i)->create_declaration()); @@ -401,7 +459,7 @@ bool ProgramBuilder::evaluate_flags(const char *flags) const return cond; } -ProgramBuilder::MatchLevel ProgramBuilder::name_match(const char *n1, const char *n2, const char **space) +ProgramBuilder::MatchType ProgramBuilder::name_match(const char *n1, const char *n2, const char **space) { int i = 0; int zzz = -1; @@ -435,13 +493,14 @@ ProgramBuilder::MatchLevel ProgramBuilder::name_match(const char *n1, const char ++n2; ++i; } - return (!*n1 && !*n2) ? zzz>=0 ? FUZZY : EXACT : NO_MATCH; + return (!*n1 && !*n2) ? (zzz>=0 ? FUZZY : EXACT) : ((*n1=='[' || *n2=='[') ? ARRAY : NO_MATCH); } bool ProgramBuilder::parse_identifier(const char *ptr, unsigned &start, unsigned &length) { bool found = false; bool member = false; + bool subscript = false; for(const char *i=ptr;; ++i) { if(!found) @@ -463,10 +522,23 @@ bool ProgramBuilder::parse_identifier(const char *ptr, unsigned &start, unsigned } else { - if(!isalnum(*i) && *i!='_') + if(subscript) + { + if(*i==']') + { + length = i+1-(ptr+start); + return true; + } + else if(!isalpha(*i) || i>ptr+start+length+1) + return true; + } + else if(!isalnum(*i) && *i!='_') { length = i-(ptr+start); - return true; + if(*i=='[') + subscript = true; + else + return true; } } } @@ -512,6 +584,7 @@ ProgramBuilder::StandardFeatures::StandardFeatures(): texture(false), material(false), lighting(false), + max_lights(1), specular(false), normalmap(false), shadow(false), @@ -550,17 +623,36 @@ ProgramBuilder::ShaderVariable::ShaderVariable(const std::string &n): variable(0), resolved_name(n), fuzzy_space(name.find("zzz")!=string::npos), + array_sum(false), + array_size(0), inlined(false), - inline_parens(false) -{ } + inline_parens(false), + in_loop(false) +{ + string::size_type bracket = name.find('['); + if(bracket!=string::npos) + array_subscript = name.substr(bracket+1, name.size()-bracket-2); +} void ProgramBuilder::ShaderVariable::resolve(const VariableDefinition &var) { variable = &var; const char *space = 0; - if(name_match(var.name, resolved_name.c_str(), &space)==FUZZY) - resolve_space(string(space, 3)); + MatchType match = name_match(var.name, resolved_name.c_str(), &space); + if(match==FUZZY) + resolve_space(string(space, 3)); + else if(match==ARRAY) + { + if(array_subscript.empty()) + array_sum = true; + else if(var.scope==UNIFORM) + { + const char *bracket = strrchr(variable->type, '['); + if(bracket) + array_subscript = string(bracket+1, strlen(bracket)-2); + } + } } void ProgramBuilder::ShaderVariable::resolve(ShaderVariable &var) @@ -590,6 +682,51 @@ void ProgramBuilder::ShaderVariable::resolve_space(const string &space) (*i)->resolve_space(space); } +void ProgramBuilder::ShaderVariable::resolve_array(const StandardFeatures &features, unsigned size_hint) +{ + if(array_size) + return; + if(!array_sum && array_subscript.empty()) + return; + + if(!array_subscript.empty()) + { + string::size_type bracket = resolved_name.find('['); + if(bracket!=string::npos) + resolved_name = resolved_name.substr(0, bracket); + } + + if(variable && variable->scope==UNIFORM) + { + if(array_subscript=="MAX_LIGHTS") + array_size = features.max_lights; + else if(isnumrc(array_subscript)) + array_size = lexical_cast(array_subscript); + else + throw invalid_variable_definition("invalid array size"); + } + + if(!array_size) + { + for(list::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i) + if((*i)->array_size) + { + array_size = (*i)->array_size; + break; + } + } + + if(!array_size && size_hint) + array_size = size_hint; + + if(array_size) + { + for(list::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i) + if(!(*i)->array_subscript.empty() && !(*i)->array_size) + (*i)->resolve_array(features, array_size); + } +} + void ProgramBuilder::ShaderVariable::add_reference(ShaderVariable &var) { referenced_vars.push_back(&var); @@ -610,12 +747,13 @@ void ProgramBuilder::ShaderVariable::check_inline(bool allow_legacy, bool trivia { if(variable->expression) { + if(array_sum && array_size>1) + return; if(!allow_legacy && !strncmp(variable->expression, "gl_", 3)) return; // Never inline goal variables - unsigned total_refs = referenced_by.size(); - if(!total_refs) + if(referenced_by.empty()) return; // Inline an expression consisting of a single identifier @@ -630,10 +768,24 @@ void ProgramBuilder::ShaderVariable::check_inline(bool allow_legacy, bool trivia if(trivial_only) return; + /* If all references to the variable come from arrays in the same scope + and of the same size, the variable can be embedded in the loop. */ + in_loop = (array_size>1 && !array_sum); + for(list::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i) + if((*i)->variable->scope!=variable->scope || (*i)->array_size!=array_size) + in_loop = false; + + /* Count all refs to this variable. Refs from array variables count once + per loop iteration. */ + unsigned total_refs = 0; unsigned in_scope_refs = 0; for(list::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i) + { + unsigned count = max((*i)->array_size*!in_loop, 1U); + total_refs += count; if((*i)->variable->scope==variable->scope) - ++in_scope_refs; + in_scope_refs += count; + } /* Inline if there's only one ref, or if all refs are in other scopes. In the latter case, the actual inlining will happen in the interface @@ -690,46 +842,61 @@ ProgramBuilder::InterfaceFlags ProgramBuilder::ShaderVariable::get_interface_fla return static_cast(flags); } -string ProgramBuilder::ShaderVariable::create_declaration(char interface) const +string ProgramBuilder::ShaderVariable::create_declaration(char interface, bool loop) const { - if(variable->scope==UNIFORM) + if(variable->scope==UNIFORM && !array_subscript.empty()) { const char *bracket = strrchr(variable->type, '['); if(bracket) - return format("%s %s%s", string(variable->type, bracket), resolved_name, bracket); + return format("%s %s[%d]", string(variable->type, bracket), resolved_name, array_size); } + string array; + if(!array_sum && array_size>1 && !loop) + array = format("[%d]", array_size); + if(interface) - return format("%s %c_%s", variable->type, interface, resolved_name); + return format("%s %c_%s%s", variable->type, interface, resolved_name, array); else - return format("%s %s", variable->type, resolved_name); + return format("%s %s%s", variable->type, resolved_name, array); } -string ProgramBuilder::ShaderVariable::create_replacement(VariableScope from_scope) const +string ProgramBuilder::ShaderVariable::create_replacement(VariableScope from_scope, const char *loop) const { string replacement = resolved_name; + InterfaceFlags interface = NO_INTERFACE; if(variable) { - InterfaceFlags interface = get_interface_flags(from_scope); + interface = get_interface_flags(from_scope); if((interface&INPUT) && interfaces[from_scope-1]) replacement = format("%c_%s", interfaces[from_scope-1], replacement); else if(inlined) { - replacement = create_expression(); + replacement = create_expression(loop); if(inline_parens) replacement = "("+replacement+")"; + return replacement; } } + // Add an array subscript, unless the variable is embedded in a loop + if(!array_subscript.empty() && !in_loop) + { + if(loop) + return format("%s[%s]", replacement, loop); + else if(!variable || variable->scope==UNIFORM) + return replacement+"[0]"; + } + return replacement; } -string ProgramBuilder::ShaderVariable::create_expression() const +string ProgramBuilder::ShaderVariable::create_expression(const char *loop) const { map replace_map; for(list::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i) { - string replacement = (*i)->create_replacement(variable->scope); + string replacement = (*i)->create_replacement(variable->scope, loop); if(replacement!=(*i)->name) replace_map[(*i)->name] = replacement; } @@ -747,6 +914,7 @@ ProgramBuilder::StandardFeatures::Loader::Loader(StandardFeatures &f): add("custom", &StandardFeatures::custom); add("lighting", &StandardFeatures::lighting); add("material", &StandardFeatures::material); + add("max_lights", &StandardFeatures::max_lights); add("normalmap", &StandardFeatures::normalmap); add("reflection", &StandardFeatures::reflection); add("shadow", &StandardFeatures::shadow); diff --git a/source/programbuilder.h b/source/programbuilder.h index 69170e02..cca0c149 100644 --- a/source/programbuilder.h +++ b/source/programbuilder.h @@ -32,6 +32,7 @@ public: bool texture; bool material; bool lighting; + unsigned max_lights; bool specular; bool normalmap; bool shadow; @@ -79,31 +80,37 @@ private: std::string resolved_name; bool fuzzy_space; std::string resolved_space; + bool array_sum; + std::string array_subscript; + unsigned array_size; std::list referenced_vars; std::list referenced_by; bool inlined; bool inline_parens; + bool in_loop; ShaderVariable(const std::string &); void resolve(const VariableDefinition &); void resolve(ShaderVariable &); void resolve_space(const std::string &); + void resolve_array(const StandardFeatures &, unsigned = 0); void add_reference(ShaderVariable &); void update_reference(ShaderVariable &, ShaderVariable &); void check_inline(bool, bool); bool is_referenced_from(VariableScope) const; InterfaceFlags get_interface_flags(VariableScope) const; - std::string create_declaration(char = 0) const; - std::string create_replacement(VariableScope) const; - std::string create_expression() const; + std::string create_declaration(char = 0, bool = false) const; + std::string create_replacement(VariableScope, const char * = 0) const; + std::string create_expression(const char * = 0) const; }; - enum MatchLevel + enum MatchType { NO_MATCH, EXACT, - FUZZY + FUZZY, + ARRAY }; StandardFeatures features; @@ -123,7 +130,7 @@ public: private: std::string create_source(const std::list &, VariableScope) const; bool evaluate_flags(const char *) const; - static MatchLevel name_match(const char *, const char *, const char ** = 0); + static MatchType name_match(const char *, const char *, const char ** = 0); static bool parse_identifier(const char *, unsigned &, unsigned &); static std::vector extract_identifiers(const char *); static std::string replace_identifiers(const char *, const std::map &); -- 2.45.2