From 51ab184781646ff6138c5c43eba2dac4fa15611c Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Wed, 20 Oct 2021 16:05:01 +0300 Subject: [PATCH] Add an include path option to the command-line shader compiler --- tools/glslcompiler.cpp | 37 ++++++++++++++++++++++++++++++++++++- 1 file changed, 36 insertions(+), 1 deletion(-) diff --git a/tools/glslcompiler.cpp b/tools/glslcompiler.cpp index 5dfd520d..d11fd611 100644 --- a/tools/glslcompiler.cpp +++ b/tools/glslcompiler.cpp @@ -1,5 +1,9 @@ #include #include +#include +#include +#include +#include #include #include #include @@ -8,7 +12,19 @@ class GlslCompiler: public Msp::RegisteredApplication { private: + class Resources: public Msp::DataFile::Collection + { + private: + Msp::DataFile::DirectorySource source; + + public: + Resources(); + + void add_include_path(const Msp::FS::Path &); + }; + std::string source_fn; + std::vector include_paths; Msp::GL::SL::Features features; Msp::GL::SL::Compiler::Mode compile_mode; std::map spec_values; @@ -50,6 +66,7 @@ GlslCompiler::GlslCompiler(int argc, char **argv): getopt.add_option('m', "module", module_type, GetOpt::OPTIONAL_ARG).bind_seen_count(as_module).set_help("Compile as unspecialized module"); getopt.add_option('t', "target-version", target_version, GetOpt::REQUIRED_ARG).set_help("Specify target GLSL version", "VER"); getopt.add_option('o', "out-file", out_filename, GetOpt::REQUIRED_ARG).set_help("Write output to file instead of stdout", "FILE"); + getopt.add_option('I', "include", include_paths, GetOpt::REQUIRED_ARG).set_help("Add a directory to look for imported files", "DIR"); getopt.add_argument("source", source_fn, GetOpt::REQUIRED_ARG).set_help("GLSL file to compile"); getopt(argc, argv); @@ -107,9 +124,16 @@ GlslCompiler::GlslCompiler(int argc, char **argv): int GlslCompiler::main() { + Resources resources; + for(const string &p: include_paths) + resources.add_include_path(p); + FS::Path shaderlib_path = FS::get_sys_data_dir()/"shaderlib"; + if(FS::exists(shaderlib_path)) + resources.add_include_path(shaderlib_path); + GL::SL::Compiler compiler(features); IO::File file(source_fn); - compiler.load_source(file, source_fn); + compiler.load_source(file, &resources, source_fn); if(compile_mode==GL::SL::Compiler::PROGRAM) compiler.specialize(spec_values); if(!parse_only) @@ -159,3 +183,14 @@ int GlslCompiler::main() return 0; } + + +GlslCompiler::Resources::Resources() +{ + add_source(source); +} + +void GlslCompiler::Resources::add_include_path(const FS::Path &p) +{ + source.add_directory(p); +} -- 2.45.2