From 0c12510c3ef9b47609cc6671b1b30f7f3d7ba20b Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Wed, 1 Aug 2012 00:03:27 +0300 Subject: [PATCH] Don't try to export a material texture if the mesh has no materials --- blender/io_mesh_mspgl/export_mspgl.py | 59 ++++++++++++++------------- 1 file changed, 30 insertions(+), 29 deletions(-) diff --git a/blender/io_mesh_mspgl/export_mspgl.py b/blender/io_mesh_mspgl/export_mspgl.py index 5a1bbe11..1046630b 100644 --- a/blender/io_mesh_mspgl/export_mspgl.py +++ b/blender/io_mesh_mspgl/export_mspgl.py @@ -244,7 +244,7 @@ class Exporter: if self.smoothing!="BLENDER": mesh.compute_normals() - if self.material_tex: + if self.material_tex and mesh.materials: mesh.generate_material_uv() texunits = [] @@ -345,34 +345,35 @@ class Exporter: out_file.end() out_file.begin("technique") out_file.begin("pass", '""') - if self.material_tex: - out_file.begin("material") - out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0) - out_file.end() - out_file.begin("texunit", 0) - out_file.begin("texture2d") - out_file.write("min_filter", "NEAREST") - out_file.write("mag_filter", "NEAREST") - out_file.write("storage", "RGB", len(mesh.materials), 1) - texdata = '"' - for m in mesh.materials: - color = [int(c*255) for c in m.diffuse_color] - texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color) - texdata += '"' - out_file.write("raw_data", texdata) - out_file.end() - out_file.end() - elif mesh.materials: - mat = mesh.materials[0] - out_file.begin("material") - diff = mat.diffuse_color - out_file.write("diffuse", diff.r, diff.g, diff.b, 1.0) - amb = diff*mat.ambient - out_file.write("ambient", amb.r, amb.g, amb.b, 1.0) - spec = mat.specular_color*mat.specular_intensity - out_file.write("specular", spec.r, spec.g, spec.b, 1.0) - out_file.write("shininess", mat.specular_hardness); - out_file.end() + if mesh.materials: + if self.material_tex: + out_file.begin("material") + out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0) + out_file.end() + out_file.begin("texunit", 0) + out_file.begin("texture2d") + out_file.write("min_filter", "NEAREST") + out_file.write("mag_filter", "NEAREST") + out_file.write("storage", "RGB", len(mesh.materials), 1) + texdata = '"' + for m in mesh.materials: + color = [int(c*255) for c in m.diffuse_color] + texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color) + texdata += '"' + out_file.write("raw_data", texdata) + out_file.end() + out_file.end() + else: + mat = mesh.materials[0] + out_file.begin("material") + diff = mat.diffuse_color + out_file.write("diffuse", diff.r, diff.g, diff.b, 1.0) + amb = diff*mat.ambient + out_file.write("ambient", amb.r, amb.g, amb.b, 1.0) + spec = mat.specular_color*mat.specular_intensity + out_file.write("specular", spec.r, spec.g, spec.b, 1.0) + out_file.write("shininess", mat.specular_hardness); + out_file.end() out_file.end() out_file.end() -- 2.45.2