From d9d787503ae41842309f74a2eabc5b848abe1f22 Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Fri, 7 Dec 2012 20:59:43 +0200 Subject: [PATCH] Allow Root widgets to be created with custom input devices --- source/root.cpp | 52 ++++++++++++++++++++++++++++++++++++------------- source/root.h | 20 ++++++++++++------- 2 files changed, 51 insertions(+), 21 deletions(-) diff --git a/source/root.cpp b/source/root.cpp index e7c0a92..89db305 100644 --- a/source/root.cpp +++ b/source/root.cpp @@ -9,24 +9,48 @@ namespace Msp { namespace GLtk { -Root::Root(const Resources &r, Graphics::Window &w): +Root::Root(const Resources &r, Graphics::Window &window): resources(r), - window(w), - keyboard(window), - mouse(window), - lbl_tooltip(0), - tooltip_target(0) + keyboard(new Input::Keyboard(window)), + mouse(new Input::Mouse(window)), + own_input(true) { set_geometry(Geometry(0, 0, window.get_width(), window.get_height())); + init(); +} + +Root::Root(const Resources &r, Input::Keyboard *k, Input::Mouse *m): + resources(r), + keyboard(k), + mouse(m), + own_input(false) +{ + init(); +} + +void Root::init() +{ + lbl_tooltip = 0; + tooltip_target = 0; + update_style(); - mouse.signal_button_press.connect(sigc::mem_fun(this, &Root::button_press_event)); - mouse.signal_button_release.connect(sigc::mem_fun(this, &Root::button_release_event)); - mouse.signal_axis_motion.connect(sigc::mem_fun(this, &Root::axis_motion_event)); - keyboard.signal_button_press.connect(sigc::mem_fun(this, &Root::key_press_event)); - keyboard.signal_button_release.connect(sigc::mem_fun(this, &Root::key_release_event)); - keyboard.signal_character.connect(sigc::mem_fun(this, &Root::character_event)); + mouse->signal_button_press.connect(sigc::mem_fun(this, &Root::button_press_event)); + mouse->signal_button_release.connect(sigc::mem_fun(this, &Root::button_release_event)); + mouse->signal_axis_motion.connect(sigc::mem_fun(this, &Root::axis_motion_event)); + keyboard->signal_button_press.connect(sigc::mem_fun(this, &Root::key_press_event)); + keyboard->signal_button_release.connect(sigc::mem_fun(this, &Root::key_release_event)); + keyboard->signal_character.connect(sigc::mem_fun(this, &Root::character_event)); +} + +Root::~Root() +{ + if(own_input) + { + delete keyboard; + delete mouse; + } } void Root::tick() @@ -149,8 +173,8 @@ void Root::character_event(StringCodec::unichar ch) void Root::get_pointer(int &x, int &y) { - x = (mouse.get_axis_value(0)*0.5+0.5)*geom.w; - y = (mouse.get_axis_value(1)*0.5+0.5)*geom.h; + x = (mouse->get_axis_value(0)*0.5+0.5)*geom.w; + y = (mouse->get_axis_value(1)*0.5+0.5)*geom.h; } } // namespace GLtk diff --git a/source/root.h b/source/root.h index 53f8ff3..4e5309f 100644 --- a/source/root.h +++ b/source/root.h @@ -14,10 +14,8 @@ namespace GLtk { class Label; /** -A Root is a special type of Panel that covers and entire Window and accepts -input from it. When created, a Root widget will take its size from the window -it is created for. The size can be changed, but a Root should always be -rendered to fill the window in order to get coordinates mapped correctly. +A Root is a special type of Panel that covers the entire viewport and receives +input from keyboard and mouse. */ class Root: public Panel, public sigc::trackable { @@ -26,9 +24,9 @@ public: private: const Resources &resources; - Graphics::Window &window; - Input::Keyboard keyboard; - Input::Mouse mouse; + Input::Keyboard *keyboard; + Input::Mouse *mouse; + bool own_input; Label *lbl_tooltip; int pointer_x; int pointer_y; @@ -36,8 +34,16 @@ private: Widget *tooltip_target; public: + /** Creates a Root widget for a window. The geometry is set to match the + window's size, and input devices are created automatically. */ Root(const Resources &, Graphics::Window &); + Root(const Resources &, Input::Keyboard *, Input::Mouse *); +private: + void init(); +public: + virtual ~Root(); + virtual const char *get_class() const { return "root"; } const Resources &get_resources() const { return resources; } -- 2.43.0