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libs/game.git
23 months agoPlug a memory leak in EventBus
Mikko Rasa [Sat, 3 Dec 2022 16:21:21 +0000 (18:21 +0200)]
Plug a memory leak in EventBus

23 months agoAdd unit tests for the event bus
Mikko Rasa [Sat, 3 Dec 2022 16:18:19 +0000 (18:18 +0200)]
Add unit tests for the event bus

23 months agoAdd unit tests for reflection
Mikko Rasa [Sat, 3 Dec 2022 11:18:11 +0000 (13:18 +0200)]
Add unit tests for reflection

23 months agoAdd reflection infrastructure
Mikko Rasa [Sat, 3 Dec 2022 08:47:45 +0000 (10:47 +0200)]
Add reflection infrastructure

This allows checking for type relationships at runtime, which will be
useful for annotating system dependencies and iterating over subclasses.

23 months agoDefer creation of bullets until the end of the frame
Mikko Rasa [Mon, 28 Nov 2022 12:12:15 +0000 (14:12 +0200)]
Defer creation of bullets until the end of the frame

23 months agoEnforce no creation or destruction of objects during tick
Mikko Rasa [Mon, 28 Nov 2022 12:08:29 +0000 (14:08 +0200)]
Enforce no creation or destruction of objects during tick

23 months agoMake asteroids take damage when shot and eventually be destroyed
Mikko Rasa [Sun, 27 Nov 2022 21:49:23 +0000 (23:49 +0200)]
Make asteroids take damage when shot and eventually be destroyed

23 months agoRemove destroyed entities from the physics simulation
Mikko Rasa [Sun, 27 Nov 2022 21:48:39 +0000 (23:48 +0200)]
Remove destroyed entities from the physics simulation

23 months agoEmit events for colliding physical entities
Mikko Rasa [Sun, 27 Nov 2022 21:45:30 +0000 (23:45 +0200)]
Emit events for colliding physical entities

23 months agoPass bullet's initial transform values directly to the constructor
Mikko Rasa [Sun, 27 Nov 2022 21:39:34 +0000 (23:39 +0200)]
Pass bullet's initial transform values directly to the constructor

23 months agoDisable keyboard autorepeat by default
Mikko Rasa [Fri, 25 Nov 2022 20:05:23 +0000 (22:05 +0200)]
Disable keyboard autorepeat by default

It's usually undesirable in games, and the setting doesn't affect
character input.

23 months agoMake it possible to shoot bullets in Bassteroids
Mikko Rasa [Fri, 25 Nov 2022 20:04:30 +0000 (22:04 +0200)]
Make it possible to shoot bullets in Bassteroids

They don't actually do anything yet except bounce around.

23 months agoInitialize Transform's matrices to identity
Mikko Rasa [Fri, 25 Nov 2022 19:41:48 +0000 (21:41 +0200)]
Initialize Transform's matrices to identity

23 months agoFix various cases of bad math
Mikko Rasa [Fri, 25 Nov 2022 19:41:31 +0000 (21:41 +0200)]
Fix various cases of bad math

23 months agoAdd missing initializer for player ship's moment of inertia
Mikko Rasa [Fri, 25 Nov 2022 19:40:31 +0000 (21:40 +0200)]
Add missing initializer for player ship's moment of inertia

23 months agoUse the correct inertial quantity for calculating velocity change
Mikko Rasa [Fri, 25 Nov 2022 19:38:42 +0000 (21:38 +0200)]
Use the correct inertial quantity for calculating velocity change

23 months agoDon't apply more friction than it takes to nullify the velocity
Mikko Rasa [Fri, 25 Nov 2022 19:38:09 +0000 (21:38 +0200)]
Don't apply more friction than it takes to nullify the velocity

2 years agoSimulate friction in collisions
Mikko Rasa [Mon, 21 Nov 2022 11:02:03 +0000 (13:02 +0200)]
Simulate friction in collisions

2 years agoAdd a controllable player ship to Bassteroids
Mikko Rasa [Mon, 21 Nov 2022 10:02:08 +0000 (12:02 +0200)]
Add a controllable player ship to Bassteroids

2 years agoAllow external forces and torques to be added on rigid bodies
Mikko Rasa [Sun, 20 Nov 2022 19:22:40 +0000 (21:22 +0200)]
Allow external forces and torques to be added on rigid bodies

2 years agoAdd rotation to physics simulation
Mikko Rasa [Sun, 20 Nov 2022 19:10:32 +0000 (21:10 +0200)]
Add rotation to physics simulation

There's no friction yet, so colliding objects don't start rotating.

2 years agoAdd infrastructure for receiving player input
Mikko Rasa [Sun, 20 Nov 2022 13:59:45 +0000 (15:59 +0200)]
Add infrastructure for receiving player input

2 years agoAdd playfield boundaries to Bassteroids
Mikko Rasa [Sat, 12 Nov 2022 16:07:07 +0000 (18:07 +0200)]
Add playfield boundaries to Bassteroids

2 years agoImplement box colliders in Bassteroids' physics system
Mikko Rasa [Sat, 12 Nov 2022 16:06:14 +0000 (18:06 +0200)]
Implement box colliders in Bassteroids' physics system

2 years agoProvide a way to request events for existing entities and components
Mikko Rasa [Sat, 12 Nov 2022 15:49:27 +0000 (17:49 +0200)]
Provide a way to request events for existing entities and components

The iterate_objects function does not account for derived classes, so
iterating over all Entity instances might not actually give all entities
on the stage.

2 years agoCosmetic tweaks
Mikko Rasa [Sat, 12 Nov 2022 15:40:28 +0000 (17:40 +0200)]
Cosmetic tweaks

2 years agoAdd some useful constructors for TransformValues
Mikko Rasa [Sat, 12 Nov 2022 15:34:32 +0000 (17:34 +0200)]
Add some useful constructors for TransformValues

2 years agoImplement a simple physics system in Bassteroids
Mikko Rasa [Sat, 12 Nov 2022 11:35:41 +0000 (13:35 +0200)]
Implement a simple physics system in Bassteroids

A more comprehensive physics system will be implemented in the game
engine later.

2 years agoBegin creating an example game
Mikko Rasa [Wed, 9 Nov 2022 20:58:23 +0000 (22:58 +0200)]
Begin creating an example game

2 years agoAdd setters for the individual parts of Transform
Mikko Rasa [Wed, 9 Nov 2022 20:57:15 +0000 (22:57 +0200)]
Add setters for the individual parts of Transform

2 years agoCosmetic fixes
Mikko Rasa [Fri, 4 Nov 2022 22:42:06 +0000 (00:42 +0200)]
Cosmetic fixes

2 years agoAdd a way for systems to do things at the end of a tick
Mikko Rasa [Fri, 4 Nov 2022 22:40:55 +0000 (00:40 +0200)]
Add a way for systems to do things at the end of a tick

Objects should not be created or destroyed mid-tick.

2 years agoAdd components for giving entities a visual appearance
Mikko Rasa [Wed, 2 Nov 2022 22:49:09 +0000 (00:49 +0200)]
Add components for giving entities a visual appearance

2 years agoRecursively add subdirectories of the data directory to resources
Mikko Rasa [Wed, 2 Nov 2022 22:19:21 +0000 (00:19 +0200)]
Recursively add subdirectories of the data directory to resources

2 years agoAdd less-than comparison for handles
Mikko Rasa [Wed, 2 Nov 2022 22:00:47 +0000 (00:00 +0200)]
Add less-than comparison for handles

This allows them to be used as keys for maps or binary search.

2 years agoAdd a view sub-library, including a Camera component
Mikko Rasa [Sat, 29 Oct 2022 22:16:18 +0000 (01:16 +0300)]
Add a view sub-library, including a Camera component

2 years agoAdd a function to remove a system from a stage
Mikko Rasa [Sat, 29 Oct 2022 21:13:27 +0000 (00:13 +0300)]
Add a function to remove a system from a stage

2 years agoPut Director's destructor in the .cpp file
Mikko Rasa [Sat, 29 Oct 2022 18:46:28 +0000 (21:46 +0300)]
Put Director's destructor in the .cpp file

2 years agoAdd resource container references to Director and Stage
Mikko Rasa [Sat, 29 Oct 2022 18:30:25 +0000 (21:30 +0300)]
Add resource container references to Director and Stage

2 years agoAdd some useful accessors
Mikko Rasa [Sat, 29 Oct 2022 17:46:04 +0000 (20:46 +0300)]
Add some useful accessors

2 years agoTweak the constructors of Owned
Mikko Rasa [Sat, 29 Oct 2022 17:24:39 +0000 (20:24 +0300)]
Tweak the constructors of Owned

This makes it not break if an Owned is passed as the first argument.

2 years agoUse template lambdas to avoid repetition of types
Mikko Rasa [Sat, 29 Oct 2022 17:20:55 +0000 (20:20 +0300)]
Use template lambdas to avoid repetition of types

2 years agoMake it possible to retrieve components and systems of a particular type
Mikko Rasa [Tue, 25 Oct 2022 21:17:06 +0000 (00:17 +0300)]
Make it possible to retrieve components and systems of a particular type

2 years agoAdd stage activation and events
Mikko Rasa [Tue, 25 Oct 2022 21:16:04 +0000 (00:16 +0300)]
Add stage activation and events

2 years agoAdd a transform component and propagation system
Mikko Rasa [Sat, 22 Oct 2022 19:52:04 +0000 (22:52 +0300)]
Add a transform component and propagation system

2 years agoAllow null handles to be created from nullptr
Mikko Rasa [Sat, 22 Oct 2022 16:04:53 +0000 (19:04 +0300)]
Allow null handles to be created from nullptr

2 years agoFix some pointer/reference mismatches in EventBus
Mikko Rasa [Sat, 22 Oct 2022 16:02:57 +0000 (19:02 +0300)]
Fix some pointer/reference mismatches in EventBus

2 years agoAdjust component ticking
Mikko Rasa [Sat, 22 Oct 2022 15:44:01 +0000 (18:44 +0300)]
Adjust component ticking

Running pre_tick() for all systems before running tick() for any of
them is too inflexible.  Also remove the virtual tick() function from
Component and use a concept for BasicSystem instead.

2 years agoEmit events on entity and component creation and destruction
Mikko Rasa [Thu, 20 Oct 2022 21:29:23 +0000 (00:29 +0300)]
Emit events on entity and component creation and destruction

2 years agoAdd an event bus for delivering events
Mikko Rasa [Thu, 20 Oct 2022 21:02:25 +0000 (00:02 +0300)]
Add an event bus for delivering events

2 years agoMake the parent handle in Owned templated
Mikko Rasa [Wed, 19 Oct 2022 08:07:44 +0000 (11:07 +0300)]
Make the parent handle in Owned templated

It may be useful for some components designed to be used with certain
entity types.

2 years agoAdjust some things to make header dependencies easier to manage
Mikko Rasa [Wed, 19 Oct 2022 08:01:30 +0000 (11:01 +0300)]
Adjust some things to make header dependencies easier to manage

2 years agoImplement a basic ECS
Mikko Rasa [Tue, 18 Oct 2022 20:34:10 +0000 (23:34 +0300)]
Implement a basic ECS