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git.tdb.fi Git - libs/gl.git/log
Mikko Rasa [Wed, 10 Nov 2021 20:09:38 +0000 (22:09 +0200)]
Emit descriptor set decorations for interface blocks
Mikko Rasa [Wed, 10 Nov 2021 20:09:17 +0000 (22:09 +0200)]
Add basic Vulkan support to the shader compiler
Mikko Rasa [Wed, 10 Nov 2021 20:01:47 +0000 (22:01 +0200)]
Add a constant for Vulkan backend
Mikko Rasa [Wed, 10 Nov 2021 18:31:17 +0000 (20:31 +0200)]
Account for mipmap levels when computing texture data sizes
This isn't 100% accurate, but good enough for resource management.
Mikko Rasa [Wed, 10 Nov 2021 18:10:18 +0000 (20:10 +0200)]
Perform range checks in UniformBlock in debug builds
Mikko Rasa [Wed, 10 Nov 2021 18:08:34 +0000 (20:08 +0200)]
Move the Resource function override of Texture classes into backend
There's enough differences between APIs that these can't be sensibly kept
in the common classes.
Mikko Rasa [Wed, 10 Nov 2021 14:16:18 +0000 (16:16 +0200)]
Move WindowView::render to the backend
Presenting images work very differently in Vulkan so the swap_buffers
call can't be in the common part.
Mikko Rasa [Wed, 10 Nov 2021 14:13:09 +0000 (16:13 +0200)]
Remove the LINE_LOOP primitive type
It's not supported on Vulkan and can be replaced by LINE_STRIP by adding
one extra index at the end.
Mikko Rasa [Wed, 10 Nov 2021 14:12:42 +0000 (16:12 +0200)]
Minor tweaks
Mikko Rasa [Wed, 10 Nov 2021 14:12:05 +0000 (16:12 +0200)]
Remove some stray includes and add a missing one
Mikko Rasa [Tue, 9 Nov 2021 23:52:27 +0000 (01:52 +0200)]
Ensure that creating the system framebuffer doesn't change the binding
Just in case it's for some reason created at an odd time.
Mikko Rasa [Tue, 9 Nov 2021 23:50:19 +0000 (01:50 +0200)]
Restructure system framebuffer and make WindowView own it
This works very differently on Vulkan, so the system framebuffer can't
be exposed from the Framebuffer class.
Mikko Rasa [Tue, 9 Nov 2021 23:43:06 +0000 (01:43 +0200)]
Check for empty attachments array instead of zero id in Framebuffer
The id is an OpenGL implementation detail and shouldn't be used in the
common part.
Mikko Rasa [Tue, 9 Nov 2021 12:53:34 +0000 (14:53 +0200)]
Don't store a View's target framebuffer in the base class
Instead access it through a virtual function. Vulkan requires a separate
framebuffer per swapchain image.
Mikko Rasa [Tue, 9 Nov 2021 12:07:01 +0000 (14:07 +0200)]
Move backend information into Device
Mikko Rasa [Tue, 9 Nov 2021 11:18:17 +0000 (13:18 +0200)]
Remove obsolete includes
Mikko Rasa [Tue, 9 Nov 2021 10:37:15 +0000 (12:37 +0200)]
Create a Device class to hold the graphics context
This is necessary to make the selected backend transparent to
applications, and also because Vulkan needs access to the VkDevice.
Mikko Rasa [Mon, 8 Nov 2021 21:10:34 +0000 (23:10 +0200)]
Always apply feature conversion in the GLSL compiler
Also convert structural features before allocating locations. This
gives flattened push constant uniforms locations too.
Mikko Rasa [Mon, 8 Nov 2021 20:18:38 +0000 (22:18 +0200)]
Use specially created features when compiling modules from GLSL
Set the latest version so all language features are retained, but limit
bindings to what the implementation actually supports.
Mikko Rasa [Mon, 8 Nov 2021 19:50:00 +0000 (21:50 +0200)]
Require passing features to SL::Compiler constructor
Using the current context's features by default seems like it could lead
to some surprises down the road.
Mikko Rasa [Mon, 8 Nov 2021 19:19:15 +0000 (21:19 +0200)]
Make the SL::Features factory functions more flexible
Passing the backend API as an argument is much better than having
separate functions for each backend.
Mikko Rasa [Mon, 8 Nov 2021 17:56:45 +0000 (19:56 +0200)]
Split FeatureConverter into two parts
Mikko Rasa [Mon, 8 Nov 2021 17:21:41 +0000 (19:21 +0200)]
Rename LegacyConverter to FeatureConverter
Mikko Rasa [Mon, 8 Nov 2021 16:19:12 +0000 (18:19 +0200)]
Store object transform in a push constant block
Mikko Rasa [Mon, 8 Nov 2021 16:17:51 +0000 (18:17 +0200)]
Allow a push constant block to be specified, but flatten it for now
It's needed for Vulkan, but OpenGL does not have push constants.
Mikko Rasa [Mon, 8 Nov 2021 16:15:39 +0000 (18:15 +0200)]
Fix flattening of GLSL interface blocks
Anonymous interface blocks are treated as nameless variables since
dfcf8eb , so the member accesses need to be converted to plain variable
references when the block is flattened.
Mikko Rasa [Mon, 8 Nov 2021 13:49:29 +0000 (15:49 +0200)]
Copy layout of InterfaceBlock
Mikko Rasa [Mon, 8 Nov 2021 13:31:07 +0000 (15:31 +0200)]
Tweak eye position calculation in shaders
Mikko Rasa [Mon, 8 Nov 2021 13:28:43 +0000 (15:28 +0200)]
Actually call the collect_builtins function in Program
This was forgotten from
f82ef71 .
Mikko Rasa [Mon, 8 Nov 2021 13:27:43 +0000 (15:27 +0200)]
Write access can't get into an unary operator from outside
Mikko Rasa [Mon, 8 Nov 2021 13:23:54 +0000 (15:23 +0200)]
Cache texture bindings when the shader program does not change
Mikko Rasa [Mon, 8 Nov 2021 13:23:23 +0000 (15:23 +0200)]
Restore variable load IDs for the else branch of a conditional
Mikko Rasa [Mon, 8 Nov 2021 13:23:02 +0000 (15:23 +0200)]
Isolate expressions from surrounding composite access
Mikko Rasa [Mon, 8 Nov 2021 13:21:18 +0000 (15:21 +0200)]
Recognize increment/decrement operators as modifying the target variable
Mikko Rasa [Mon, 8 Nov 2021 00:09:11 +0000 (02:09 +0200)]
Block further inlining of a variable after component assignment
Mikko Rasa [Mon, 8 Nov 2021 00:03:54 +0000 (02:03 +0200)]
Refactor assignment target overlap check into a function
Mikko Rasa [Mon, 8 Nov 2021 00:01:26 +0000 (02:01 +0200)]
Process loop initialization outside the body in UnusedVariableRemover
If it's processed inside the scope of the loop, assignments to the
iteration variable may get discarded.
Mikko Rasa [Sun, 7 Nov 2021 17:17:09 +0000 (19:17 +0200)]
Mark the start of a SPIR-V function as reachable
This fixes erroneously generated OpUnreachable instructions which
appeared at the end of some functions.
Mikko Rasa [Sun, 7 Nov 2021 17:15:14 +0000 (19:15 +0200)]
Compute correct size for SPIR-V structs if the last member is an array
Mikko Rasa [Sun, 7 Nov 2021 17:14:36 +0000 (19:14 +0200)]
Remove support for array size specialization from the engine as well
Mikko Rasa [Sun, 7 Nov 2021 17:12:14 +0000 (19:12 +0200)]
Always set uniform array size to at least one
This makes it consistent between GLSL and SPIR-V.
Mikko Rasa [Sun, 7 Nov 2021 17:11:59 +0000 (19:11 +0200)]
Move default uniform block sizing to OpenGL backend
Mikko Rasa [Sun, 7 Nov 2021 17:09:42 +0000 (19:09 +0200)]
Build the list of glUniform* calls even for SPIR-V modules
This is relevant since SPIR-V supports default block uniforms when
targeting OpenGL.
Mikko Rasa [Sun, 7 Nov 2021 17:07:34 +0000 (19:07 +0200)]
Rearrange shader reflection calls
The OpenGL-specific query calls are now done from the OpenGL backend.
Mikko Rasa [Sun, 7 Nov 2021 16:56:07 +0000 (18:56 +0200)]
Fix reflection of vector and matrix types from SPIR-V
Mikko Rasa [Sun, 7 Nov 2021 14:12:11 +0000 (16:12 +0200)]
Fix GLSL matrix construction from individual elements
Mikko Rasa [Sun, 7 Nov 2021 14:06:09 +0000 (16:06 +0200)]
Generate correct OpPhi instructions for nested ternary expressions
The parent blocks must be immediate predecessors of the block containing
the OpPhi instruction.
Mikko Rasa [Sun, 7 Nov 2021 14:01:06 +0000 (16:01 +0200)]
Don't try to access parameters with a pointer access instructior
Mikko Rasa [Sun, 7 Nov 2021 13:59:13 +0000 (15:59 +0200)]
Padding is required at the end of certain SPIR-V struct members
If the member is is itself a struct or an array, the next member must not
begin before the next alignment boundary.
Mikko Rasa [Sun, 7 Nov 2021 12:38:49 +0000 (14:38 +0200)]
Change max_lights to a fixed constant
Mikko Rasa [Sun, 7 Nov 2021 12:32:33 +0000 (14:32 +0200)]
Disallow specialization constants in certain contexts
The initialization of a specialization constant must not use other
specialization constants.
Arrays sized by a specialization constant inside structures are broken
by design because member offsets in SPIR-V are required to be literals.
Changing the size through specialization would at best leave empty space
in the struct and at worst overlap other members.
Mikko Rasa [Sun, 7 Nov 2021 12:31:38 +0000 (14:31 +0200)]
Fix size calculation for GLSL arrays
Mikko Rasa [Sun, 7 Nov 2021 10:46:29 +0000 (12:46 +0200)]
Apply implicit conversion to return expressions in GLSL functions
Mikko Rasa [Sun, 7 Nov 2021 09:54:01 +0000 (11:54 +0200)]
Add unsigned integer types to Program reflection and ProgramData
Mikko Rasa [Sun, 7 Nov 2021 09:21:35 +0000 (11:21 +0200)]
Disallow bool variables in shader interface blocks
Although OpenGL allows them in uniform blocks, SPIR-V says they can't be
used with externally visible storage classes.
Mikko Rasa [Sun, 7 Nov 2021 09:04:36 +0000 (11:04 +0200)]
Hide the allow_gl_calls member of Mesh::Loader
Mikko Rasa [Sun, 7 Nov 2021 08:36:42 +0000 (10:36 +0200)]
Remove the deprecated srgb_conversion flag from Resources
By now it didn't even have any effect anymore
Mikko Rasa [Sun, 7 Nov 2021 08:23:56 +0000 (10:23 +0200)]
Use asynchronous resource loading in desertpillars
Mikko Rasa [Sun, 7 Nov 2021 08:23:07 +0000 (10:23 +0200)]
Re-export desertpillars textures using external data storage
Mikko Rasa [Tue, 2 Nov 2021 11:36:06 +0000 (13:36 +0200)]
Avoid incorrect access to VertexSetup while async loading Mesh
Mikko Rasa [Tue, 2 Nov 2021 11:32:33 +0000 (13:32 +0200)]
Don't use resource manager for builtin data
Detecting them by the underscore at the beginning of the name feels a
little dodgy, but it will do for now.
Mikko Rasa [Tue, 2 Nov 2021 11:13:41 +0000 (13:13 +0200)]
Explicitly cast regex match to boolean
Mikko Rasa [Tue, 2 Nov 2021 11:11:03 +0000 (13:11 +0200)]
Export texture's mipmap levels as 1 if mipmaps are not used
Mikko Rasa [Tue, 2 Nov 2021 11:02:14 +0000 (13:02 +0200)]
Export raw texture data to a separate file
Mikko Rasa [Tue, 2 Nov 2021 10:17:24 +0000 (12:17 +0200)]
Support loading raw texture data from an external file
This enables async loading of pixel formats not supported by standard
image files.
Mikko Rasa [Tue, 2 Nov 2021 08:47:31 +0000 (10:47 +0200)]
Use default member initializers in async loaders
Mikko Rasa [Mon, 1 Nov 2021 12:42:49 +0000 (14:42 +0200)]
Move the whole-texture image call and raw data loading to base class
This reduces duplication in the loading code and promotes uniform
behaviour across the different texture classes.
Mikko Rasa [Mon, 1 Nov 2021 11:50:20 +0000 (13:50 +0200)]
Combine the external_image functions in Texture::Loader
Since DataFile::Loader now supports bound arguments, it can be used to
set the srgb flag.
Mikko Rasa [Sat, 30 Oct 2021 21:12:22 +0000 (00:12 +0300)]
Reorder functions in Sampler
Mikko Rasa [Sat, 30 Oct 2021 21:11:30 +0000 (00:11 +0300)]
Fix the type of a location variable
Mikko Rasa [Sat, 30 Oct 2021 20:32:18 +0000 (23:32 +0300)]
Add some checks for invalid arguments
Mikko Rasa [Sat, 30 Oct 2021 20:29:48 +0000 (23:29 +0300)]
Make the Limits struct more robust
Mikko Rasa [Sat, 30 Oct 2021 20:02:51 +0000 (23:02 +0300)]
Add missing implementation of RenderMethod::set_image_based_lighting
Mikko Rasa [Sat, 30 Oct 2021 20:02:39 +0000 (23:02 +0300)]
Improve material handling in RenderMethod
Mikko Rasa [Sat, 30 Oct 2021 20:01:38 +0000 (23:01 +0300)]
Add uint vector types to DataType
Mikko Rasa [Sat, 30 Oct 2021 19:59:09 +0000 (22:59 +0300)]
Rename "renderable" to "content" in Effects and Scenes
This name better describes the relationship.
Mikko Rasa [Sat, 30 Oct 2021 19:54:00 +0000 (22:54 +0300)]
Clean up some more unused things
Mikko Rasa [Sat, 30 Oct 2021 19:51:30 +0000 (22:51 +0300)]
Update and improve documentation
Mikko Rasa [Sat, 30 Oct 2021 19:25:15 +0000 (22:25 +0300)]
Use size_t to store sizes of buffers and such
Shader reflection data can stick to 32-bit sizes, since SPIR-V's
decorations only take 32-bit operands.
Mikko Rasa [Sat, 30 Oct 2021 19:07:48 +0000 (22:07 +0300)]
Use a sorted vector in place of set for small data
Despite having worse algorithmic performance, cache effects make the
vector faster for total data size of up to about 8 kB (YMMV).
The GLSL compiler can keep its sets for now, I'll create a proper class
for this at some point.
Mikko Rasa [Sat, 30 Oct 2021 18:35:15 +0000 (21:35 +0300)]
Remove the exclusion mechanism from Renderer
It was only ever used by EnvironmentMap, which can do the filtering
itself. Removing it makes the rendering process more straightforward,
with less function calls.
Mikko Rasa [Fri, 29 Oct 2021 09:49:52 +0000 (12:49 +0300)]
Move sigc::trackable base from View to WindowView
Mikko Rasa [Fri, 29 Oct 2021 09:49:10 +0000 (12:49 +0300)]
Explicitly specify enum values which are relied upon
Mikko Rasa [Fri, 29 Oct 2021 09:48:39 +0000 (12:48 +0300)]
Use default member initializers in some more classes
Mikko Rasa [Fri, 29 Oct 2021 09:23:32 +0000 (12:23 +0300)]
Move Bufferable::refresh_async's definition to the header
Mikko Rasa [Fri, 29 Oct 2021 09:22:52 +0000 (12:22 +0300)]
Remove some unused and unnecessary things
Mikko Rasa [Fri, 29 Oct 2021 09:11:37 +0000 (12:11 +0300)]
Make it an error to try to refresh a Bufferable without a buffer
Mikko Rasa [Wed, 20 Oct 2021 13:06:22 +0000 (16:06 +0300)]
Assign unneeded values to _ when unpacking
Mikko Rasa [Wed, 20 Oct 2021 13:05:01 +0000 (16:05 +0300)]
Add an include path option to the command-line shader compiler
Mikko Rasa [Wed, 20 Oct 2021 13:02:05 +0000 (16:02 +0300)]
Add debug names to things in viewer
Mikko Rasa [Wed, 20 Oct 2021 12:33:36 +0000 (15:33 +0300)]
Update desertpillars to define more things in Blender
Mikko Rasa [Wed, 20 Oct 2021 12:31:22 +0000 (15:31 +0300)]
Add functions to retrieve steps and postprocessors from Sequence
Mikko Rasa [Wed, 20 Oct 2021 12:04:44 +0000 (15:04 +0300)]
Make it possible to set up and export some common effects in Blender
A sky effect can now be enabled in world properties. If sky is enabled
and any materials use IBL, en environment map effect is added. If any
lights have shadows enabled, a shadow map effect is exported.
Mikko Rasa [Wed, 20 Oct 2021 12:03:23 +0000 (15:03 +0300)]
Store prototype reference instead of just name in scene instances
Mikko Rasa [Wed, 20 Oct 2021 11:59:42 +0000 (14:59 +0300)]
Refactor some parts of the Blender exporter to improve reusability
Mikko Rasa [Tue, 19 Oct 2021 13:02:57 +0000 (16:02 +0300)]
Support effects and subordinate sequences inside sequence templates
Mikko Rasa [Tue, 19 Oct 2021 12:38:09 +0000 (15:38 +0300)]
Rearrange postprocessor creation code in SequenceBuilder
Previously it would have inadvertently deleted overridden postprocessors.
Mikko Rasa [Tue, 19 Oct 2021 12:00:38 +0000 (15:00 +0300)]
Require all renderables to be present when building a sequence
Mikko Rasa [Tue, 19 Oct 2021 09:46:39 +0000 (12:46 +0300)]
Use shared actions in SequenceTemplate loaders
Mikko Rasa [Tue, 19 Oct 2021 09:36:53 +0000 (12:36 +0300)]
Refactor the structure of sequence template files
Renderables are now specified separately from steps. Post-processors are
defined with a unified keyword, with the type determined by a statement
inside the block.